/******************************************************************************** * * * consoleapi.h -- ApiSet Contract for api-ms-win-core-systemtopology-l1 * * * * Copyright (c) Microsoft Corporation. All rights reserved. * * * ********************************************************************************/ #ifdef _MSC_VER #pragma once #endif // _MSC_VER #ifndef _SYSTEMTOPOLOGY_H_ #define _SYSTEMTOPOLOGY_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif #pragma region Desktop Family or OneCore Family or Games Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) WINBASEAPI BOOL WINAPI GetNumaHighestNodeNumber( _Out_ PULONG HighestNodeNumber ); #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) #pragma endregion #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) #if _WIN32_WINNT >= 0x0601 WINBASEAPI BOOL WINAPI GetNumaNodeProcessorMaskEx( _In_ USHORT Node, _Out_ PGROUP_AFFINITY ProcessorMask ); #endif // (_WIN32_WINNT >=0x0601) #if (_WIN32_WINNT >= _WIN32_WINNT_WIN10_FE) _Success_(return != false) WINBASEAPI BOOL WINAPI GetNumaNodeProcessorMask2( _In_ USHORT NodeNumber, _Out_writes_to_opt_(ProcessorMaskCount, *RequiredMaskCount) PGROUP_AFFINITY ProcessorMasks, _In_ USHORT ProcessorMaskCount, _Out_ PUSHORT RequiredMaskCount ); #endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN10_FE) #if _WIN32_WINNT >= 0x0601 WINBASEAPI BOOL WINAPI GetNumaProximityNodeEx( _In_ ULONG ProximityId, _Out_ PUSHORT NodeNumber ); #endif // (_WIN32_WINNT >=0x0601) #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) #pragma endregion #ifdef __cplusplus } #endif #endif // _SYSTEMTOPOLOGY_H_