#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include #include #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include #include #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Egaming2Einput2Epreview_h__ #define __windows2Egaming2Einput2Epreview_h__ #ifndef __windows2Egaming2Einput2Epreview_p_h__ #define __windows2Egaming2Einput2Epreview_p_h__ #pragma once // // Deprecated attribute support // #pragma push_macro("DEPRECATED") #undef DEPRECATED #if !defined(DISABLE_WINRT_DEPRECATION) #if defined(__cplusplus) #if __cplusplus >= 201402 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #elif defined(_MSC_VER) #if _MSC_VER >= 1900 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #else #define DEPRECATED(x) __declspec(deprecated(x)) #define DEPRECATEDENUMERATOR(x) #endif // _MSC_VER >= 1900 #else // Not Standard C++ or MSVC, ignore the construct. #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif // C++ deprecation #else // C - disable deprecation #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif #else // Deprecation is disabled #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif /* DEPRECATED */ // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #else #pragma warning(push) #pragma warning(disable: 4996) #endif // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers. // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch #if !defined(DISABLE_NS_PREFIX_CHECKS) #define CHECK_NS_PREFIX_STATE "always" #endif // !defined(DISABLE_NS_PREFIX_CHECKS) #pragma push_macro("MIDL_CONST_ID") #undef MIDL_CONST_ID #define MIDL_CONST_ID const __declspec(selectany) // API Contract Inclusion Definitions #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS) #if !defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION) #define WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION 0x20000 #endif // defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION) #if !defined(WINDOWS_SYSTEM_SYSTEMMANAGEMENTCONTRACT_VERSION) #define WINDOWS_SYSTEM_SYSTEMMANAGEMENTCONTRACT_VERSION 0x70000 #endif // defined(WINDOWS_SYSTEM_SYSTEMMANAGEMENTCONTRACT_VERSION) #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS) // Header files for imported files #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "windowscontracts.h" #include "Windows.Foundation.h" #include "Windows.Gaming.Input.h" #include "Windows.Gaming.Input.Custom.h" #include "Windows.System.h" // Importing Collections header #include #if defined(__cplusplus) && !defined(CINTERFACE) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { interface IGameControllerProviderInfoStatics; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics ABI::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { interface ILegacyGipGameControllerProvider; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider ABI::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { interface ILegacyGipGameControllerProviderStatics; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics ABI::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C++) // Collection interface definitions #ifndef DEF___FIIterator_1_HSTRING_USE #define DEF___FIIterator_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("8c304ebb-6615-50a4-8829-879ecd443236")) IIterator : IIterator_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_HSTRING_t; #define __FIIterator_1_HSTRING ABI::Windows::Foundation::Collections::__FIIterator_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_HSTRING_USE */ #ifndef DEF___FIIterable_1_HSTRING_USE #define DEF___FIIterable_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("e2fcc7c1-3bfc-5a0b-b2b0-72e769d1cb7e")) IIterable : IIterable_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_HSTRING_t; #define __FIIterable_1_HSTRING ABI::Windows::Foundation::Collections::__FIIterable_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_HSTRING_USE */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum RemappingButtonCategory : int RemappingButtonCategory; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef DEF___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #define DEF___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("bfb7672c-b8eb-5a83-bb57-c37ebcc053e6")) IKeyValuePair : IKeyValuePair_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IKeyValuePair`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IKeyValuePair __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t; #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable ABI::Windows::Foundation::Collections::__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef DEF___FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #define DEF___FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("2f396834-b86a-5cd3-9e25-92d36931f0e2")) IIterator<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> : IIterator_impl<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t; #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable ABI::Windows::Foundation::Collections::__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef DEF___FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #define DEF___FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("da1c35a5-5993-56ce-9d1d-4f1e22433034")) IIterable<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> : IIterable_impl<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable<__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable*> __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t; #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable ABI::Windows::Foundation::Collections::__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef DEF___FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #define DEF___FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("a73dd129-3e15-5afc-ba2b-18ecabbdb6fb")) IMapView : IMapView_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IMapView`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IMapView __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t; #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable ABI::Windows::Foundation::Collections::__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_USE */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef DEF___FIVectorView_1_HSTRING_USE #define DEF___FIVectorView_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("2f13c006-a03a-5f69-b090-75a43e33423e")) IVectorView : IVectorView_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVectorView`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVectorView __FIVectorView_1_HSTRING_t; #define __FIVectorView_1_HSTRING ABI::Windows::Foundation::Collections::__FIVectorView_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVectorView_1_HSTRING_USE */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerProvider; } /* Custom */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { interface IGameController; } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CInput_CIGameController ABI::Windows::Gaming::Input::IGameController #endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ namespace ABI { namespace Windows { namespace System { class User; } /* System */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ #define ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ namespace ABI { namespace Windows { namespace System { interface IUser; } /* System */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CSystem_CIUser ABI::Windows::System::IUser #endif // ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum DeviceCommand : int DeviceCommand; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum GameControllerBatteryChargingState : int GameControllerBatteryChargingState; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum GameControllerBatteryKind : int GameControllerBatteryKind; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum GameControllerBatteryLevel : int GameControllerBatteryLevel; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum GameControllerFirmwareCorruptReason : int GameControllerFirmwareCorruptReason; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum HeadsetOperation : int HeadsetOperation; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { class LegacyGipGameControllerProvider; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ /* * * Struct Windows.Gaming.Input.Preview.DeviceCommand * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum DeviceCommand : int { DeviceCommand_Reset = 0, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryChargingState * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum GameControllerBatteryChargingState : int { GameControllerBatteryChargingState_Unknown = 0, GameControllerBatteryChargingState_Inactive = 1, GameControllerBatteryChargingState_Active = 2, GameControllerBatteryChargingState_Error = 3, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryKind * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum GameControllerBatteryKind : int { GameControllerBatteryKind_Unknown = 0, GameControllerBatteryKind_None = 1, GameControllerBatteryKind_Standard = 2, GameControllerBatteryKind_Rechargeable = 3, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryLevel * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum GameControllerBatteryLevel : int { GameControllerBatteryLevel_Unknown = 0, GameControllerBatteryLevel_Critical = 1, GameControllerBatteryLevel_Low = 2, GameControllerBatteryLevel_Medium = 3, GameControllerBatteryLevel_Full = 4, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerFirmwareCorruptReason * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum GameControllerFirmwareCorruptReason : int { GameControllerFirmwareCorruptReason_Unknown = 0, GameControllerFirmwareCorruptReason_NotCorrupt = 1, GameControllerFirmwareCorruptReason_TwoUpCorrupt = 2, GameControllerFirmwareCorruptReason_AppCorrupt = 3, GameControllerFirmwareCorruptReason_RadioCorrupt = 4, GameControllerFirmwareCorruptReason_EepromCorrupt = 5, GameControllerFirmwareCorruptReason_SafeToUpdate = 6, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetLevel * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum HeadsetLevel : int { HeadsetLevel_Off = 0, HeadsetLevel_Low = 1, HeadsetLevel_Medium = 2, HeadsetLevel_High = 3, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetOperation * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum HeadsetOperation : int { HeadsetOperation_Geq = 0, HeadsetOperation_BassBoostGain = 1, HeadsetOperation_SmartMute = 2, HeadsetOperation_SideTone = 3, HeadsetOperation_MuteLedBrightness = 4, HeadsetOperation_SwapMixAndVolumeDials = 5, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.RemappingButtonCategory * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { enum RemappingButtonCategory : int { RemappingButtonCategory_ButtonSettings = 0, RemappingButtonCategory_AnalogSettings = 1, RemappingButtonCategory_VibrationSettings = 2, RemappingButtonCategory_ShareShortPress = 3, RemappingButtonCategory_ShareShortPressMetaData = 4, RemappingButtonCategory_ShareShortPressMetaDataDisplay = 5, RemappingButtonCategory_ShareLongPress = 6, RemappingButtonCategory_ShareLongPressMetaData = 7, RemappingButtonCategory_ShareLongPressMetaDataDisplay = 8, RemappingButtonCategory_ShareDoublePress = 9, RemappingButtonCategory_ShareDoublePressMetaData = 10, RemappingButtonCategory_ShareDoublePressMetaDataDisplay = 11, }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetGeqGains * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { struct HeadsetGeqGains { INT32 band1Gain; INT32 band2Gain; INT32 band3Gain; INT32 band4Gain; INT32 band5Gain; }; } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.GameControllerProviderInfo * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics[] = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics"; namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { MIDL_INTERFACE("0be1e6c5-d9bd-44ee-8362-488b2e464bfb") IGameControllerProviderInfoStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE GetParentProviderId( ABI::Windows::Gaming::Input::Custom::IGameControllerProvider* provider, HSTRING* value ) = 0; virtual HRESULT STDMETHODCALLTYPE GetProviderId( ABI::Windows::Gaming::Input::Custom::IGameControllerProvider* provider, HSTRING* value ) = 0; }; MIDL_CONST_ID IID& IID_IGameControllerProviderInfoStatics = __uuidof(IGameControllerProviderInfoStatics); } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider[] = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider"; namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { MIDL_INTERFACE("2da3ed52-ffd9-43e2-825c-1d2790e04d14") ILegacyGipGameControllerProvider : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_BatteryChargingState( ABI::Windows::Gaming::Input::Preview::GameControllerBatteryChargingState* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_BatteryKind( ABI::Windows::Gaming::Input::Preview::GameControllerBatteryKind* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_BatteryLevel( ABI::Windows::Gaming::Input::Preview::GameControllerBatteryLevel* value ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceFirmwareCorruptionState( ABI::Windows::Gaming::Input::Preview::GameControllerFirmwareCorruptReason* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_IsFirmwareCorrupted( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE IsInterfaceSupported( GUID interfaceId, boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_IsSyntheticDevice( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PreferredTypes( __FIVectorView_1_HSTRING** value ) = 0; virtual HRESULT STDMETHODCALLTYPE ExecuteCommand( ABI::Windows::Gaming::Input::Preview::DeviceCommand command ) = 0; virtual HRESULT STDMETHODCALLTYPE SetHomeLedIntensity( BYTE intensity ) = 0; virtual HRESULT STDMETHODCALLTYPE GetExtendedDeviceInfo( UINT32* bufferLength, BYTE** buffer ) = 0; virtual HRESULT STDMETHODCALLTYPE SetHeadsetOperation( ABI::Windows::Gaming::Input::Preview::HeadsetOperation operation, UINT32 bufferLength, BYTE* buffer ) = 0; virtual HRESULT STDMETHODCALLTYPE GetHeadsetOperation( ABI::Windows::Gaming::Input::Preview::HeadsetOperation operation, UINT32* bufferLength, BYTE** buffer ) = 0; virtual HRESULT STDMETHODCALLTYPE get_AppCompatVersion( UINT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE SetStandardControllerButtonRemapping( ABI::Windows::System::IUser* user, boolean previous, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* remapping ) = 0; virtual HRESULT STDMETHODCALLTYPE GetStandardControllerButtonRemapping( ABI::Windows::System::IUser* user, boolean previous, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** remapping ) = 0; }; MIDL_CONST_ID IID& IID_ILegacyGipGameControllerProvider = __uuidof(ILegacyGipGameControllerProvider); } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics[] = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics"; namespace ABI { namespace Windows { namespace Gaming { namespace Input { namespace Preview { MIDL_INTERFACE("d40dda17-b1f4-499a-874c-7095aac15291") ILegacyGipGameControllerProviderStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE FromGameController( ABI::Windows::Gaming::Input::IGameController* controller, ABI::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider** legacyGipGameControllerProvider ) = 0; virtual HRESULT STDMETHODCALLTYPE FromGameControllerProvider( ABI::Windows::Gaming::Input::Custom::IGameControllerProvider* provider, ABI::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider** legacyGipGameControllerProvider ) = 0; virtual HRESULT STDMETHODCALLTYPE PairPilotToCopilot( ABI::Windows::System::IUser* user, HSTRING pilotControllerProviderId, HSTRING copilotControllerProviderId ) = 0; virtual HRESULT STDMETHODCALLTYPE ClearPairing( ABI::Windows::System::IUser* user, HSTRING controllerProviderId ) = 0; virtual HRESULT STDMETHODCALLTYPE IsPilot( ABI::Windows::System::IUser* user, HSTRING controllerProviderId, HSTRING* copilotControllerProviderId ) = 0; virtual HRESULT STDMETHODCALLTYPE IsCopilot( ABI::Windows::System::IUser* user, HSTRING controllerProviderId, HSTRING* pilotControllerProviderId ) = 0; }; MIDL_CONST_ID IID& IID_ILegacyGipGameControllerProviderStatics = __uuidof(ILegacyGipGameControllerProviderStatics); } /* Preview */ } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Input.Preview.GameControllerProviderInfo * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics interface starting with version 1.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_GameControllerProviderInfo[] = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo"; #endif #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics interface starting with version 2.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract * * Class implements the following interfaces: * Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider[] = L"Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider"; #endif #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #else // !defined(__cplusplus) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions #if !defined(____FIIterator_1_HSTRING_INTERFACE_DEFINED__) #define ____FIIterator_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIIterator_1_HSTRING __FIIterator_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_HSTRING; typedef struct __FIIterator_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_HSTRING* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_HSTRING* This, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __FIIterator_1_HSTRINGVtbl; interface __FIIterator_1_HSTRING { CONST_VTBL struct __FIIterator_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_HSTRING_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_HSTRING_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_HSTRING_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_HSTRING_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____FIIterable_1_HSTRING_INTERFACE_DEFINED__) #define ____FIIterable_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIIterable_1_HSTRING __FIIterable_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_HSTRING; typedef struct __FIIterable_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_HSTRING* This, __FIIterator_1_HSTRING** result); END_INTERFACE } __FIIterable_1_HSTRINGVtbl; interface __FIIterable_1_HSTRING { CONST_VTBL struct __FIIterable_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_HSTRING_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_HSTRING_INTERFACE_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory; #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__) #define ____FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ typedef interface __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; typedef struct __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Key)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory* result); HRESULT (STDMETHODCALLTYPE* get_Value)(__FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, IInspectable** result); END_INTERFACE } __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl; interface __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable { CONST_VTBL struct __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_get_Key(This, result) \ ((This)->lpVtbl->get_Key(This, result)) #define __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_get_Value(This, result) \ ((This)->lpVtbl->get_Value(This, result)) #endif /* COBJMACROS */ #endif // ____FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__) #define ____FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ typedef interface __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; typedef struct __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, UINT32 itemsLength, __FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** items, UINT32* result); END_INTERFACE } __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl; interface __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable { CONST_VTBL struct __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__) #define ____FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ typedef interface __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; typedef struct __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, __FIIterator_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** result); END_INTERFACE } __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl; interface __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable { CONST_VTBL struct __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1___FIKeyValuePair_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 typedef interface __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__) #define ____FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ typedef interface __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable; typedef struct __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Lookup)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory key, IInspectable** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* HasKey)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory key, boolean* result); HRESULT (STDMETHODCALLTYPE* Split)(__FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* This, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** first, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** second); END_INTERFACE } __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl; interface __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable { CONST_VTBL struct __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Lookup(This, key, result) \ ((This)->lpVtbl->Lookup(This, key, result)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_HasKey(This, key, result) \ ((This)->lpVtbl->HasKey(This, key, result)) #define __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_Split(This, first, second) \ ((This)->lpVtbl->Split(This, first, second)) #endif /* COBJMACROS */ #endif // ____FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____FIVectorView_1_HSTRING_INTERFACE_DEFINED__) #define ____FIVectorView_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIVectorView_1_HSTRING __FIVectorView_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVectorView_1_HSTRING; typedef struct __FIVectorView_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVectorView_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVectorView_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVectorView_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVectorView_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVectorView_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVectorView_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVectorView_1_HSTRING* This, UINT32 index, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVectorView_1_HSTRING* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVectorView_1_HSTRING* This, HSTRING value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVectorView_1_HSTRING* This, UINT32 startIndex, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __FIVectorView_1_HSTRINGVtbl; interface __FIVectorView_1_HSTRING { CONST_VTBL struct __FIVectorView_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVectorView_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVectorView_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVectorView_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVectorView_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVectorView_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVectorView_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVectorView_1_HSTRING_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVectorView_1_HSTRING_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVectorView_1_HSTRING_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVectorView_1_HSTRING_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIVectorView_1_HSTRING_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ #define ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CSystem_CIUser __x_ABI_CWindows_CSystem_CIUser; #endif // ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CDeviceCommand __x_ABI_CWindows_CGaming_CInput_CPreview_CDeviceCommand; typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryChargingState __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryChargingState; typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryKind __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryKind; typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryLevel __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryLevel; typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerFirmwareCorruptReason __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerFirmwareCorruptReason; typedef enum __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetOperation __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetOperation; /* * * Struct Windows.Gaming.Input.Preview.DeviceCommand * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CDeviceCommand { DeviceCommand_Reset = 0, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryChargingState * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryChargingState { GameControllerBatteryChargingState_Unknown = 0, GameControllerBatteryChargingState_Inactive = 1, GameControllerBatteryChargingState_Active = 2, GameControllerBatteryChargingState_Error = 3, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryKind * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryKind { GameControllerBatteryKind_Unknown = 0, GameControllerBatteryKind_None = 1, GameControllerBatteryKind_Standard = 2, GameControllerBatteryKind_Rechargeable = 3, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerBatteryLevel * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryLevel { GameControllerBatteryLevel_Unknown = 0, GameControllerBatteryLevel_Critical = 1, GameControllerBatteryLevel_Low = 2, GameControllerBatteryLevel_Medium = 3, GameControllerBatteryLevel_Full = 4, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.GameControllerFirmwareCorruptReason * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerFirmwareCorruptReason { GameControllerFirmwareCorruptReason_Unknown = 0, GameControllerFirmwareCorruptReason_NotCorrupt = 1, GameControllerFirmwareCorruptReason_TwoUpCorrupt = 2, GameControllerFirmwareCorruptReason_AppCorrupt = 3, GameControllerFirmwareCorruptReason_RadioCorrupt = 4, GameControllerFirmwareCorruptReason_EepromCorrupt = 5, GameControllerFirmwareCorruptReason_SafeToUpdate = 6, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetLevel * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetLevel { HeadsetLevel_Off = 0, HeadsetLevel_Low = 1, HeadsetLevel_Medium = 2, HeadsetLevel_High = 3, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetOperation * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetOperation { HeadsetOperation_Geq = 0, HeadsetOperation_BassBoostGain = 1, HeadsetOperation_SmartMute = 2, HeadsetOperation_SideTone = 3, HeadsetOperation_MuteLedBrightness = 4, HeadsetOperation_SwapMixAndVolumeDials = 5, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.RemappingButtonCategory * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CInput_CPreview_CRemappingButtonCategory { RemappingButtonCategory_ButtonSettings = 0, RemappingButtonCategory_AnalogSettings = 1, RemappingButtonCategory_VibrationSettings = 2, RemappingButtonCategory_ShareShortPress = 3, RemappingButtonCategory_ShareShortPressMetaData = 4, RemappingButtonCategory_ShareShortPressMetaDataDisplay = 5, RemappingButtonCategory_ShareLongPress = 6, RemappingButtonCategory_ShareLongPressMetaData = 7, RemappingButtonCategory_ShareLongPressMetaDataDisplay = 8, RemappingButtonCategory_ShareDoublePress = 9, RemappingButtonCategory_ShareDoublePressMetaData = 10, RemappingButtonCategory_ShareDoublePressMetaDataDisplay = 11, }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Struct Windows.Gaming.Input.Preview.HeadsetGeqGains * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 struct __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetGeqGains { INT32 band1Gain; INT32 band2Gain; INT32 band3Gain; INT32 band4Gain; INT32 band5Gain; }; #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.GameControllerProviderInfo * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics[] = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics"; typedef struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetParentProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider, HSTRING* value); HRESULT (STDMETHODCALLTYPE* GetProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider, HSTRING* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetParentProviderId(This, provider, value) \ ((This)->lpVtbl->GetParentProviderId(This, provider, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetProviderId(This, provider, value) \ ((This)->lpVtbl->GetProviderId(This, provider, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider[] = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider"; typedef struct __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_BatteryChargingState)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryChargingState* value); HRESULT (STDMETHODCALLTYPE* get_BatteryKind)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryKind* value); HRESULT (STDMETHODCALLTYPE* get_BatteryLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerBatteryLevel* value); HRESULT (STDMETHODCALLTYPE* GetDeviceFirmwareCorruptionState)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CGameControllerFirmwareCorruptReason* value); HRESULT (STDMETHODCALLTYPE* get_IsFirmwareCorrupted)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, boolean* value); HRESULT (STDMETHODCALLTYPE* IsInterfaceSupported)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, GUID interfaceId, boolean* value); HRESULT (STDMETHODCALLTYPE* get_IsSyntheticDevice)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_PreferredTypes)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, __FIVectorView_1_HSTRING** value); HRESULT (STDMETHODCALLTYPE* ExecuteCommand)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CDeviceCommand command); HRESULT (STDMETHODCALLTYPE* SetHomeLedIntensity)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, BYTE intensity); HRESULT (STDMETHODCALLTYPE* GetExtendedDeviceInfo)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, UINT32* bufferLength, BYTE** buffer); HRESULT (STDMETHODCALLTYPE* SetHeadsetOperation)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetOperation operation, UINT32 bufferLength, BYTE* buffer); HRESULT (STDMETHODCALLTYPE* GetHeadsetOperation)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CPreview_CHeadsetOperation operation, UINT32* bufferLength, BYTE** buffer); HRESULT (STDMETHODCALLTYPE* get_AppCompatVersion)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* SetStandardControllerButtonRemapping)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, __x_ABI_CWindows_CSystem_CIUser* user, boolean previous, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable* remapping); HRESULT (STDMETHODCALLTYPE* GetStandardControllerButtonRemapping)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider* This, __x_ABI_CWindows_CSystem_CIUser* user, boolean previous, __FIMapView_2_Windows__CGaming__CInput__CPreview__CRemappingButtonCategory_IInspectable** remapping); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_BatteryChargingState(This, value) \ ((This)->lpVtbl->get_BatteryChargingState(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_BatteryKind(This, value) \ ((This)->lpVtbl->get_BatteryKind(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_BatteryLevel(This, value) \ ((This)->lpVtbl->get_BatteryLevel(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetDeviceFirmwareCorruptionState(This, value) \ ((This)->lpVtbl->GetDeviceFirmwareCorruptionState(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_IsFirmwareCorrupted(This, value) \ ((This)->lpVtbl->get_IsFirmwareCorrupted(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_IsInterfaceSupported(This, interfaceId, value) \ ((This)->lpVtbl->IsInterfaceSupported(This, interfaceId, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_IsSyntheticDevice(This, value) \ ((This)->lpVtbl->get_IsSyntheticDevice(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_PreferredTypes(This, value) \ ((This)->lpVtbl->get_PreferredTypes(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_ExecuteCommand(This, command) \ ((This)->lpVtbl->ExecuteCommand(This, command)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_SetHomeLedIntensity(This, intensity) \ ((This)->lpVtbl->SetHomeLedIntensity(This, intensity)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetExtendedDeviceInfo(This, bufferLength, buffer) \ ((This)->lpVtbl->GetExtendedDeviceInfo(This, bufferLength, buffer)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_SetHeadsetOperation(This, operation, bufferLength, buffer) \ ((This)->lpVtbl->SetHeadsetOperation(This, operation, bufferLength, buffer)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetHeadsetOperation(This, operation, bufferLength, buffer) \ ((This)->lpVtbl->GetHeadsetOperation(This, operation, bufferLength, buffer)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_get_AppCompatVersion(This, value) \ ((This)->lpVtbl->get_AppCompatVersion(This, value)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_SetStandardControllerButtonRemapping(This, user, previous, remapping) \ ((This)->lpVtbl->SetStandardControllerButtonRemapping(This, user, previous, remapping)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_GetStandardControllerButtonRemapping(This, user, previous, remapping) \ ((This)->lpVtbl->GetStandardControllerButtonRemapping(This, user, previous, remapping)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics[] = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics"; typedef struct __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* controller, __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider** legacyGipGameControllerProvider); HRESULT (STDMETHODCALLTYPE* FromGameControllerProvider)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider, __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProvider** legacyGipGameControllerProvider); HRESULT (STDMETHODCALLTYPE* PairPilotToCopilot)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING pilotControllerProviderId, HSTRING copilotControllerProviderId); HRESULT (STDMETHODCALLTYPE* ClearPairing)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING controllerProviderId); HRESULT (STDMETHODCALLTYPE* IsPilot)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING controllerProviderId, HSTRING* copilotControllerProviderId); HRESULT (STDMETHODCALLTYPE* IsCopilot)(__x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING controllerProviderId, HSTRING* pilotControllerProviderId); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FromGameController(This, controller, legacyGipGameControllerProvider) \ ((This)->lpVtbl->FromGameController(This, controller, legacyGipGameControllerProvider)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_FromGameControllerProvider(This, provider, legacyGipGameControllerProvider) \ ((This)->lpVtbl->FromGameControllerProvider(This, provider, legacyGipGameControllerProvider)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_PairPilotToCopilot(This, user, pilotControllerProviderId, copilotControllerProviderId) \ ((This)->lpVtbl->PairPilotToCopilot(This, user, pilotControllerProviderId, copilotControllerProviderId)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_ClearPairing(This, user, controllerProviderId) \ ((This)->lpVtbl->ClearPairing(This, user, controllerProviderId)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_IsPilot(This, user, controllerProviderId, copilotControllerProviderId) \ ((This)->lpVtbl->IsPilot(This, user, controllerProviderId, copilotControllerProviderId)) #define __x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_IsCopilot(This, user, controllerProviderId, pilotControllerProviderId) \ ((This)->lpVtbl->IsCopilot(This, user, controllerProviderId, pilotControllerProviderId)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CILegacyGipGameControllerProviderStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Input.Preview.GameControllerProviderInfo * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics interface starting with version 1.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_GameControllerProviderInfo[] = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo"; #endif #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider * * Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 2.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics interface starting with version 2.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract * * Class implements the following interfaces: * Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider_DEFINED #define RUNTIMECLASS_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_LegacyGipGameControllerProvider[] = L"Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider"; #endif #endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x20000 #endif // defined(__cplusplus) #pragma pop_macro("MIDL_CONST_ID") // Restore the original value of the 'DEPRECATED' macro #pragma pop_macro("DEPRECATED") #ifdef __clang__ #pragma clang diagnostic pop // deprecated-declarations #else #pragma warning(pop) #endif #endif // __windows2Egaming2Einput2Epreview_p_h__ #endif // __windows2Egaming2Einput2Epreview_h__