// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_UI_Composition_Scenes_1_H #define WINRT_Windows_UI_Composition_Scenes_1_H #include "winrt/impl/Windows.UI.Composition.Scenes.0.h" WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes { struct WINRT_IMPL_EMPTY_BASES ISceneBoundingBox : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {} ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneComponent : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneComponent(std::nullptr_t = nullptr) noexcept {} ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneComponentCollection : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {} ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneComponentFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {} ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMaterial : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMaterial(std::nullptr_t = nullptr) noexcept {} ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMaterialFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {} ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInput : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {} ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInputFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {} ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMesh : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMesh(std::nullptr_t = nullptr) noexcept {} ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMeshMaterialAttributeMap : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {} ISceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponent : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {} ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponentStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {} ISceneMeshRendererComponentStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMeshStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {} ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterial : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {} ISceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterialStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {} ISceneMetallicRoughnessMaterialStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneModelTransform : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneModelTransform(std::nullptr_t = nullptr) noexcept {} ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneNode : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneNode(std::nullptr_t = nullptr) noexcept {} ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneNodeCollection : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {} ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneNodeStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {} ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneObject : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneObject(std::nullptr_t = nullptr) noexcept {} ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneObjectFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {} ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterial : winrt::Windows::Foundation::IInspectable, impl::consume_t { IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {} IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterialFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {} IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponent : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {} ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponentFactory : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {} ISceneRendererComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInput : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {} ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInputStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {} ISceneSurfaceMaterialInputStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneVisual : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneVisual(std::nullptr_t = nullptr) noexcept {} ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneVisualStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {} ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif