/******************************************************************************** * * * UtilApiSet.h -- ApiSet Contract for api-ms-win-core-util-l1-1-0 * * * * Copyright (c) Microsoft Corporation. All rights reserved. * * * ********************************************************************************/ #ifdef _MSC_VER #pragma once #endif // _MSC_VER #ifndef _APISETUTIL_ #define _APISETUTIL_ #include #include #include #ifdef __cplusplus extern "C" { #endif #pragma region Application Family or OneCore Family or Games Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) WINBASEAPI _Ret_maybenull_ PVOID WINAPI EncodePointer( _In_opt_ PVOID Ptr ); WINBASEAPI _Ret_maybenull_ PVOID WINAPI DecodePointer( _In_opt_ PVOID Ptr ); WINBASEAPI _Ret_maybenull_ PVOID WINAPI EncodeSystemPointer( _In_opt_ PVOID Ptr ); WINBASEAPI _Ret_maybenull_ PVOID WINAPI DecodeSystemPointer( _In_opt_ PVOID Ptr ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */ #pragma endregion #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) WINBASEAPI HRESULT WINAPI EncodeRemotePointer( _In_ HANDLE ProcessHandle, _In_opt_ PVOID Ptr, _Out_ PVOID* EncodedPtr ); WINBASEAPI HRESULT WINAPI DecodeRemotePointer( _In_ HANDLE ProcessHandle, _In_opt_ PVOID Ptr, _Out_ PVOID* DecodedPtr ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion #pragma region PC Family or OneCore Family or Games Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) WINBASEAPI BOOL WINAPI Beep( _In_ DWORD dwFreq, _In_ DWORD dwDuration ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */ #pragma endregion #ifdef __cplusplus } #endif #endif // _APISETUTIL_