// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_1_H #define WINRT_Windows_Graphics_DirectX_Direct3D11_1_H #include "winrt/impl/Windows.Foundation.0.h" #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.0.h" WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11 { struct WINRT_IMPL_EMPTY_BASES IDirect3DDevice : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IDirect3DDevice(std::nullptr_t = nullptr) noexcept {} IDirect3DDevice(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IDirect3DSurface : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IDirect3DSurface(std::nullptr_t = nullptr) noexcept {} IDirect3DSurface(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif