/******************************************************************************** * * * threadpoolapi.h -- ApiSet Contract for api-ms-win-core-threadpool-l1 * * * * Copyright (c) Microsoft Corporation. All rights reserved. * * * ********************************************************************************/ #ifdef _MSC_VER #pragma once #endif // _MSC_VER #ifndef _THREADPOOLLEGACYAPISET_H_ #define _THREADPOOLLEGACYAPISET_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif // // Thread pool API's // #pragma region Desktop Family or OneCore Family or Games Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) WINBASEAPI BOOL WINAPI QueueUserWorkItem( _In_ LPTHREAD_START_ROUTINE Function, _In_opt_ PVOID Context, _In_ ULONG Flags ); WINBASEAPI _Must_inspect_result_ BOOL WINAPI UnregisterWaitEx( _In_ HANDLE WaitHandle, _In_opt_ HANDLE CompletionEvent ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */ #pragma endregion #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) WINBASEAPI _Ret_maybenull_ HANDLE WINAPI CreateTimerQueue( VOID ); WINBASEAPI BOOL WINAPI CreateTimerQueueTimer( _Outptr_ PHANDLE phNewTimer, _In_opt_ HANDLE TimerQueue, _In_ WAITORTIMERCALLBACK Callback, _In_opt_ PVOID Parameter, _In_ DWORD DueTime, _In_ DWORD Period, _In_ ULONG Flags ); WINBASEAPI _Must_inspect_result_ BOOL WINAPI ChangeTimerQueueTimer( _In_opt_ HANDLE TimerQueue, _Inout_ HANDLE Timer, _In_ ULONG DueTime, _In_ ULONG Period ); WINBASEAPI _Must_inspect_result_ BOOL WINAPI DeleteTimerQueueTimer( _In_opt_ HANDLE TimerQueue, _In_ HANDLE Timer, _In_opt_ HANDLE CompletionEvent ); WINBASEAPI _Must_inspect_result_ BOOL WINAPI DeleteTimerQueue( _In_ HANDLE TimerQueue ); WINBASEAPI _Must_inspect_result_ BOOL WINAPI DeleteTimerQueueEx( _In_ HANDLE TimerQueue, _In_opt_ HANDLE CompletionEvent ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */ #pragma endregion #ifdef __cplusplus } #endif #endif // _THREADPOOLLEGACYAPISET_H_