// C++/WinRT v2.0.250303.1 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_UI_Input_Preview_H #define WINRT_Windows_UI_Input_Preview_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.250303.1" #include "winrt/Windows.UI.Input.h" #include "winrt/impl/Windows.UI.Input.2.h" #include "winrt/impl/Windows.UI.WindowManagement.2.h" #include "winrt/impl/Windows.UI.Input.Preview.2.h" namespace winrt::impl { template auto consume_Windows_UI_Input_Preview_IInputActivationListenerPreviewStatics::CreateForApplicationWindow(winrt::Windows::UI::WindowManagement::AppWindow const& window) const { void* result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->CreateForApplicationWindow(*(void**)(&window), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->CreateForApplicationWindow(*(void**)(&window), &result)); } return winrt::Windows::UI::Input::InputActivationListener{ result, take_ownership_from_abi }; } #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall CreateForApplicationWindow(void* window, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().CreateForApplicationWindow(*reinterpret_cast(&window))); return 0; } catch (...) { return to_hresult(); } }; #endif } WINRT_EXPORT namespace winrt::Windows::UI::Input::Preview { inline auto InputActivationListenerPreview::CreateForApplicationWindow(winrt::Windows::UI::WindowManagement::AppWindow const& window) { return impl::call_factory([&](IInputActivationListenerPreviewStatics const& f) { return f.CreateForApplicationWindow(window); }); } } namespace std { #ifndef WINRT_LEAN_AND_MEAN template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; #endif #ifdef __cpp_lib_format #endif } #endif