#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include #include #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include #include #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Eperception2Epeople_h__ #define __windows2Eperception2Epeople_h__ #ifndef __windows2Eperception2Epeople_p_h__ #define __windows2Eperception2Epeople_p_h__ #pragma once // // Deprecated attribute support // #pragma push_macro("DEPRECATED") #undef DEPRECATED #if !defined(DISABLE_WINRT_DEPRECATION) #if defined(__cplusplus) #if __cplusplus >= 201402 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #elif defined(_MSC_VER) #if _MSC_VER >= 1900 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #else #define DEPRECATED(x) __declspec(deprecated(x)) #define DEPRECATEDENUMERATOR(x) #endif // _MSC_VER >= 1900 #else // Not Standard C++ or MSVC, ignore the construct. #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif // C++ deprecation #else // C - disable deprecation #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif #else // Deprecation is disabled #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif /* DEPRECATED */ // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #else #pragma warning(push) #pragma warning(disable: 4996) #endif // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers. // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch #if !defined(DISABLE_NS_PREFIX_CHECKS) #define CHECK_NS_PREFIX_STATE "always" #endif // !defined(DISABLE_NS_PREFIX_CHECKS) #pragma push_macro("MIDL_CONST_ID") #undef MIDL_CONST_ID #define MIDL_CONST_ID const __declspec(selectany) // API Contract Inclusion Definitions #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS) #if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000 #endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0x130000 #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS) // Header files for imported files #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "windowscontracts.h" #include "Windows.Foundation.h" #include "Windows.Foundation.Numerics.h" #include "Windows.Perception.h" #include "Windows.Perception.Spatial.h" #include "Windows.UI.Input.h" #include "Windows.UI.Input.Spatial.h" #if defined(__cplusplus) && !defined(CINTERFACE) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IEyesPose; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose ABI::Windows::Perception::People::IEyesPose #endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IEyesPoseStatics; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics ABI::Windows::Perception::People::IEyesPoseStatics #endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IHandMeshObserver; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver ABI::Windows::Perception::People::IHandMeshObserver #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IHandMeshVertexState; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState ABI::Windows::Perception::People::IHandMeshVertexState #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IHandPose; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose ABI::Windows::Perception::People::IHandPose #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { interface IHeadPose; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose ABI::Windows::Perception::People::IHeadPose #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ // Parameterized interface forward declarations (C++) // Collection interface definitions namespace ABI { namespace Windows { namespace UI { namespace Input { typedef enum GazeInputAccessStatus : int GazeInputAccessStatus; } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE #define DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("5764eb43-db4f-5fea-9bc5-af0158f26929")) IAsyncOperation : IAsyncOperation_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperation __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_t; #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus ABI::Windows::Foundation::__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE #define DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("27a0f2c4-461f-50ab-af8f-d9d99f30b67d")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_t; #define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Perception { namespace Spatial { typedef struct SpatialRay SpatialRay; } /* Spatial */ } /* Perception */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE #define DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("44dd686b-c7d8-582c-91c2-d98e604dcfd4")) IReference : IReference_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IReference`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IReference __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_t; #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay ABI::Windows::Foundation::__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_t /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { interface IPropertyValue; } /* Foundation */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CFoundation_CIPropertyValue ABI::Windows::Foundation::IPropertyValue #endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { namespace Numerics { typedef struct Quaternion Quaternion; } /* Numerics */ } /* Foundation */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Foundation { namespace Numerics { typedef struct Vector3 Vector3; } /* Numerics */ } /* Foundation */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { class PerceptionTimestamp; } /* Perception */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { interface IPerceptionTimestamp; } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CIPerceptionTimestamp ABI::Windows::Perception::IPerceptionTimestamp #endif // ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace Spatial { class SpatialCoordinateSystem; } /* Spatial */ } /* Perception */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace Spatial { interface ISpatialCoordinateSystem; } /* Spatial */ } /* Perception */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem #endif // ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Spatial { class SpatialInteractionSource; } /* Spatial */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Spatial { interface ISpatialInteractionSource; } /* Spatial */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource ABI::Windows::UI::Input::Spatial::ISpatialInteractionSource #endif // ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Perception { namespace People { typedef enum HandJointKind : int HandJointKind; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { namespace People { typedef enum JointPoseAccuracy : int JointPoseAccuracy; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { namespace People { typedef struct HandMeshVertex HandMeshVertex; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { namespace People { typedef struct JointPose JointPose; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { namespace People { class HandMeshVertexState; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Perception { namespace People { class HandPose; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ /* * * Struct Windows.Perception.People.HandJointKind * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Perception { namespace People { enum HandJointKind : int { HandJointKind_Palm = 0, HandJointKind_Wrist = 1, HandJointKind_ThumbMetacarpal = 2, HandJointKind_ThumbProximal = 3, HandJointKind_ThumbDistal = 4, HandJointKind_ThumbTip = 5, HandJointKind_IndexMetacarpal = 6, HandJointKind_IndexProximal = 7, HandJointKind_IndexIntermediate = 8, HandJointKind_IndexDistal = 9, HandJointKind_IndexTip = 10, HandJointKind_MiddleMetacarpal = 11, HandJointKind_MiddleProximal = 12, HandJointKind_MiddleIntermediate = 13, HandJointKind_MiddleDistal = 14, HandJointKind_MiddleTip = 15, HandJointKind_RingMetacarpal = 16, HandJointKind_RingProximal = 17, HandJointKind_RingIntermediate = 18, HandJointKind_RingDistal = 19, HandJointKind_RingTip = 20, HandJointKind_LittleMetacarpal = 21, HandJointKind_LittleProximal = 22, HandJointKind_LittleIntermediate = 23, HandJointKind_LittleDistal = 24, HandJointKind_LittleTip = 25, }; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.JointPoseAccuracy * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Perception { namespace People { enum JointPoseAccuracy : int { JointPoseAccuracy_High = 0, JointPoseAccuracy_Approximate = 1, }; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.HandMeshVertex * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Perception { namespace People { struct HandMeshVertex { ABI::Windows::Foundation::Numerics::Vector3 Position; ABI::Windows::Foundation::Numerics::Vector3 Normal; }; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.JointPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Perception { namespace People { struct JointPose { ABI::Windows::Foundation::Numerics::Quaternion Orientation; ABI::Windows::Foundation::Numerics::Vector3 Position; FLOAT Radius; ABI::Windows::Perception::People::JointPoseAccuracy Accuracy; }; } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IEyesPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.EyesPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPose[] = L"Windows.Perception.People.IEyesPose"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("682a9b23-8a1e-5b86-a060-906ffacb62a4") IEyesPose : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_IsCalibrationValid( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Gaze( __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_UpdateTimestamp( ABI::Windows::Perception::IPerceptionTimestamp** value ) = 0; }; MIDL_CONST_ID IID& IID_IEyesPose = __uuidof(IEyesPose); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IEyesPoseStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.EyesPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPoseStatics[] = L"Windows.Perception.People.IEyesPoseStatics"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("1cff7413-b21f-54c0-80c1-e60d994ca58c") IEyesPoseStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE IsSupported( boolean* result ) = 0; virtual HRESULT STDMETHODCALLTYPE RequestAccessAsync( __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus** operation ) = 0; }; MIDL_CONST_ID IID& IID_IEyesPoseStatics = __uuidof(IEyesPoseStatics); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandMeshObserver * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandMeshObserver * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshObserver[] = L"Windows.Perception.People.IHandMeshObserver"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("85ae30cb-6fc3-55c4-a7b4-29e33896ca69") IHandMeshObserver : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Source( ABI::Windows::UI::Input::Spatial::ISpatialInteractionSource** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TriangleIndexCount( UINT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_VertexCount( UINT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE GetTriangleIndices( UINT32 indicesLength, UINT16* indices ) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexStateForPose( ABI::Windows::Perception::People::IHandPose* handPose, ABI::Windows::Perception::People::IHandMeshVertexState** result ) = 0; virtual HRESULT STDMETHODCALLTYPE get_NeutralPose( ABI::Windows::Perception::People::IHandPose** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_NeutralPoseVersion( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_ModelId( INT32* value ) = 0; }; MIDL_CONST_ID IID& IID_IHandMeshObserver = __uuidof(IHandMeshObserver); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandMeshVertexState * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandMeshVertexState * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshVertexState[] = L"Windows.Perception.People.IHandMeshVertexState"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("046c5fef-1d8b-55de-ab2c-1cd424886d8f") IHandMeshVertexState : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_CoordinateSystem( ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem** value ) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertices( UINT32 verticesLength, ABI::Windows::Perception::People::HandMeshVertex* vertices ) = 0; virtual HRESULT STDMETHODCALLTYPE get_UpdateTimestamp( ABI::Windows::Perception::IPerceptionTimestamp** value ) = 0; }; MIDL_CONST_ID IID& IID_IHandMeshVertexState = __uuidof(IHandMeshVertexState); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandPose[] = L"Windows.Perception.People.IHandPose"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("4d98e79a-bb08-5d09-91de-df0dd3fae46c") IHandPose : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE TryGetJoint( ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem* coordinateSystem, ABI::Windows::Perception::People::HandJointKind joint, ABI::Windows::Perception::People::JointPose* jointPose, boolean* result ) = 0; virtual HRESULT STDMETHODCALLTYPE TryGetJoints( ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem* coordinateSystem, UINT32 jointsLength, ABI::Windows::Perception::People::HandJointKind* joints, UINT32 jointPosesLength, ABI::Windows::Perception::People::JointPose* jointPoses, boolean* result ) = 0; virtual HRESULT STDMETHODCALLTYPE GetRelativeJoint( ABI::Windows::Perception::People::HandJointKind joint, ABI::Windows::Perception::People::HandJointKind referenceJoint, ABI::Windows::Perception::People::JointPose* result ) = 0; virtual HRESULT STDMETHODCALLTYPE GetRelativeJoints( UINT32 jointsLength, ABI::Windows::Perception::People::HandJointKind* joints, UINT32 referenceJointsLength, ABI::Windows::Perception::People::HandJointKind* referenceJoints, UINT32 jointPosesLength, ABI::Windows::Perception::People::JointPose* jointPoses ) = 0; }; MIDL_CONST_ID IID& IID_IHandPose = __uuidof(IHandPose); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHeadPose * * Introduced to Windows.Foundation.UniversalApiContract in version 2.0 * * Interface is a part of the implementation of type Windows.Perception.People.HeadPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHeadPose[] = L"Windows.Perception.People.IHeadPose"; namespace ABI { namespace Windows { namespace Perception { namespace People { MIDL_INTERFACE("7f5ac5a5-49db-379f-9429-32a2faf34fa6") IHeadPose : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Position( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_ForwardDirection( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_UpDirection( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; }; MIDL_CONST_ID IID& IID_IHeadPose = __uuidof(IHeadPose); } /* People */ } /* Perception */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHeadPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 /* * * Class Windows.Perception.People.EyesPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Perception.People.IEyesPoseStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.Perception.People.IEyesPose ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_EyesPose[] = L"Windows.Perception.People.EyesPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandMeshObserver * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandMeshObserver ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshObserver[] = L"Windows.Perception.People.HandMeshObserver"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandMeshVertexState * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandMeshVertexState ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshVertexState[] = L"Windows.Perception.People.HandMeshVertexState"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandPose ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandPose[] = L"Windows.Perception.People.HandPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HeadPose * * Introduced to Windows.Foundation.UniversalApiContract in version 2.0 * * Class implements the following interfaces: * Windows.Perception.People.IHeadPose ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HeadPose[] = L"Windows.Perception.People.HeadPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #else // !defined(__cplusplus) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose __x_ABI_CWindows_CPerception_CPeople_CIEyesPose; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose __x_ABI_CWindows_CPerception_CPeople_CIHandPose; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose __x_ABI_CWindows_CPerception_CPeople_CIHeadPose; #endif // ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus; typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus; #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__) #define ____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__ typedef interface __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus; typedef struct __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus* result); END_INTERFACE } __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl; interface __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus { CONST_VTBL struct __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_put_Completed(This, handler) \ ((This)->lpVtbl->put_Completed(This, handler)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_get_Completed(This, result) \ ((This)->lpVtbl->get_Completed(This, result)) #define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetResults(This, result) \ ((This)->lpVtbl->GetResults(This, result)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__) #define ____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__ typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus; typedef struct __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This); ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This, __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* asyncInfo, AsyncStatus asyncStatus); END_INTERFACE } __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl; interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus { CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_Invoke(This, asyncInfo, asyncStatus) \ ((This)->lpVtbl->Invoke(This, asyncInfo, asyncStatus)) #endif /* COBJMACROS */ #endif // ____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 typedef struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay; #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__) #define ____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__ typedef interface __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay; typedef struct __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This); ULONG (STDMETHODCALLTYPE* Release)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Value)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This, struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay* result); END_INTERFACE } __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl; interface __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay { CONST_VTBL struct __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_get_Value(This, result) \ ((This)->lpVtbl->get_Value(This, result)) #endif /* COBJMACROS */ #endif // ____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue; #endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__ typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion; typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 __x_ABI_CWindows_CFoundation_CNumerics_CVector3; #ifndef ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CIPerceptionTimestamp __x_ABI_CWindows_CPerception_CIPerceptionTimestamp; #endif // ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ #define ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem; #endif // ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource; #endif // ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind __x_ABI_CWindows_CPerception_CPeople_CHandJointKind; typedef enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy; typedef struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex; typedef struct __x_ABI_CWindows_CPerception_CPeople_CJointPose __x_ABI_CWindows_CPerception_CPeople_CJointPose; /* * * Struct Windows.Perception.People.HandJointKind * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind { HandJointKind_Palm = 0, HandJointKind_Wrist = 1, HandJointKind_ThumbMetacarpal = 2, HandJointKind_ThumbProximal = 3, HandJointKind_ThumbDistal = 4, HandJointKind_ThumbTip = 5, HandJointKind_IndexMetacarpal = 6, HandJointKind_IndexProximal = 7, HandJointKind_IndexIntermediate = 8, HandJointKind_IndexDistal = 9, HandJointKind_IndexTip = 10, HandJointKind_MiddleMetacarpal = 11, HandJointKind_MiddleProximal = 12, HandJointKind_MiddleIntermediate = 13, HandJointKind_MiddleDistal = 14, HandJointKind_MiddleTip = 15, HandJointKind_RingMetacarpal = 16, HandJointKind_RingProximal = 17, HandJointKind_RingIntermediate = 18, HandJointKind_RingDistal = 19, HandJointKind_RingTip = 20, HandJointKind_LittleMetacarpal = 21, HandJointKind_LittleProximal = 22, HandJointKind_LittleIntermediate = 23, HandJointKind_LittleDistal = 24, HandJointKind_LittleTip = 25, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.JointPoseAccuracy * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy { JointPoseAccuracy_High = 0, JointPoseAccuracy_Approximate = 1, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.HandMeshVertex * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex { struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position; struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Normal; }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.Perception.People.JointPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 struct __x_ABI_CWindows_CPerception_CPeople_CJointPose { struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion Orientation; struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position; FLOAT Radius; enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy Accuracy; }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IEyesPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.EyesPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPose[] = L"Windows.Perception.People.IEyesPose"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_IsCalibrationValid)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_Gaze)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay** value); HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This, __x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_IsCalibrationValid(This, value) \ ((This)->lpVtbl->get_IsCalibrationValid(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_Gaze(This, value) \ ((This)->lpVtbl->get_Gaze(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_UpdateTimestamp(This, value) \ ((This)->lpVtbl->get_UpdateTimestamp(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IEyesPoseStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.EyesPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPoseStatics[] = L"Windows.Perception.People.IEyesPoseStatics"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* IsSupported)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, boolean* result); HRESULT (STDMETHODCALLTYPE* RequestAccessAsync)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This, __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus** operation); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_IsSupported(This, result) \ ((This)->lpVtbl->IsSupported(This, result)) #define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_RequestAccessAsync(This, operation) \ ((This)->lpVtbl->RequestAccessAsync(This, operation)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandMeshObserver * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandMeshObserver * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshObserver[] = L"Windows.Perception.People.IHandMeshObserver"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Source)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource** value); HRESULT (STDMETHODCALLTYPE* get_TriangleIndexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* get_VertexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* GetTriangleIndices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, UINT32 indicesLength, UINT16* indices); HRESULT (STDMETHODCALLTYPE* GetVertexStateForPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, __x_ABI_CWindows_CPerception_CPeople_CIHandPose* handPose, __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState** result); HRESULT (STDMETHODCALLTYPE* get_NeutralPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, __x_ABI_CWindows_CPerception_CPeople_CIHandPose** value); HRESULT (STDMETHODCALLTYPE* get_NeutralPoseVersion)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, INT32* value); HRESULT (STDMETHODCALLTYPE* get_ModelId)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This, INT32* value); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_Source(This, value) \ ((This)->lpVtbl->get_Source(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_TriangleIndexCount(This, value) \ ((This)->lpVtbl->get_TriangleIndexCount(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_VertexCount(This, value) \ ((This)->lpVtbl->get_VertexCount(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetTriangleIndices(This, indicesLength, indices) \ ((This)->lpVtbl->GetTriangleIndices(This, indicesLength, indices)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetVertexStateForPose(This, handPose, result) \ ((This)->lpVtbl->GetVertexStateForPose(This, handPose, result)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_NeutralPose(This, value) \ ((This)->lpVtbl->get_NeutralPose(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_NeutralPoseVersion(This, value) \ ((This)->lpVtbl->get_NeutralPoseVersion(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_ModelId(This, value) \ ((This)->lpVtbl->get_ModelId(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandMeshVertexState * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandMeshVertexState * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshVertexState[] = L"Windows.Perception.People.IHandMeshVertexState"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_CoordinateSystem)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem** value); HRESULT (STDMETHODCALLTYPE* GetVertices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, UINT32 verticesLength, struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex* vertices); HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This, __x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_get_CoordinateSystem(This, value) \ ((This)->lpVtbl->get_CoordinateSystem(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetVertices(This, verticesLength, vertices) \ ((This)->lpVtbl->GetVertices(This, verticesLength, vertices)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_get_UpdateTimestamp(This, value) \ ((This)->lpVtbl->get_UpdateTimestamp(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHandPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.Perception.People.HandPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandPose[] = L"Windows.Perception.People.IHandPose"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* TryGetJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint, struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPose, boolean* result); HRESULT (STDMETHODCALLTYPE* TryGetJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem, UINT32 jointsLength, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints, UINT32 jointPosesLength, struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses, boolean* result); HRESULT (STDMETHODCALLTYPE* GetRelativeJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind referenceJoint, struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* result); HRESULT (STDMETHODCALLTYPE* GetRelativeJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This, UINT32 jointsLength, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints, UINT32 referenceJointsLength, enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* referenceJoints, UINT32 jointPosesLength, struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_TryGetJoint(This, coordinateSystem, joint, jointPose, result) \ ((This)->lpVtbl->TryGetJoint(This, coordinateSystem, joint, jointPose, result)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_TryGetJoints(This, coordinateSystem, jointsLength, joints, jointPosesLength, jointPoses, result) \ ((This)->lpVtbl->TryGetJoints(This, coordinateSystem, jointsLength, joints, jointPosesLength, jointPoses, result)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRelativeJoint(This, joint, referenceJoint, result) \ ((This)->lpVtbl->GetRelativeJoint(This, joint, referenceJoint, result)) #define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRelativeJoints(This, jointsLength, joints, referenceJointsLength, referenceJoints, jointPosesLength, jointPoses) \ ((This)->lpVtbl->GetRelativeJoints(This, jointsLength, joints, referenceJointsLength, referenceJoints, jointPosesLength, jointPoses)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.Perception.People.IHeadPose * * Introduced to Windows.Foundation.UniversalApiContract in version 2.0 * * Interface is a part of the implementation of type Windows.Perception.People.HeadPose * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHeadPose[] = L"Windows.Perception.People.IHeadPose"; typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Position)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_ForwardDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_UpDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); END_INTERFACE } __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl; interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose { CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_Position(This, value) \ ((This)->lpVtbl->get_Position(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_ForwardDirection(This, value) \ ((This)->lpVtbl->get_ForwardDirection(This, value)) #define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_UpDirection(This, value) \ ((This)->lpVtbl->get_UpDirection(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHeadPose; #endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 /* * * Class Windows.Perception.People.EyesPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.Perception.People.IEyesPoseStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.Perception.People.IEyesPose ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_EyesPose[] = L"Windows.Perception.People.EyesPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandMeshObserver * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandMeshObserver ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshObserver[] = L"Windows.Perception.People.HandMeshObserver"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandMeshVertexState * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandMeshVertexState ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshVertexState[] = L"Windows.Perception.People.HandMeshVertexState"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HandPose * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.Perception.People.IHandPose ** Default Interface ** * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandPose[] = L"Windows.Perception.People.HandPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.Perception.People.HeadPose * * Introduced to Windows.Foundation.UniversalApiContract in version 2.0 * * Class implements the following interfaces: * Windows.Perception.People.IHeadPose ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #ifndef RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED #define RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HeadPose[] = L"Windows.Perception.People.HeadPose"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 #endif // defined(__cplusplus) #pragma pop_macro("MIDL_CONST_ID") // Restore the original value of the 'DEPRECATED' macro #pragma pop_macro("DEPRECATED") #ifdef __clang__ #pragma clang diagnostic pop // deprecated-declarations #else #pragma warning(pop) #endif #endif // __windows2Eperception2Epeople_p_h__ #endif // __windows2Eperception2Epeople_h__