// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H #define WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H #include "winrt/impl/Windows.Gaming.Preview.GamesEnumeration.0.h" WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration { struct WINRT_IMPL_EMPTY_BASES IGameListEntry : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameListEntry(std::nullptr_t = nullptr) noexcept {} IGameListEntry(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameListEntry2 : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IGameListEntry2(std::nullptr_t = nullptr) noexcept {} IGameListEntry2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameListStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameListStatics(std::nullptr_t = nullptr) noexcept {} IGameListStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameListStatics2 : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameListStatics2(std::nullptr_t = nullptr) noexcept {} IGameListStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameModeConfiguration : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameModeConfiguration(std::nullptr_t = nullptr) noexcept {} IGameModeConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfiguration : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameModeUserConfiguration(std::nullptr_t = nullptr) noexcept {} IGameModeUserConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfigurationStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameModeUserConfigurationStatics(std::nullptr_t = nullptr) noexcept {} IGameModeUserConfigurationStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif