// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_H #define WINRT_Windows_Graphics_DirectX_Direct3D11_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.250303.1" #include "winrt/Windows.Graphics.DirectX.h" #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h" namespace winrt::impl { template auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice::Trim() const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Trim()); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Trim()); } } template auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface::Description() const { winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Description(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Description(put_abi(value))); } return value; } template struct produce : produce_base { int32_t __stdcall Trim() noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Trim(); return 0; } catch (...) { return to_hresult(); } }; template struct produce : produce_base { int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Description()); return 0; } catch (...) { return to_hresult(); } }; } WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11 { constexpr auto operator|(Direct3DBindings const left, Direct3DBindings const right) noexcept { return static_cast(impl::to_underlying_type(left) | impl::to_underlying_type(right)); } constexpr auto operator|=(Direct3DBindings& left, Direct3DBindings const right) noexcept { left = left | right; return left; } constexpr auto operator&(Direct3DBindings const left, Direct3DBindings const right) noexcept { return static_cast(impl::to_underlying_type(left) & impl::to_underlying_type(right)); } constexpr auto operator&=(Direct3DBindings& left, Direct3DBindings const right) noexcept { left = left & right; return left; } constexpr auto operator~(Direct3DBindings const value) noexcept { return static_cast(~impl::to_underlying_type(value)); } constexpr auto operator^(Direct3DBindings const left, Direct3DBindings const right) noexcept { return static_cast(impl::to_underlying_type(left) ^ impl::to_underlying_type(right)); } constexpr auto operator^=(Direct3DBindings& left, Direct3DBindings const right) noexcept { left = left ^ right; return left; } } namespace std { #ifndef WINRT_LEAN_AND_MEAN template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; #endif #ifdef __cpp_lib_format #endif } #endif