// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_ApplicationModel_Holographic_1_H #define WINRT_Windows_ApplicationModel_Holographic_1_H #include "winrt/impl/Windows.ApplicationModel.Holographic.0.h" WINRT_EXPORT namespace winrt::Windows::ApplicationModel::Holographic { struct WINRT_IMPL_EMPTY_BASES IHolographicKeyboard : winrt::Windows::Foundation::IInspectable, impl::consume_t { IHolographicKeyboard(std::nullptr_t = nullptr) noexcept {} IHolographicKeyboard(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IHolographicKeyboardStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IHolographicKeyboardStatics(std::nullptr_t = nullptr) noexcept {} IHolographicKeyboardStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif