#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include #include #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include #include #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Egaming2Epreview2Egamesenumeration_h__ #define __windows2Egaming2Epreview2Egamesenumeration_h__ #ifndef __windows2Egaming2Epreview2Egamesenumeration_p_h__ #define __windows2Egaming2Epreview2Egamesenumeration_p_h__ #pragma once // // Deprecated attribute support // #pragma push_macro("DEPRECATED") #undef DEPRECATED #if !defined(DISABLE_WINRT_DEPRECATION) #if defined(__cplusplus) #if __cplusplus >= 201402 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #elif defined(_MSC_VER) #if _MSC_VER >= 1900 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #else #define DEPRECATED(x) __declspec(deprecated(x)) #define DEPRECATEDENUMERATOR(x) #endif // _MSC_VER >= 1900 #else // Not Standard C++ or MSVC, ignore the construct. #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif // C++ deprecation #else // C - disable deprecation #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif #else // Deprecation is disabled #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif /* DEPRECATED */ // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #else #pragma warning(push) #pragma warning(disable: 4996) #endif // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers. // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch #if !defined(DISABLE_NS_PREFIX_CHECKS) #define CHECK_NS_PREFIX_STATE "always" #endif // !defined(DISABLE_NS_PREFIX_CHECKS) #pragma push_macro("MIDL_CONST_ID") #undef MIDL_CONST_ID #define MIDL_CONST_ID const __declspec(selectany) // API Contract Inclusion Definitions #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS) #if !defined(WINDOWS_APPLICATIONMODEL_FULLTRUSTAPPCONTRACT_VERSION) #define WINDOWS_APPLICATIONMODEL_FULLTRUSTAPPCONTRACT_VERSION 0x20000 #endif // defined(WINDOWS_APPLICATIONMODEL_FULLTRUSTAPPCONTRACT_VERSION) #if !defined(WINDOWS_APPLICATIONMODEL_STARTUPTASKCONTRACT_VERSION) #define WINDOWS_APPLICATIONMODEL_STARTUPTASKCONTRACT_VERSION 0x30000 #endif // defined(WINDOWS_APPLICATIONMODEL_STARTUPTASKCONTRACT_VERSION) #if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000 #endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0x130000 #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #if !defined(WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION) #define WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION 0x20000 #endif // defined(WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION) #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS) // Header files for imported files #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "windowscontracts.h" #include "Windows.Foundation.h" #include "Windows.ApplicationModel.h" #include "Windows.Gaming.Preview.h" #include "Windows.Storage.h" // Importing Collections header #include #if defined(__cplusplus) && !defined(CINTERFACE) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListChangedEventHandler; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListRemovedEventHandler; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListRemovedEventHandler #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListEntry; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListEntry2; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2 ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2 #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListStatics; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameListStatics2; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2 ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2 #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameModeConfiguration; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration ABI::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameModeUserConfiguration; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration ABI::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { interface IGameModeUserConfigurationStatics; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics ABI::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C++) // Collection interface definitions #ifndef DEF___FIAsyncOperation_1_boolean_USE #define DEF___FIAsyncOperation_1_boolean_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("cdb5efb3-5788-509d-9be1-71ccb8a3362a")) IAsyncOperation : IAsyncOperation_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperation __FIAsyncOperation_1_boolean_t; #define __FIAsyncOperation_1_boolean ABI::Windows::Foundation::__FIAsyncOperation_1_boolean_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperation_1_boolean_USE */ #ifndef DEF___FIAsyncOperationCompletedHandler_1_boolean_USE #define DEF___FIAsyncOperationCompletedHandler_1_boolean_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("c1d3d1a2-ae17-5a5f-b5a2-bdcc8844889a")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_boolean_t; #define __FIAsyncOperationCompletedHandler_1_boolean ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_boolean_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperationCompletedHandler_1_boolean_USE */ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { class GameListEntry; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("ed5b903e-5aeb-5d8c-9538-8306f02926c3")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("42b8c8a0-3d03-5d5f-817e-4405c850f646")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("0eea1ad9-03e2-5ba9-ae02-daca432f362a")) IVectorView : IVectorView_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVectorView`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVectorView __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("721a94fb-a733-5e19-8abf-03249c29870e")) IAsyncOperation<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> : IAsyncOperation_impl<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperation<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("eadac44b-7fdd-5589-b093-1bb73cc64f02")) IAsyncOperationCompletedHandler<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> : IAsyncOperationCompletedHandler_impl<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperationCompletedHandler<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("37bcb2e2-9c6f-5658-a43b-ed28fe0c8458")) IAsyncOperation : IAsyncOperation_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperation __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #define DEF___FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("a77293e0-d508-5582-ac76-8c9605fa1de9")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t; #define __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef DEF___FIIterator_1_HSTRING_USE #define DEF___FIIterator_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("8c304ebb-6615-50a4-8829-879ecd443236")) IIterator : IIterator_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_HSTRING_t; #define __FIIterator_1_HSTRING ABI::Windows::Foundation::Collections::__FIIterator_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_HSTRING_USE */ #ifndef DEF___FIIterable_1_HSTRING_USE #define DEF___FIIterable_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("e2fcc7c1-3bfc-5a0b-b2b0-72e769d1cb7e")) IIterable : IIterable_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_HSTRING_t; #define __FIIterable_1_HSTRING ABI::Windows::Foundation::Collections::__FIIterable_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_HSTRING_USE */ #ifndef DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE #define DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("09335560-6c6b-5a26-9348-97b781132b20")) IKeyValuePair : IKeyValuePair_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IKeyValuePair`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IKeyValuePair __FIKeyValuePair_2_HSTRING_IInspectable_t; #define __FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIKeyValuePair_2_HSTRING_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE */ #ifndef DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE #define DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("5db5fa32-707c-5849-a06b-91c8eb9d10e8")) IIterator<__FIKeyValuePair_2_HSTRING_IInspectable*> : IIterator_impl<__FIKeyValuePair_2_HSTRING_IInspectable*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator<__FIKeyValuePair_2_HSTRING_IInspectable*> __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_t; #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE */ #ifndef DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE #define DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("fe2f3d47-5d47-5499-8374-430c7cda0204")) IIterable<__FIKeyValuePair_2_HSTRING_IInspectable*> : IIterable_impl<__FIKeyValuePair_2_HSTRING_IInspectable*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable<__FIKeyValuePair_2_HSTRING_IInspectable*> __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_t; #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE */ #ifndef DEF___FIMapView_2_HSTRING_IInspectable_USE #define DEF___FIMapView_2_HSTRING_IInspectable_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("bb78502a-f79d-54fa-92c9-90c5039fdf7e")) IMapView : IMapView_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IMapView`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IMapView __FIMapView_2_HSTRING_IInspectable_t; #define __FIMapView_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIMapView_2_HSTRING_IInspectable_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIMapView_2_HSTRING_IInspectable_USE */ #ifndef DEF___FIVectorView_1_HSTRING_USE #define DEF___FIVectorView_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("2f13c006-a03a-5f69-b090-75a43e33423e")) IVectorView : IVectorView_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVectorView`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVectorView __FIVectorView_1_HSTRING_t; #define __FIVectorView_1_HSTRING ABI::Windows::Foundation::Collections::__FIVectorView_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVectorView_1_HSTRING_USE */ #ifndef DEF___FIVector_1_HSTRING_USE #define DEF___FIVector_1_HSTRING_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("98b9acc1-4b56-532e-ac73-03d5291cca90")) IVector : IVector_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVector`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVector __FIVector_1_HSTRING_t; #define __FIVector_1_HSTRING ABI::Windows::Foundation::Collections::__FIVector_1_HSTRING_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVector_1_HSTRING_USE */ #ifndef DEF___FIReference_1_int_USE #define DEF___FIReference_1_int_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("548cefbd-bc8a-5fa0-8df2-957440fc8bf4")) IReference : IReference_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IReference`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IReference __FIReference_1_int_t; #define __FIReference_1_int ABI::Windows::Foundation::__FIReference_1_int_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIReference_1_int_USE */ namespace ABI { namespace Windows { namespace ApplicationModel { class AppDisplayInfo; } /* ApplicationModel */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace ApplicationModel { interface IAppDisplayInfo; } /* ApplicationModel */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo ABI::Windows::ApplicationModel::IAppDisplayInfo #endif // ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { interface IAsyncAction; } /* Foundation */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CFoundation_CIAsyncAction ABI::Windows::Foundation::IAsyncAction #endif // ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { interface IPropertyValue; } /* Foundation */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CFoundation_CIPropertyValue ABI::Windows::Foundation::IPropertyValue #endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ #define ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Storage { interface IStorageFile; } /* Storage */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CStorage_CIStorageFile ABI::Windows::Storage::IStorageFile #endif // ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { typedef enum GameListCategory : int GameListCategory; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { typedef enum GameListEntryLaunchableState : int GameListEntryLaunchableState; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { class GameModeConfiguration; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { class GameModeUserConfiguration; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ /* * * Struct Windows.Gaming.Preview.GamesEnumeration.GameListCategory * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { enum GameListCategory : int { GameListCategory_Candidate = 0, GameListCategory_ConfirmedBySystem = 1, GameListCategory_ConfirmedByUser = 2, }; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Struct Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { enum GameListEntryLaunchableState : int { GameListEntryLaunchableState_NotLaunchable = 0, GameListEntryLaunchableState_ByLastRunningFullPath = 1, GameListEntryLaunchableState_ByUserProvidedPath = 2, GameListEntryLaunchableState_ByTile = 3, }; } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Delegate Windows.Gaming.Preview.GamesEnumeration.GameListChangedEventHandler * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("25f6a421-d8f5-4d91-b40e-53d5e86fde64") IGameListChangedEventHandler : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE Invoke( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry* game ) = 0; }; MIDL_CONST_ID IID& IID_IGameListChangedEventHandler = __uuidof(IGameListChangedEventHandler); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Delegate Windows.Gaming.Preview.GamesEnumeration.GameListRemovedEventHandler * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__ namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("10c5648f-6c8f-4712-9b38-474bc22e76d8") IGameListRemovedEventHandler : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE Invoke( HSTRING identifier ) = 0; }; MIDL_CONST_ID IID& IID_IGameListRemovedEventHandler = __uuidof(IGameListRemovedEventHandler); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListEntry * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("735924d3-811f-4494-b69c-c641a0c61543") IGameListEntry : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_DisplayInfo( ABI::Windows::ApplicationModel::IAppDisplayInfo** value ) = 0; virtual HRESULT STDMETHODCALLTYPE LaunchAsync( __FIAsyncOperation_1_boolean** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Category( ABI::Windows::Gaming::Preview::GamesEnumeration::GameListCategory* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Properties( __FIMapView_2_HSTRING_IInspectable** value ) = 0; virtual HRESULT STDMETHODCALLTYPE SetCategoryAsync( ABI::Windows::Gaming::Preview::GamesEnumeration::GameListCategory value, ABI::Windows::Foundation::IAsyncAction** action ) = 0; }; MIDL_CONST_ID IID& IID_IGameListEntry = __uuidof(IGameListEntry); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2 * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameListEntry * * Any object which implements this interface must also implement the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("d84a8f8b-8749-4a25-90d3-f6c5a427886d") IGameListEntry2 : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_LaunchableState( ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntryLaunchableState* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_LauncherExecutable( ABI::Windows::Storage::IStorageFile** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_LaunchParameters( HSTRING* value ) = 0; virtual HRESULT STDMETHODCALLTYPE SetLauncherExecutableFileAsync( ABI::Windows::Storage::IStorageFile* executableFile, ABI::Windows::Foundation::IAsyncAction** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE SetLauncherExecutableFileWithParamsAsync( ABI::Windows::Storage::IStorageFile* executableFile, HSTRING launchParams, ABI::Windows::Foundation::IAsyncAction** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TitleId( HSTRING* value ) = 0; virtual HRESULT STDMETHODCALLTYPE SetTitleIdAsync( HSTRING id, ABI::Windows::Foundation::IAsyncAction** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE get_GameModeConfiguration( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration** value ) = 0; }; MIDL_CONST_ID IID& IID_IGameListEntry2 = __uuidof(IGameListEntry2); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListStatics * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameList * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("2ddd0f6f-9c66-4b05-945c-d6ed78491b8c") IGameListStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE FindAllAsync( __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE FindAllAsyncPackageFamilyName( HSTRING packageFamilyName, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE add_GameAdded( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler* handler, EventRegistrationToken* token ) = 0; virtual HRESULT STDMETHODCALLTYPE remove_GameAdded( EventRegistrationToken token ) = 0; virtual HRESULT STDMETHODCALLTYPE add_GameRemoved( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListRemovedEventHandler* handler, EventRegistrationToken* token ) = 0; virtual HRESULT STDMETHODCALLTYPE remove_GameRemoved( EventRegistrationToken token ) = 0; virtual HRESULT STDMETHODCALLTYPE add_GameUpdated( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler* handler, EventRegistrationToken* token ) = 0; virtual HRESULT STDMETHODCALLTYPE remove_GameUpdated( EventRegistrationToken token ) = 0; }; MIDL_CONST_ID IID& IID_IGameListStatics = __uuidof(IGameListStatics); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2 * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameList * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("395f2098-ea1a-45aa-9268-a83905686f27") IGameListStatics2 : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE MergeEntriesAsync( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry* left, ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry* right, __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation ) = 0; virtual HRESULT STDMETHODCALLTYPE UnmergeEntryAsync( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry* mergedEntry, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation ) = 0; }; MIDL_CONST_ID IID& IID_IGameListStatics2 = __uuidof(IGameListStatics2); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("78e591af-b142-4ef0-8830-55bc2be4f5ea") IGameModeConfiguration : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_IsEnabled( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_IsEnabled( boolean value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RelatedProcessNames( __FIVector_1_HSTRING** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PercentGpuTimeAllocatedToGame( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PercentGpuTimeAllocatedToGame( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PercentGpuMemoryAllocatedToGame( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PercentGpuMemoryAllocatedToGame( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PercentGpuMemoryAllocatedToSystemCompositor( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PercentGpuMemoryAllocatedToSystemCompositor( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_MaxCpuCount( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_MaxCpuCount( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_CpuExclusivityMaskLow( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_CpuExclusivityMaskLow( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_CpuExclusivityMaskHigh( __FIReference_1_int** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_CpuExclusivityMaskHigh( __FIReference_1_int* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_AffinitizeToExclusiveCpus( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_AffinitizeToExclusiveCpus( boolean value ) = 0; virtual HRESULT STDMETHODCALLTYPE SaveAsync( ABI::Windows::Foundation::IAsyncAction** operation ) = 0; }; MIDL_CONST_ID IID& IID_IGameModeConfiguration = __uuidof(IGameModeConfiguration); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("72d34af4-756b-470f-a0c2-ba62a90795db") IGameModeUserConfiguration : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_GamingRelatedProcessNames( __FIVector_1_HSTRING** processNames ) = 0; virtual HRESULT STDMETHODCALLTYPE SaveAsync( ABI::Windows::Foundation::IAsyncAction** operation ) = 0; }; MIDL_CONST_ID IID& IID_IGameModeUserConfiguration = __uuidof(IGameModeUserConfiguration); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics"; namespace ABI { namespace Windows { namespace Gaming { namespace Preview { namespace GamesEnumeration { MIDL_INTERFACE("6e50d97c-66ea-478e-a4a1-f57c0e8d00e7") IGameModeUserConfigurationStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE GetDefault( ABI::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration** userConfiguration ) = 0; }; MIDL_CONST_ID IID& IID_IGameModeUserConfigurationStatics = __uuidof(IGameModeUserConfigurationStatics); } /* GamesEnumeration */ } /* Preview */ } /* Gaming */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameList * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameListStatics interface starting with version 1.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2 interface starting with version 2.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameList[] = L"Windows.Gaming.Preview.GamesEnumeration.GameList"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameListEntry * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry ** Default Interface ** * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntry"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics interface starting with version 2.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #else // !defined(__cplusplus) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics; #endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef interface __FIAsyncOperationCompletedHandler_1_boolean __FIAsyncOperationCompletedHandler_1_boolean; #if !defined(____FIAsyncOperation_1_boolean_INTERFACE_DEFINED__) #define ____FIAsyncOperation_1_boolean_INTERFACE_DEFINED__ typedef interface __FIAsyncOperation_1_boolean __FIAsyncOperation_1_boolean; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperation_1_boolean; typedef struct __FIAsyncOperation_1_booleanVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperation_1_boolean* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperation_1_boolean* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperation_1_boolean* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIAsyncOperation_1_boolean* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIAsyncOperation_1_boolean* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIAsyncOperation_1_boolean* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__FIAsyncOperation_1_boolean* This, __FIAsyncOperationCompletedHandler_1_boolean* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__FIAsyncOperation_1_boolean* This, __FIAsyncOperationCompletedHandler_1_boolean** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__FIAsyncOperation_1_boolean* This, boolean* result); END_INTERFACE } __FIAsyncOperation_1_booleanVtbl; interface __FIAsyncOperation_1_boolean { CONST_VTBL struct __FIAsyncOperation_1_booleanVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperation_1_boolean_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperation_1_boolean_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperation_1_boolean_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperation_1_boolean_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIAsyncOperation_1_boolean_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIAsyncOperation_1_boolean_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIAsyncOperation_1_boolean_put_Completed(This, handler) \ ((This)->lpVtbl->put_Completed(This, handler)) #define __FIAsyncOperation_1_boolean_get_Completed(This, result) \ ((This)->lpVtbl->get_Completed(This, result)) #define __FIAsyncOperation_1_boolean_GetResults(This, result) \ ((This)->lpVtbl->GetResults(This, result)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperation_1_boolean_INTERFACE_DEFINED__ #if !defined(____FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__) #define ____FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__ typedef interface __FIAsyncOperationCompletedHandler_1_boolean __FIAsyncOperationCompletedHandler_1_boolean; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_boolean; typedef struct __FIAsyncOperationCompletedHandler_1_booleanVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperationCompletedHandler_1_boolean* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperationCompletedHandler_1_boolean* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperationCompletedHandler_1_boolean* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__FIAsyncOperationCompletedHandler_1_boolean* This, __FIAsyncOperation_1_boolean* asyncInfo, AsyncStatus asyncStatus); END_INTERFACE } __FIAsyncOperationCompletedHandler_1_booleanVtbl; interface __FIAsyncOperationCompletedHandler_1_boolean { CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_booleanVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperationCompletedHandler_1_boolean_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperationCompletedHandler_1_boolean_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperationCompletedHandler_1_boolean_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperationCompletedHandler_1_boolean_Invoke(This, asyncInfo, asyncStatus) \ ((This)->lpVtbl->Invoke(This, asyncInfo, asyncStatus)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result); END_INTERFACE } __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, UINT32 index, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items, UINT32* result); END_INTERFACE } __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 typedef interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result); END_INTERFACE } __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_put_Completed(This, handler) \ ((This)->lpVtbl->put_Completed(This, handler)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Completed(This, result) \ ((This)->lpVtbl->get_Completed(This, result)) #define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetResults(This, result) \ ((This)->lpVtbl->GetResults(This, result)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo, AsyncStatus asyncStatus); END_INTERFACE } __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Invoke(This, asyncInfo, asyncStatus) \ ((This)->lpVtbl->Invoke(This, asyncInfo, asyncStatus)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result); END_INTERFACE } __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_put_Completed(This, handler) \ ((This)->lpVtbl->put_Completed(This, handler)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Completed(This, result) \ ((This)->lpVtbl->get_Completed(This, result)) #define __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetResults(This, result) \ ((This)->lpVtbl->GetResults(This, result)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__) #define ____FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry; typedef struct __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This, __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo, AsyncStatus asyncStatus); END_INTERFACE } __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl; interface __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry { CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Invoke(This, asyncInfo, asyncStatus) \ ((This)->lpVtbl->Invoke(This, asyncInfo, asyncStatus)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperationCompletedHandler_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____FIIterator_1_HSTRING_INTERFACE_DEFINED__) #define ____FIIterator_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIIterator_1_HSTRING __FIIterator_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_HSTRING; typedef struct __FIIterator_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_HSTRING* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_HSTRING* This, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __FIIterator_1_HSTRINGVtbl; interface __FIIterator_1_HSTRING { CONST_VTBL struct __FIIterator_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_HSTRING_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_HSTRING_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_HSTRING_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_HSTRING_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____FIIterable_1_HSTRING_INTERFACE_DEFINED__) #define ____FIIterable_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIIterable_1_HSTRING __FIIterable_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_HSTRING; typedef struct __FIIterable_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_HSTRING* This, __FIIterator_1_HSTRING** result); END_INTERFACE } __FIIterable_1_HSTRINGVtbl; interface __FIIterable_1_HSTRING { CONST_VTBL struct __FIIterable_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_HSTRING_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__) #define ____FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ typedef interface __FIKeyValuePair_2_HSTRING_IInspectable __FIKeyValuePair_2_HSTRING_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIKeyValuePair_2_HSTRING_IInspectable; typedef struct __FIKeyValuePair_2_HSTRING_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIKeyValuePair_2_HSTRING_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIKeyValuePair_2_HSTRING_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIKeyValuePair_2_HSTRING_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIKeyValuePair_2_HSTRING_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIKeyValuePair_2_HSTRING_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIKeyValuePair_2_HSTRING_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Key)(__FIKeyValuePair_2_HSTRING_IInspectable* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Value)(__FIKeyValuePair_2_HSTRING_IInspectable* This, IInspectable** result); END_INTERFACE } __FIKeyValuePair_2_HSTRING_IInspectableVtbl; interface __FIKeyValuePair_2_HSTRING_IInspectable { CONST_VTBL struct __FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIKeyValuePair_2_HSTRING_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIKeyValuePair_2_HSTRING_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIKeyValuePair_2_HSTRING_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIKeyValuePair_2_HSTRING_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIKeyValuePair_2_HSTRING_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIKeyValuePair_2_HSTRING_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIKeyValuePair_2_HSTRING_IInspectable_get_Key(This, result) \ ((This)->lpVtbl->get_Key(This, result)) #define __FIKeyValuePair_2_HSTRING_IInspectable_get_Value(This, result) \ ((This)->lpVtbl->get_Value(This, result)) #endif /* COBJMACROS */ #endif // ____FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ #if !defined(____FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__) #define ____FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ typedef interface __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable; typedef struct __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, __FIKeyValuePair_2_HSTRING_IInspectable** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable* This, UINT32 itemsLength, __FIKeyValuePair_2_HSTRING_IInspectable** items, UINT32* result); END_INTERFACE } __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl; interface __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable { CONST_VTBL struct __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ #if !defined(____FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__) #define ____FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ typedef interface __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable; typedef struct __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable* This, __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable** result); END_INTERFACE } __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl; interface __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable { CONST_VTBL struct __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__ typedef interface __FIMapView_2_HSTRING_IInspectable __FIMapView_2_HSTRING_IInspectable; #if !defined(____FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__) #define ____FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__ typedef interface __FIMapView_2_HSTRING_IInspectable __FIMapView_2_HSTRING_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIMapView_2_HSTRING_IInspectable; typedef struct __FIMapView_2_HSTRING_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIMapView_2_HSTRING_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIMapView_2_HSTRING_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__FIMapView_2_HSTRING_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIMapView_2_HSTRING_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIMapView_2_HSTRING_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIMapView_2_HSTRING_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Lookup)(__FIMapView_2_HSTRING_IInspectable* This, HSTRING key, IInspectable** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIMapView_2_HSTRING_IInspectable* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* HasKey)(__FIMapView_2_HSTRING_IInspectable* This, HSTRING key, boolean* result); HRESULT (STDMETHODCALLTYPE* Split)(__FIMapView_2_HSTRING_IInspectable* This, __FIMapView_2_HSTRING_IInspectable** first, __FIMapView_2_HSTRING_IInspectable** second); END_INTERFACE } __FIMapView_2_HSTRING_IInspectableVtbl; interface __FIMapView_2_HSTRING_IInspectable { CONST_VTBL struct __FIMapView_2_HSTRING_IInspectableVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIMapView_2_HSTRING_IInspectable_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIMapView_2_HSTRING_IInspectable_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIMapView_2_HSTRING_IInspectable_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIMapView_2_HSTRING_IInspectable_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIMapView_2_HSTRING_IInspectable_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIMapView_2_HSTRING_IInspectable_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIMapView_2_HSTRING_IInspectable_Lookup(This, key, result) \ ((This)->lpVtbl->Lookup(This, key, result)) #define __FIMapView_2_HSTRING_IInspectable_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIMapView_2_HSTRING_IInspectable_HasKey(This, key, result) \ ((This)->lpVtbl->HasKey(This, key, result)) #define __FIMapView_2_HSTRING_IInspectable_Split(This, first, second) \ ((This)->lpVtbl->Split(This, first, second)) #endif /* COBJMACROS */ #endif // ____FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__ #if !defined(____FIVectorView_1_HSTRING_INTERFACE_DEFINED__) #define ____FIVectorView_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIVectorView_1_HSTRING __FIVectorView_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVectorView_1_HSTRING; typedef struct __FIVectorView_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVectorView_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVectorView_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVectorView_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVectorView_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVectorView_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVectorView_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVectorView_1_HSTRING* This, UINT32 index, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVectorView_1_HSTRING* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVectorView_1_HSTRING* This, HSTRING value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVectorView_1_HSTRING* This, UINT32 startIndex, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __FIVectorView_1_HSTRINGVtbl; interface __FIVectorView_1_HSTRING { CONST_VTBL struct __FIVectorView_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVectorView_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVectorView_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVectorView_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVectorView_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVectorView_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVectorView_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVectorView_1_HSTRING_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVectorView_1_HSTRING_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVectorView_1_HSTRING_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVectorView_1_HSTRING_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIVectorView_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____FIVector_1_HSTRING_INTERFACE_DEFINED__) #define ____FIVector_1_HSTRING_INTERFACE_DEFINED__ typedef interface __FIVector_1_HSTRING __FIVector_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVector_1_HSTRING; typedef struct __FIVector_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVector_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVector_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVector_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVector_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVector_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVector_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVector_1_HSTRING* This, UINT32 index, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVector_1_HSTRING* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* GetView)(__FIVector_1_HSTRING* This, __FIVectorView_1_HSTRING** result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVector_1_HSTRING* This, HSTRING value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* SetAt)(__FIVector_1_HSTRING* This, UINT32 index, HSTRING value); HRESULT (STDMETHODCALLTYPE* InsertAt)(__FIVector_1_HSTRING* This, UINT32 index, HSTRING value); HRESULT (STDMETHODCALLTYPE* RemoveAt)(__FIVector_1_HSTRING* This, UINT32 index); HRESULT (STDMETHODCALLTYPE* Append)(__FIVector_1_HSTRING* This, HSTRING value); HRESULT (STDMETHODCALLTYPE* RemoveAtEnd)(__FIVector_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* Clear)(__FIVector_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVector_1_HSTRING* This, UINT32 startIndex, UINT32 itemsLength, HSTRING* items, UINT32* result); HRESULT (STDMETHODCALLTYPE* ReplaceAll)(__FIVector_1_HSTRING* This, UINT32 itemsLength, HSTRING* items); END_INTERFACE } __FIVector_1_HSTRINGVtbl; interface __FIVector_1_HSTRING { CONST_VTBL struct __FIVector_1_HSTRINGVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVector_1_HSTRING_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVector_1_HSTRING_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVector_1_HSTRING_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVector_1_HSTRING_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVector_1_HSTRING_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVector_1_HSTRING_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVector_1_HSTRING_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVector_1_HSTRING_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVector_1_HSTRING_GetView(This, result) \ ((This)->lpVtbl->GetView(This, result)) #define __FIVector_1_HSTRING_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVector_1_HSTRING_SetAt(This, index, value) \ ((This)->lpVtbl->SetAt(This, index, value)) #define __FIVector_1_HSTRING_InsertAt(This, index, value) \ ((This)->lpVtbl->InsertAt(This, index, value)) #define __FIVector_1_HSTRING_RemoveAt(This, index) \ ((This)->lpVtbl->RemoveAt(This, index)) #define __FIVector_1_HSTRING_Append(This, value) \ ((This)->lpVtbl->Append(This, value)) #define __FIVector_1_HSTRING_RemoveAtEnd(This) \ ((This)->lpVtbl->RemoveAtEnd(This)) #define __FIVector_1_HSTRING_Clear(This) \ ((This)->lpVtbl->Clear(This)) #define __FIVector_1_HSTRING_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #define __FIVector_1_HSTRING_ReplaceAll(This, itemsLength, items) \ ((This)->lpVtbl->ReplaceAll(This, itemsLength, items)) #endif /* COBJMACROS */ #endif // ____FIVector_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____FIReference_1_int_INTERFACE_DEFINED__) #define ____FIReference_1_int_INTERFACE_DEFINED__ typedef interface __FIReference_1_int __FIReference_1_int; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIReference_1_int; typedef struct __FIReference_1_intVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIReference_1_int* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIReference_1_int* This); ULONG (STDMETHODCALLTYPE* Release)(__FIReference_1_int* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIReference_1_int* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIReference_1_int* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIReference_1_int* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Value)(__FIReference_1_int* This, INT32* result); END_INTERFACE } __FIReference_1_intVtbl; interface __FIReference_1_int { CONST_VTBL struct __FIReference_1_intVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIReference_1_int_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIReference_1_int_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIReference_1_int_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIReference_1_int_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIReference_1_int_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIReference_1_int_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIReference_1_int_get_Value(This, result) \ ((This)->lpVtbl->get_Value(This, result)) #endif /* COBJMACROS */ #endif // ____FIReference_1_int_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo; #endif // ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIAsyncAction __x_ABI_CWindows_CFoundation_CIAsyncAction; #endif // ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue; #endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ #define ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CStorage_CIStorageFile __x_ABI_CWindows_CStorage_CIStorageFile; #endif // ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory; typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState; /* * * Struct Windows.Gaming.Preview.GamesEnumeration.GameListCategory * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory { GameListCategory_Candidate = 0, GameListCategory_ConfirmedBySystem = 1, GameListCategory_ConfirmedByUser = 2, }; #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Struct Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState { GameListEntryLaunchableState_NotLaunchable = 0, GameListEntryLaunchableState_ByLastRunningFullPath = 1, GameListEntryLaunchableState_ByUserProvidedPath = 2, GameListEntryLaunchableState_ByTile = 3, }; #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Delegate Windows.Gaming.Preview.GamesEnumeration.GameListChangedEventHandler * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* game); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_Invoke(This, game) \ ((This)->lpVtbl->Invoke(This, game)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Delegate Windows.Gaming.Preview.GamesEnumeration.GameListRemovedEventHandler * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This, HSTRING identifier); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_Invoke(This, identifier) \ ((This)->lpVtbl->Invoke(This, identifier)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListEntry * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_DisplayInfo)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo** value); HRESULT (STDMETHODCALLTYPE* LaunchAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, __FIAsyncOperation_1_boolean** operation); HRESULT (STDMETHODCALLTYPE* get_Category)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory* value); HRESULT (STDMETHODCALLTYPE* get_Properties)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, __FIMapView_2_HSTRING_IInspectable** value); HRESULT (STDMETHODCALLTYPE* SetCategoryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This, enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory value, __x_ABI_CWindows_CFoundation_CIAsyncAction** action); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_DisplayInfo(This, value) \ ((This)->lpVtbl->get_DisplayInfo(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_LaunchAsync(This, operation) \ ((This)->lpVtbl->LaunchAsync(This, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_Category(This, value) \ ((This)->lpVtbl->get_Category(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_Properties(This, value) \ ((This)->lpVtbl->get_Properties(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_SetCategoryAsync(This, value, action) \ ((This)->lpVtbl->SetCategoryAsync(This, value, action)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2 * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameListEntry * * Any object which implements this interface must also implement the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_LaunchableState)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState* value); HRESULT (STDMETHODCALLTYPE* get_LauncherExecutable)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, __x_ABI_CWindows_CStorage_CIStorageFile** value); HRESULT (STDMETHODCALLTYPE* get_LaunchParameters)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, __x_ABI_CWindows_CStorage_CIStorageFile* executableFile, __x_ABI_CWindows_CFoundation_CIAsyncAction** operation); HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileWithParamsAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, __x_ABI_CWindows_CStorage_CIStorageFile* executableFile, HSTRING launchParams, __x_ABI_CWindows_CFoundation_CIAsyncAction** operation); HRESULT (STDMETHODCALLTYPE* get_TitleId)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* SetTitleIdAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, HSTRING id, __x_ABI_CWindows_CFoundation_CIAsyncAction** operation); HRESULT (STDMETHODCALLTYPE* get_GameModeConfiguration)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_get_LaunchableState(This, value) \ ((This)->lpVtbl->get_LaunchableState(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_get_LauncherExecutable(This, value) \ ((This)->lpVtbl->get_LauncherExecutable(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_get_LaunchParameters(This, value) \ ((This)->lpVtbl->get_LaunchParameters(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_SetLauncherExecutableFileAsync(This, executableFile, operation) \ ((This)->lpVtbl->SetLauncherExecutableFileAsync(This, executableFile, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_SetLauncherExecutableFileWithParamsAsync(This, executableFile, launchParams, operation) \ ((This)->lpVtbl->SetLauncherExecutableFileWithParamsAsync(This, executableFile, launchParams, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_get_TitleId(This, value) \ ((This)->lpVtbl->get_TitleId(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_SetTitleIdAsync(This, id, operation) \ ((This)->lpVtbl->SetTitleIdAsync(This, id, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_get_GameModeConfiguration(This, value) \ ((This)->lpVtbl->get_GameModeConfiguration(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListStatics * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameList * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FindAllAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation); HRESULT (STDMETHODCALLTYPE* FindAllAsyncPackageFamilyName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, HSTRING packageFamilyName, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation); HRESULT (STDMETHODCALLTYPE* add_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This, EventRegistrationToken token); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FindAllAsync(This, operation) \ ((This)->lpVtbl->FindAllAsync(This, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FindAllAsyncPackageFamilyName(This, packageFamilyName, operation) \ ((This)->lpVtbl->FindAllAsyncPackageFamilyName(This, packageFamilyName, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameAdded(This, handler, token) \ ((This)->lpVtbl->add_GameAdded(This, handler, token)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameAdded(This, token) \ ((This)->lpVtbl->remove_GameAdded(This, token)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameRemoved(This, handler, token) \ ((This)->lpVtbl->add_GameRemoved(This, handler, token)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameRemoved(This, token) \ ((This)->lpVtbl->remove_GameRemoved(This, token)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameUpdated(This, handler, token) \ ((This)->lpVtbl->add_GameUpdated(This, handler, token)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameUpdated(This, token) \ ((This)->lpVtbl->remove_GameUpdated(This, token)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2 * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameList * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* MergeEntriesAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* left, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* right, __FIAsyncOperation_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation); HRESULT (STDMETHODCALLTYPE* UnmergeEntryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* mergedEntry, __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_MergeEntriesAsync(This, left, right, operation) \ ((This)->lpVtbl->MergeEntriesAsync(This, left, right, operation)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_UnmergeEntryAsync(This, mergedEntry, operation) \ ((This)->lpVtbl->UnmergeEntryAsync(This, mergedEntry, operation)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, boolean* value); HRESULT (STDMETHODCALLTYPE* put_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, boolean value); HRESULT (STDMETHODCALLTYPE* get_RelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIVector_1_HSTRING** value); HRESULT (STDMETHODCALLTYPE* get_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int** value); HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __FIReference_1_int* value); HRESULT (STDMETHODCALLTYPE* get_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, boolean* value); HRESULT (STDMETHODCALLTYPE* put_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, boolean value); HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This, __x_ABI_CWindows_CFoundation_CIAsyncAction** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_IsEnabled(This, value) \ ((This)->lpVtbl->get_IsEnabled(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_IsEnabled(This, value) \ ((This)->lpVtbl->put_IsEnabled(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_RelatedProcessNames(This, value) \ ((This)->lpVtbl->get_RelatedProcessNames(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_PercentGpuTimeAllocatedToGame(This, value) \ ((This)->lpVtbl->get_PercentGpuTimeAllocatedToGame(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_PercentGpuTimeAllocatedToGame(This, value) \ ((This)->lpVtbl->put_PercentGpuTimeAllocatedToGame(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_PercentGpuMemoryAllocatedToGame(This, value) \ ((This)->lpVtbl->get_PercentGpuMemoryAllocatedToGame(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_PercentGpuMemoryAllocatedToGame(This, value) \ ((This)->lpVtbl->put_PercentGpuMemoryAllocatedToGame(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_PercentGpuMemoryAllocatedToSystemCompositor(This, value) \ ((This)->lpVtbl->get_PercentGpuMemoryAllocatedToSystemCompositor(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_PercentGpuMemoryAllocatedToSystemCompositor(This, value) \ ((This)->lpVtbl->put_PercentGpuMemoryAllocatedToSystemCompositor(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_MaxCpuCount(This, value) \ ((This)->lpVtbl->get_MaxCpuCount(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_MaxCpuCount(This, value) \ ((This)->lpVtbl->put_MaxCpuCount(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_CpuExclusivityMaskLow(This, value) \ ((This)->lpVtbl->get_CpuExclusivityMaskLow(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_CpuExclusivityMaskLow(This, value) \ ((This)->lpVtbl->put_CpuExclusivityMaskLow(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_CpuExclusivityMaskHigh(This, value) \ ((This)->lpVtbl->get_CpuExclusivityMaskHigh(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_CpuExclusivityMaskHigh(This, value) \ ((This)->lpVtbl->put_CpuExclusivityMaskHigh(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_get_AffinitizeToExclusiveCpus(This, value) \ ((This)->lpVtbl->get_AffinitizeToExclusiveCpus(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_put_AffinitizeToExclusiveCpus(This, value) \ ((This)->lpVtbl->put_AffinitizeToExclusiveCpus(This, value)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_SaveAsync(This, operation) \ ((This)->lpVtbl->SaveAsync(This, operation)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_GamingRelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, __FIVector_1_HSTRING** processNames); HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This, __x_ABI_CWindows_CFoundation_CIAsyncAction** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_get_GamingRelatedProcessNames(This, processNames) \ ((This)->lpVtbl->get_GamingRelatedProcessNames(This, processNames)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_SaveAsync(This, operation) \ ((This)->lpVtbl->SaveAsync(This, operation)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Interface Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Interface is a part of the implementation of type Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics"; typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This, __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration** userConfiguration); END_INTERFACE } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl; interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_GetDefault(This, userConfiguration) \ ((This)->lpVtbl->GetDefault(This, userConfiguration)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameList * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameListStatics interface starting with version 1.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2 interface starting with version 2.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameList[] = L"Windows.Gaming.Preview.GamesEnumeration.GameList"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameListEntry * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 1.0 * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry ** Default Interface ** * Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntry"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x10000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameModeConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 /* * * Class Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration * * Introduced to Windows.Gaming.Preview.GamesEnumerationContract in version 2.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics interface starting with version 2.0 of the Windows.Gaming.Preview.GamesEnumerationContract API contract * * Class implements the following interfaces: * Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration_DEFINED #define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameModeUserConfiguration[] = L"Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration"; #endif #endif // WINDOWS_GAMING_PREVIEW_GAMESENUMERATIONCONTRACT_VERSION >= 0x20000 #endif // defined(__cplusplus) #pragma pop_macro("MIDL_CONST_ID") // Restore the original value of the 'DEPRECATED' macro #pragma pop_macro("DEPRECATED") #ifdef __clang__ #pragma clang diagnostic pop // deprecated-declarations #else #pragma warning(pop) #endif #endif // __windows2Egaming2Epreview2Egamesenumeration_p_h__ #endif // __windows2Egaming2Epreview2Egamesenumeration_h__