// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Gaming_Input_1_H #define WINRT_Windows_Gaming_Input_1_H #include "winrt/impl/Windows.Gaming.Input.0.h" WINRT_EXPORT namespace winrt::Windows::Gaming::Input { struct WINRT_IMPL_EMPTY_BASES IArcadeStick : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IArcadeStick(std::nullptr_t = nullptr) noexcept {} IArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IArcadeStickStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IArcadeStickStatics(std::nullptr_t = nullptr) noexcept {} IArcadeStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IArcadeStickStatics2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IArcadeStickStatics2(std::nullptr_t = nullptr) noexcept {} IArcadeStickStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IFlightStick : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IFlightStick(std::nullptr_t = nullptr) noexcept {} IFlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IFlightStickStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IFlightStickStatics(std::nullptr_t = nullptr) noexcept {} IFlightStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameController : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameController(std::nullptr_t = nullptr) noexcept {} IGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameControllerBatteryInfo : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameControllerBatteryInfo(std::nullptr_t = nullptr) noexcept {} IGameControllerBatteryInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGamepad : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IGamepad(std::nullptr_t = nullptr) noexcept {} IGamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGamepad2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IGamepad2(std::nullptr_t = nullptr) noexcept {} IGamepad2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGamepadStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGamepadStatics(std::nullptr_t = nullptr) noexcept {} IGamepadStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGamepadStatics2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IGamepadStatics2(std::nullptr_t = nullptr) noexcept {} IGamepadStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IHeadset : winrt::Windows::Foundation::IInspectable, impl::consume_t { IHeadset(std::nullptr_t = nullptr) noexcept {} IHeadset(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRacingWheel : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IRacingWheel(std::nullptr_t = nullptr) noexcept {} IRacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRacingWheelStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IRacingWheelStatics(std::nullptr_t = nullptr) noexcept {} IRacingWheelStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRacingWheelStatics2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IRacingWheelStatics2(std::nullptr_t = nullptr) noexcept {} IRacingWheelStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRawGameController : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IRawGameController(std::nullptr_t = nullptr) noexcept {} IRawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRawGameController2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IRawGameController2(std::nullptr_t = nullptr) noexcept {} IRawGameController2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IRawGameControllerStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IRawGameControllerStatics(std::nullptr_t = nullptr) noexcept {} IRawGameControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IUINavigationController : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IUINavigationController(std::nullptr_t = nullptr) noexcept {} IUINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IUINavigationControllerStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IUINavigationControllerStatics(std::nullptr_t = nullptr) noexcept {} IUINavigationControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IUINavigationControllerStatics2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IUINavigationControllerStatics2(std::nullptr_t = nullptr) noexcept {} IUINavigationControllerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif