#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include #include #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include #include #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Eui2Ecomposition2Escenes_h__ #define __windows2Eui2Ecomposition2Escenes_h__ #ifndef __windows2Eui2Ecomposition2Escenes_p_h__ #define __windows2Eui2Ecomposition2Escenes_p_h__ #pragma once // // Deprecated attribute support // #pragma push_macro("DEPRECATED") #undef DEPRECATED #if !defined(DISABLE_WINRT_DEPRECATION) #if defined(__cplusplus) #if __cplusplus >= 201402 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #elif defined(_MSC_VER) #if _MSC_VER >= 1900 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #else #define DEPRECATED(x) __declspec(deprecated(x)) #define DEPRECATEDENUMERATOR(x) #endif // _MSC_VER >= 1900 #else // Not Standard C++ or MSVC, ignore the construct. #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif // C++ deprecation #else // C - disable deprecation #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif #else // Deprecation is disabled #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif /* DEPRECATED */ // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #else #pragma warning(push) #pragma warning(disable: 4996) #endif // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers. // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch #if !defined(DISABLE_NS_PREFIX_CHECKS) #define CHECK_NS_PREFIX_STATE "always" #endif // !defined(DISABLE_NS_PREFIX_CHECKS) #pragma push_macro("MIDL_CONST_ID") #undef MIDL_CONST_ID #define MIDL_CONST_ID const __declspec(selectany) // API Contract Inclusion Definitions #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS) #if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000 #endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0x130000 #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS) // Header files for imported files #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "windowscontracts.h" #include "Windows.Foundation.h" #include "Windows.Foundation.Numerics.h" #include "Windows.Graphics.DirectX.h" #include "Windows.UI.Composition.h" // Importing Collections header #include #if defined(__cplusplus) && !defined(CINTERFACE) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneBoundingBox; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox ABI::Windows::UI::Composition::Scenes::ISceneBoundingBox #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneComponent; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent ABI::Windows::UI::Composition::Scenes::ISceneComponent #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneComponentCollection; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection ABI::Windows::UI::Composition::Scenes::ISceneComponentCollection #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneComponentFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory ABI::Windows::UI::Composition::Scenes::ISceneComponentFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMaterial; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial ABI::Windows::UI::Composition::Scenes::ISceneMaterial #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMaterialFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory ABI::Windows::UI::Composition::Scenes::ISceneMaterialFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMaterialInput; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMaterialInputFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory ABI::Windows::UI::Composition::Scenes::ISceneMaterialInputFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMesh; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh ABI::Windows::UI::Composition::Scenes::ISceneMesh #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMeshMaterialAttributeMap; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap ABI::Windows::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMeshRendererComponent; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent ABI::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMeshRendererComponentStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics ABI::Windows::UI::Composition::Scenes::ISceneMeshRendererComponentStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMeshStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics ABI::Windows::UI::Composition::Scenes::ISceneMeshStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMetallicRoughnessMaterial; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial ABI::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneMetallicRoughnessMaterialStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics ABI::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterialStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneModelTransform; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform ABI::Windows::UI::Composition::Scenes::ISceneModelTransform #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneNode; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode ABI::Windows::UI::Composition::Scenes::ISceneNode #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneNodeCollection; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection ABI::Windows::UI::Composition::Scenes::ISceneNodeCollection #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneNodeStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics ABI::Windows::UI::Composition::Scenes::ISceneNodeStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneObject; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject ABI::Windows::UI::Composition::Scenes::ISceneObject #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneObjectFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory ABI::Windows::UI::Composition::Scenes::ISceneObjectFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface IScenePbrMaterial; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial ABI::Windows::UI::Composition::Scenes::IScenePbrMaterial #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface IScenePbrMaterialFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory ABI::Windows::UI::Composition::Scenes::IScenePbrMaterialFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneRendererComponent; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent ABI::Windows::UI::Composition::Scenes::ISceneRendererComponent #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneRendererComponentFactory; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory ABI::Windows::UI::Composition::Scenes::ISceneRendererComponentFactory #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneSurfaceMaterialInput; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput ABI::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneSurfaceMaterialInputStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics ABI::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInputStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneVisual; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual ABI::Windows::UI::Composition::Scenes::ISceneVisual #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { interface ISceneVisualStatics; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics ABI::Windows::UI::Composition::Scenes::ISceneVisualStatics #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C++) // Collection interface definitions namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { typedef enum SceneAttributeSemantic : int SceneAttributeSemantic; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #define DEF___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("55ef41a2-86b4-5d95-9d2c-747f340779a9")) IKeyValuePair : IKeyValuePair_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IKeyValuePair`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IKeyValuePair __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t; #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic ABI::Windows::Foundation::Collections::__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #define DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("6e8c9202-4878-50ae-878e-48a303caf1f8")) IIterator<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> : IIterator_impl<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t; #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic ABI::Windows::Foundation::Collections::__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #define DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("a3e30221-7ca2-5a3c-a54a-378fee7369cc")) IIterable<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> : IIterable_impl<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1>"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable<__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic*> __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t; #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic ABI::Windows::Foundation::Collections::__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneComponent; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #define DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("c819527f-80b2-5b44-a3a2-368c1d359f8f")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t; #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #define DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("9c5148db-05a5-505a-bb14-a0e5dfbb2cd4")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t; #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneNode; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #define DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("b6d9261d-6a3a-5ca4-bf99-9b7efe4d0f88")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_t; #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #define DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("db4730e4-f364-576b-878e-59a7c459a752")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_t; #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #define DEF___FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("10693bb4-d94c-5b35-8aea-f43df6603800")) IMapView : IMapView_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IMapView`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IMapView __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t; #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic ABI::Windows::Foundation::Collections::__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #define DEF___FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("41f50f14-9a3c-5240-b042-1bff02e57028")) IMap : IMap_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IMap`2"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IMap __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t; #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic ABI::Windows::Foundation::Collections::__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #define DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("17cceac1-fe0a-535d-91d3-a53431e03ed2")) IVectorView : IVectorView_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVectorView`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVectorView __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t; #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #define DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("b5871458-c28c-50c9-acd8-76e7871937fb")) IVectorView : IVectorView_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVectorView`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVectorView __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_t; #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #define DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("daad0f31-c450-5060-9732-f02c885e9b3f")) IVector : IVector_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVector`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVector __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t; #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #define DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("732596a0-6d36-5a59-8a0b-8ff16142b893")) IVector : IVector_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IVector`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IVector __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_t; #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace Foundation { class MemoryBuffer; } /* Foundation */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { interface IMemoryBuffer; } /* Foundation */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CFoundation_CIMemoryBuffer ABI::Windows::Foundation::IMemoryBuffer #endif // ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ namespace ABI { namespace Windows { namespace Foundation { namespace Numerics { typedef struct Quaternion Quaternion; } /* Numerics */ } /* Foundation */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Foundation { namespace Numerics { typedef struct Vector3 Vector3; } /* Numerics */ } /* Foundation */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Foundation { namespace Numerics { typedef struct Vector4 Vector4; } /* Numerics */ } /* Foundation */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Graphics { namespace DirectX { typedef enum DirectXPixelFormat : int DirectXPixelFormat; } /* DirectX */ } /* Graphics */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Graphics { namespace DirectX { typedef enum DirectXPrimitiveTopology : int DirectXPrimitiveTopology; } /* DirectX */ } /* Graphics */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { typedef enum CompositionBitmapInterpolationMode : int CompositionBitmapInterpolationMode; } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { class Compositor; } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #ifndef ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { interface ICompositor; } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CICompositor ABI::Windows::UI::Composition::ICompositor #endif // ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { interface ICompositionSurface; } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CComposition_CICompositionSurface ABI::Windows::UI::Composition::ICompositionSurface #endif // ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { typedef enum SceneAlphaMode : int SceneAlphaMode; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { typedef enum SceneComponentType : int SceneComponentType; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { typedef enum SceneWrappingMode : int SceneWrappingMode; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneBoundingBox; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneComponentCollection; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMaterial; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMaterialInput; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMesh; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMeshMaterialAttributeMap; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMeshRendererComponent; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneMetallicRoughnessMaterial; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneModelTransform; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneNodeCollection; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneSurfaceMaterialInput; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { class SceneVisual; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ /* * * Struct Windows.UI.Composition.Scenes.SceneAlphaMode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { enum SceneAlphaMode : int { SceneAlphaMode_Opaque = 0, SceneAlphaMode_AlphaTest = 1, SceneAlphaMode_Blend = 2, }; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneAttributeSemantic * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { enum SceneAttributeSemantic : int { SceneAttributeSemantic_Index = 0, SceneAttributeSemantic_Vertex = 1, SceneAttributeSemantic_Normal = 2, SceneAttributeSemantic_TexCoord0 = 3, SceneAttributeSemantic_TexCoord1 = 4, SceneAttributeSemantic_Color = 5, SceneAttributeSemantic_Tangent = 6, }; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneComponentType * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { enum SceneComponentType : int { SceneComponentType_MeshRendererComponent = 0, }; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneWrappingMode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { enum SceneWrappingMode : int { SceneWrappingMode_ClampToEdge = 0, SceneWrappingMode_MirroredRepeat = 1, SceneWrappingMode_Repeat = 2, }; } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneBoundingBox * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneBoundingBox * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneBoundingBox[] = L"Windows.UI.Composition.Scenes.ISceneBoundingBox"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("5d8ffc70-c618-4083-8251-9962593114aa") ISceneBoundingBox : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Center( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Extents( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Max( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Min( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Size( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneBoundingBox = __uuidof(ISceneBoundingBox); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponent[] = L"Windows.UI.Composition.Scenes.ISceneComponent"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("ae20fc96-226c-44bd-95cb-dd5ed9ebe9a5") ISceneComponent : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_ComponentType( ABI::Windows::UI::Composition::Scenes::SceneComponentType* value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneComponent = __uuidof(ISceneComponent); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponentCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponentCollection * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponentCollection[] = L"Windows.UI.Composition.Scenes.ISceneComponentCollection"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("c483791c-5f46-45e4-b666-a3d2259f9b2e") ISceneComponentCollection : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneComponentCollection = __uuidof(ISceneComponentCollection); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponentFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponentFactory[] = L"Windows.UI.Composition.Scenes.ISceneComponentFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("5fbc5574-ddd8-5889-ab5b-d8fa716e7c9e") ISceneComponentFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneComponentFactory = __uuidof(ISceneComponentFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterial[] = L"Windows.UI.Composition.Scenes.ISceneMaterial"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("8ca74b7c-30df-4e07-9490-37875af1a123") ISceneMaterial : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneMaterial = __uuidof(ISceneMaterial); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialFactory[] = L"Windows.UI.Composition.Scenes.ISceneMaterialFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("67536c19-a707-5254-a495-7fdc799893b9") ISceneMaterialFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneMaterialFactory = __uuidof(ISceneMaterialFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialInput[] = L"Windows.UI.Composition.Scenes.ISceneMaterialInput"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("422a1642-1ef1-485c-97e9-ae6f95ad812f") ISceneMaterialInput : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneMaterialInput = __uuidof(ISceneMaterialInput); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialInputFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialInputFactory[] = L"Windows.UI.Composition.Scenes.ISceneMaterialInputFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("a88feb74-7d0a-5e4c-a748-1015af9ca74f") ISceneMaterialInputFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneMaterialInputFactory = __uuidof(ISceneMaterialInputFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMesh * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMesh * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMesh[] = L"Windows.UI.Composition.Scenes.ISceneMesh"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("ee9a1530-1155-4c0c-92bd-40020cf78347") ISceneMesh : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Bounds( ABI::Windows::UI::Composition::Scenes::ISceneBoundingBox** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PrimitiveTopology( ABI::Windows::Graphics::DirectX::DirectXPrimitiveTopology* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PrimitiveTopology( ABI::Windows::Graphics::DirectX::DirectXPrimitiveTopology value ) = 0; virtual HRESULT STDMETHODCALLTYPE FillMeshAttribute( ABI::Windows::UI::Composition::Scenes::SceneAttributeSemantic semantic, ABI::Windows::Graphics::DirectX::DirectXPixelFormat format, ABI::Windows::Foundation::IMemoryBuffer* memory ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMesh = __uuidof(ISceneMesh); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap[] = L"Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("ce843171-3d43-4855-aa69-31ff988d049d") ISceneMeshMaterialAttributeMap : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneMeshMaterialAttributeMap = __uuidof(ISceneMeshMaterialAttributeMap); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshRendererComponent[] = L"Windows.UI.Composition.Scenes.ISceneMeshRendererComponent"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("9929f7e3-6364-477e-98fe-74ed9fd4c2de") ISceneMeshRendererComponent : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Material( ABI::Windows::UI::Composition::Scenes::ISceneMaterial** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Material( ABI::Windows::UI::Composition::Scenes::ISceneMaterial* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Mesh( ABI::Windows::UI::Composition::Scenes::ISceneMesh** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Mesh( ABI::Windows::UI::Composition::Scenes::ISceneMesh* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_UVMappings( ABI::Windows::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap** value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMeshRendererComponent = __uuidof(ISceneMeshRendererComponent); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshRendererComponentStatics[] = L"Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("4954f37a-4459-4521-bd6e-2b38b8d711ea") ISceneMeshRendererComponentStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMeshRendererComponentStatics = __uuidof(ISceneMeshRendererComponentStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMesh * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshStatics[] = L"Windows.UI.Composition.Scenes.ISceneMeshStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("8412316c-7b57-473f-966b-81dc277b1751") ISceneMeshStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneMesh** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMeshStatics = __uuidof(ISceneMeshStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial[] = L"Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("c1d91446-799c-429e-a4e4-5da645f18e61") ISceneMetallicRoughnessMaterial : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_BaseColorInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_BaseColorInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_BaseColorFactor( ABI::Windows::Foundation::Numerics::Vector4* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_BaseColorFactor( ABI::Windows::Foundation::Numerics::Vector4 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_MetallicFactor( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_MetallicFactor( FLOAT value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_MetallicRoughnessInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_MetallicRoughnessInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RoughnessFactor( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RoughnessFactor( FLOAT value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMetallicRoughnessMaterial = __uuidof(ISceneMetallicRoughnessMaterial); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics[] = L"Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("3bddca50-6d9d-4531-8dc4-b27e3e49b7ab") ISceneMetallicRoughnessMaterialStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneMetallicRoughnessMaterialStatics = __uuidof(ISceneMetallicRoughnessMaterialStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneModelTransform * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneModelTransform * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneModelTransform[] = L"Windows.UI.Composition.Scenes.ISceneModelTransform"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("c05576c2-32b1-4269-980d-b98537100ae4") ISceneModelTransform : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Orientation( ABI::Windows::Foundation::Numerics::Quaternion* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Orientation( ABI::Windows::Foundation::Numerics::Quaternion value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RotationAngle( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RotationAngle( FLOAT value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RotationAngleInDegrees( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RotationAngleInDegrees( FLOAT value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RotationAxis( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RotationAxis( ABI::Windows::Foundation::Numerics::Vector3 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Scale( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Scale( ABI::Windows::Foundation::Numerics::Vector3 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Translation( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Translation( ABI::Windows::Foundation::Numerics::Vector3 value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneModelTransform = __uuidof(ISceneModelTransform); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNode * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNode[] = L"Windows.UI.Composition.Scenes.ISceneNode"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("acf2c247-f307-4581-9c41-af2e29c3b016") ISceneNode : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Children( __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Components( __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Parent( ABI::Windows::UI::Composition::Scenes::ISceneNode** value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Transform( ABI::Windows::UI::Composition::Scenes::ISceneModelTransform** value ) = 0; virtual HRESULT STDMETHODCALLTYPE FindFirstComponentOfType( ABI::Windows::UI::Composition::Scenes::SceneComponentType value, ABI::Windows::UI::Composition::Scenes::ISceneComponent** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneNode = __uuidof(ISceneNode); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNodeCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNodeCollection * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNodeCollection[] = L"Windows.UI.Composition.Scenes.ISceneNodeCollection"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("29ada101-2dd9-4332-be63-60d2cf4269f2") ISceneNodeCollection : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneNodeCollection = __uuidof(ISceneNodeCollection); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNodeStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNode * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNodeStatics[] = L"Windows.UI.Composition.Scenes.ISceneNodeStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("579a0faa-be9d-4210-908c-93d15feed0b7") ISceneNodeStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneNode** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneNodeStatics = __uuidof(ISceneNodeStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneObject * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneObject * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneObject[] = L"Windows.UI.Composition.Scenes.ISceneObject"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("1e94249b-0f1b-49eb-a819-877d8450005b") ISceneObject : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneObject = __uuidof(ISceneObject); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneObjectFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneObject * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneObjectFactory[] = L"Windows.UI.Composition.Scenes.ISceneObjectFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("14fe799a-33e4-52ef-956c-44229d21f2c1") ISceneObjectFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneObjectFactory = __uuidof(ISceneObjectFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.IScenePbrMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.ScenePbrMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_IScenePbrMaterial[] = L"Windows.UI.Composition.Scenes.IScenePbrMaterial"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("aab6ebbe-d680-46df-8294-b6800a9f95e7") IScenePbrMaterial : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_AlphaCutoff( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_AlphaCutoff( FLOAT value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_AlphaMode( ABI::Windows::UI::Composition::Scenes::SceneAlphaMode* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_AlphaMode( ABI::Windows::UI::Composition::Scenes::SceneAlphaMode value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_EmissiveInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_EmissiveInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_EmissiveFactor( ABI::Windows::Foundation::Numerics::Vector3* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_EmissiveFactor( ABI::Windows::Foundation::Numerics::Vector3 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_IsDoubleSided( boolean* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_IsDoubleSided( boolean value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_NormalInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_NormalInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_NormalScale( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_NormalScale( FLOAT value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_OcclusionInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_OcclusionInput( ABI::Windows::UI::Composition::Scenes::ISceneMaterialInput* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_OcclusionStrength( FLOAT* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_OcclusionStrength( FLOAT value ) = 0; }; MIDL_CONST_ID IID& IID_IScenePbrMaterial = __uuidof(IScenePbrMaterial); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.IScenePbrMaterialFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.ScenePbrMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_IScenePbrMaterialFactory[] = L"Windows.UI.Composition.Scenes.IScenePbrMaterialFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("2e3f3dfe-0b85-5727-b5be-b7d3cbac37fa") IScenePbrMaterialFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_IScenePbrMaterialFactory = __uuidof(IScenePbrMaterialFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneRendererComponent[] = L"Windows.UI.Composition.Scenes.ISceneRendererComponent"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("f1acb857-cf4f-4025-9b25-a2d1944cf507") ISceneRendererComponent : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneRendererComponent = __uuidof(ISceneRendererComponent); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneRendererComponentFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneRendererComponentFactory[] = L"Windows.UI.Composition.Scenes.ISceneRendererComponentFactory"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("1db6ed6c-aa2c-5967-9035-56352dc69658") ISceneRendererComponentFactory : public IInspectable { public: }; MIDL_CONST_ID IID& IID_ISceneRendererComponentFactory = __uuidof(ISceneRendererComponentFactory); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInput[] = L"Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("9937da5c-a9ca-4cfc-b3aa-088356518742") ISceneSurfaceMaterialInput : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_BitmapInterpolationMode( ABI::Windows::UI::Composition::CompositionBitmapInterpolationMode* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_BitmapInterpolationMode( ABI::Windows::UI::Composition::CompositionBitmapInterpolationMode value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Surface( ABI::Windows::UI::Composition::ICompositionSurface** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Surface( ABI::Windows::UI::Composition::ICompositionSurface* value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_WrappingUMode( ABI::Windows::UI::Composition::Scenes::SceneWrappingMode* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_WrappingUMode( ABI::Windows::UI::Composition::Scenes::SceneWrappingMode value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_WrappingVMode( ABI::Windows::UI::Composition::Scenes::SceneWrappingMode* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_WrappingVMode( ABI::Windows::UI::Composition::Scenes::SceneWrappingMode value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneSurfaceMaterialInput = __uuidof(ISceneSurfaceMaterialInput); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics[] = L"Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("5a2394d3-6429-4589-bbcf-b84f4f3cfbfe") ISceneSurfaceMaterialInputStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneSurfaceMaterialInputStatics = __uuidof(ISceneSurfaceMaterialInputStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneVisual * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneVisual * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneVisual[] = L"Windows.UI.Composition.Scenes.ISceneVisual"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("8e672c1e-d734-47b1-be14-3d694ffa4301") ISceneVisual : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Root( ABI::Windows::UI::Composition::Scenes::ISceneNode** value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Root( ABI::Windows::UI::Composition::Scenes::ISceneNode* value ) = 0; }; MIDL_CONST_ID IID& IID_ISceneVisual = __uuidof(ISceneVisual); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneVisualStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneVisual * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneVisualStatics[] = L"Windows.UI.Composition.Scenes.ISceneVisualStatics"; namespace ABI { namespace Windows { namespace UI { namespace Composition { namespace Scenes { MIDL_INTERFACE("b8347e9a-50aa-4527-8d34-de4cb8ea88b4") ISceneVisualStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE Create( ABI::Windows::UI::Composition::ICompositor* compositor, ABI::Windows::UI::Composition::Scenes::ISceneVisual** result ) = 0; }; MIDL_CONST_ID IID& IID_ISceneVisualStatics = __uuidof(ISceneVisualStatics); } /* Scenes */ } /* Composition */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneBoundingBox * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneBoundingBox ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneBoundingBox_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneBoundingBox_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneBoundingBox[] = L"Windows.UI.Composition.Scenes.SceneBoundingBox"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneComponent[] = L"Windows.UI.Composition.Scenes.SceneComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneComponentCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneComponentCollection * Windows.Foundation.Collections.IVector`1 ** Default Interface ** * Windows.Foundation.Collections.IIterable`1 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponentCollection_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponentCollection_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneComponentCollection[] = L"Windows.UI.Composition.Scenes.SceneComponentCollection"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMaterial[] = L"Windows.UI.Composition.Scenes.SceneMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMaterialInput ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterialInput_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterialInput_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMaterialInput[] = L"Windows.UI.Composition.Scenes.SceneMaterialInput"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMesh * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMeshStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMesh ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMesh_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMesh_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMesh[] = L"Windows.UI.Composition.Scenes.SceneMesh"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap ** Default Interface ** * Windows.Foundation.Collections.IMap`2 * Windows.Foundation.Collections.IIterable`1> * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap[] = L"Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMeshRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMeshRendererComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshRendererComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshRendererComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMeshRendererComponent[] = L"Windows.UI.Composition.Scenes.SceneMeshRendererComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial[] = L"Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneModelTransform * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneModelTransform ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneModelTransform_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneModelTransform_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneModelTransform[] = L"Windows.UI.Composition.Scenes.SceneModelTransform"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneNode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneNodeStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneNode ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNode_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNode_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneNode[] = L"Windows.UI.Composition.Scenes.SceneNode"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneNodeCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneNodeCollection * Windows.Foundation.Collections.IVector`1 ** Default Interface ** * Windows.Foundation.Collections.IIterable`1 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNodeCollection_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNodeCollection_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneNodeCollection[] = L"Windows.UI.Composition.Scenes.SceneNodeCollection"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneObject * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneObject ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneObject_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneObject_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneObject[] = L"Windows.UI.Composition.Scenes.SceneObject"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.ScenePbrMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.IScenePbrMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_ScenePbrMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_ScenePbrMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_ScenePbrMaterial[] = L"Windows.UI.Composition.Scenes.ScenePbrMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneRendererComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneRendererComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneRendererComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneRendererComponent[] = L"Windows.UI.Composition.Scenes.SceneRendererComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput[] = L"Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneVisual * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneVisualStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneVisual ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneVisual_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneVisual_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneVisual[] = L"Windows.UI.Composition.Scenes.SceneVisual"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #else // !defined(__cplusplus) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics; #endif // ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic; #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__) #define ____FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ typedef interface __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; typedef struct __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); ULONG (STDMETHODCALLTYPE* Release)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Key)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Value)(__FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic* result); END_INTERFACE } __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl; interface __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic { CONST_VTBL struct __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_Key(This, result) \ ((This)->lpVtbl->get_Key(This, result)) #define __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_Value(This, result) \ ((This)->lpVtbl->get_Value(This, result)) #endif /* COBJMACROS */ #endif // ____FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__) #define ____FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ typedef interface __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; typedef struct __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, UINT32 itemsLength, __FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** items, UINT32* result); END_INTERFACE } __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl; interface __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic { CONST_VTBL struct __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__) #define ____FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ typedef interface __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; typedef struct __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, __FIIterator_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** result); END_INTERFACE } __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl; interface __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic { CONST_VTBL struct __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1___FIKeyValuePair_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent; typedef struct __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl; interface __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent { CONST_VTBL struct __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent; typedef struct __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneComponent** result); END_INTERFACE } __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl; interface __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent { CONST_VTBL struct __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode; typedef struct __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl; interface __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode { CONST_VTBL struct __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode; typedef struct __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __FIIterator_1_Windows__CUI__CComposition__CScenes__CSceneNode** result); END_INTERFACE } __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl; interface __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode { CONST_VTBL struct __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 typedef interface __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__) #define ____FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ typedef interface __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; typedef struct __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); ULONG (STDMETHODCALLTYPE* Release)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Lookup)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* HasKey)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key, boolean* result); HRESULT (STDMETHODCALLTYPE* Split)(__FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** first, __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** second); END_INTERFACE } __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl; interface __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic { CONST_VTBL struct __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Lookup(This, key, result) \ ((This)->lpVtbl->Lookup(This, key, result)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_HasKey(This, key, result) \ ((This)->lpVtbl->HasKey(This, key, result)) #define __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Split(This, first, second) \ ((This)->lpVtbl->Split(This, first, second)) #endif /* COBJMACROS */ #endif // ____FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__) #define ____FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ typedef interface __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic; typedef struct __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); ULONG (STDMETHODCALLTYPE* Release)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Lookup)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* HasKey)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key, boolean* result); HRESULT (STDMETHODCALLTYPE* GetView)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, __FIMapView_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic** result); HRESULT (STDMETHODCALLTYPE* Insert)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic value, boolean* result); HRESULT (STDMETHODCALLTYPE* Remove)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This, HSTRING key); HRESULT (STDMETHODCALLTYPE* Clear)(__FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic* This); END_INTERFACE } __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl; interface __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic { CONST_VTBL struct __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemanticVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Lookup(This, key, result) \ ((This)->lpVtbl->Lookup(This, key, result)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_HasKey(This, key, result) \ ((This)->lpVtbl->HasKey(This, key, result)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_GetView(This, result) \ ((This)->lpVtbl->GetView(This, result)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Insert(This, key, value, result) \ ((This)->lpVtbl->Insert(This, key, value, result)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Remove(This, key) \ ((This)->lpVtbl->Remove(This, key)) #define __FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_Clear(This) \ ((This)->lpVtbl->Clear(This)) #endif /* COBJMACROS */ #endif // ____FIMap_2_HSTRING_Windows__CUI__CComposition__CScenes__CSceneAttributeSemantic_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__) #define ____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ typedef interface __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent; typedef struct __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** items, UINT32* result); END_INTERFACE } __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl; interface __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent { CONST_VTBL struct __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__) #define ____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ typedef interface __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode; typedef struct __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** items, UINT32* result); END_INTERFACE } __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl; interface __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode { CONST_VTBL struct __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__) #define ____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ typedef interface __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent; typedef struct __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* GetView)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneComponent** result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* SetAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* value); HRESULT (STDMETHODCALLTYPE* InsertAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* value); HRESULT (STDMETHODCALLTYPE* RemoveAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 index); HRESULT (STDMETHODCALLTYPE* Append)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* value); HRESULT (STDMETHODCALLTYPE* RemoveAtEnd)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* Clear)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** items, UINT32* result); HRESULT (STDMETHODCALLTYPE* ReplaceAll)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** items); END_INTERFACE } __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl; interface __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent { CONST_VTBL struct __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetView(This, result) \ ((This)->lpVtbl->GetView(This, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_SetAt(This, index, value) \ ((This)->lpVtbl->SetAt(This, index, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_InsertAt(This, index, value) \ ((This)->lpVtbl->InsertAt(This, index, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_RemoveAt(This, index) \ ((This)->lpVtbl->RemoveAt(This, index)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Append(This, value) \ ((This)->lpVtbl->Append(This, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_RemoveAtEnd(This) \ ((This)->lpVtbl->RemoveAtEnd(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_Clear(This) \ ((This)->lpVtbl->Clear(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_ReplaceAll(This, itemsLength, items) \ ((This)->lpVtbl->ReplaceAll(This, itemsLength, items)) #endif /* COBJMACROS */ #endif // ____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__) #define ____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ typedef interface __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode; typedef struct __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); ULONG (STDMETHODCALLTYPE* Release)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* GetView)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __FIVectorView_1_Windows__CUI__CComposition__CScenes__CSceneNode** result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* SetAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value); HRESULT (STDMETHODCALLTYPE* InsertAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 index, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value); HRESULT (STDMETHODCALLTYPE* RemoveAt)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 index); HRESULT (STDMETHODCALLTYPE* Append)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value); HRESULT (STDMETHODCALLTYPE* RemoveAtEnd)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* Clear)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** items, UINT32* result); HRESULT (STDMETHODCALLTYPE* ReplaceAll)(__FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** items); END_INTERFACE } __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl; interface __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode { CONST_VTBL struct __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetAt(This, index, result) \ ((This)->lpVtbl->GetAt(This, index, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_get_Size(This, result) \ ((This)->lpVtbl->get_Size(This, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetView(This, result) \ ((This)->lpVtbl->GetView(This, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_IndexOf(This, value, index, result) \ ((This)->lpVtbl->IndexOf(This, value, index, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_SetAt(This, index, value) \ ((This)->lpVtbl->SetAt(This, index, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_InsertAt(This, index, value) \ ((This)->lpVtbl->InsertAt(This, index, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_RemoveAt(This, index) \ ((This)->lpVtbl->RemoveAt(This, index)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_Append(This, value) \ ((This)->lpVtbl->Append(This, value)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_RemoveAtEnd(This) \ ((This)->lpVtbl->RemoveAtEnd(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_Clear(This) \ ((This)->lpVtbl->Clear(This)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_GetMany(This, startIndex, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, startIndex, itemsLength, items, result)) #define __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_ReplaceAll(This, itemsLength, items) \ ((This)->lpVtbl->ReplaceAll(This, itemsLength, items)) #endif /* COBJMACROS */ #endif // ____FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIMemoryBuffer __x_ABI_CWindows_CFoundation_CIMemoryBuffer; #endif // ____x_ABI_CWindows_CFoundation_CIMemoryBuffer_FWD_DEFINED__ typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion; typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 __x_ABI_CWindows_CFoundation_CNumerics_CVector3; typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CVector4 __x_ABI_CWindows_CFoundation_CNumerics_CVector4; typedef enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPixelFormat __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPixelFormat; typedef enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPrimitiveTopology __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPrimitiveTopology; typedef enum __x_ABI_CWindows_CUI_CComposition_CCompositionBitmapInterpolationMode __x_ABI_CWindows_CUI_CComposition_CCompositionBitmapInterpolationMode; #ifndef ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CICompositor __x_ABI_CWindows_CUI_CComposition_CICompositor; #endif // ____x_ABI_CWindows_CUI_CComposition_CICompositor_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CComposition_CICompositionSurface __x_ABI_CWindows_CUI_CComposition_CICompositionSurface; #endif // ____x_ABI_CWindows_CUI_CComposition_CICompositionSurface_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAlphaMode __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAlphaMode; typedef enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneComponentType __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneComponentType; typedef enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode; /* * * Struct Windows.UI.Composition.Scenes.SceneAlphaMode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAlphaMode { SceneAlphaMode_Opaque = 0, SceneAlphaMode_AlphaTest = 1, SceneAlphaMode_Blend = 2, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneAttributeSemantic * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic { SceneAttributeSemantic_Index = 0, SceneAttributeSemantic_Vertex = 1, SceneAttributeSemantic_Normal = 2, SceneAttributeSemantic_TexCoord0 = 3, SceneAttributeSemantic_TexCoord1 = 4, SceneAttributeSemantic_Color = 5, SceneAttributeSemantic_Tangent = 6, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneComponentType * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneComponentType { SceneComponentType_MeshRendererComponent = 0, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Struct Windows.UI.Composition.Scenes.SceneWrappingMode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode { SceneWrappingMode_ClampToEdge = 0, SceneWrappingMode_MirroredRepeat = 1, SceneWrappingMode_Repeat = 2, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneBoundingBox * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneBoundingBox * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneBoundingBox[] = L"Windows.UI.Composition.Scenes.ISceneBoundingBox"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBoxVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Center)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_Extents)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_Max)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_Min)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBoxVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBoxVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_get_Center(This, value) \ ((This)->lpVtbl->get_Center(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_get_Extents(This, value) \ ((This)->lpVtbl->get_Extents(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_get_Max(This, value) \ ((This)->lpVtbl->get_Max(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_get_Min(This, value) \ ((This)->lpVtbl->get_Min(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_get_Size(This, value) \ ((This)->lpVtbl->get_Size(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponent[] = L"Windows.UI.Composition.Scenes.ISceneComponent"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_ComponentType)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneComponentType* value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_get_ComponentType(This, value) \ ((This)->lpVtbl->get_ComponentType(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponentCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponentCollection * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponentCollection[] = L"Windows.UI.Composition.Scenes.ISceneComponentCollection"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollectionVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollectionVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollectionVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentCollection_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneComponentFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneComponentFactory[] = L"Windows.UI.Composition.Scenes.ISceneComponentFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponentFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterial[] = L"Windows.UI.Composition.Scenes.ISceneMaterial"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialFactory[] = L"Windows.UI.Composition.Scenes.ISceneMaterialFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialInput[] = L"Windows.UI.Composition.Scenes.ISceneMaterialInput"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMaterialInputFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMaterialInputFactory[] = L"Windows.UI.Composition.Scenes.ISceneMaterialInputFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInputFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMesh * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMesh * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMesh[] = L"Windows.UI.Composition.Scenes.ISceneMesh"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Bounds)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneBoundingBox** value); HRESULT (STDMETHODCALLTYPE* get_PrimitiveTopology)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPrimitiveTopology* value); HRESULT (STDMETHODCALLTYPE* put_PrimitiveTopology)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPrimitiveTopology value); HRESULT (STDMETHODCALLTYPE* FillMeshAttribute)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAttributeSemantic semantic, enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPixelFormat format, __x_ABI_CWindows_CFoundation_CIMemoryBuffer* memory); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_get_Bounds(This, value) \ ((This)->lpVtbl->get_Bounds(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_get_PrimitiveTopology(This, value) \ ((This)->lpVtbl->get_PrimitiveTopology(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_put_PrimitiveTopology(This, value) \ ((This)->lpVtbl->put_PrimitiveTopology(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_FillMeshAttribute(This, semantic, format, memory) \ ((This)->lpVtbl->FillMeshAttribute(This, semantic, format, memory)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap[] = L"Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMapVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMapVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMapVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshRendererComponent[] = L"Windows.UI.Composition.Scenes.ISceneMeshRendererComponent"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Material)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial** value); HRESULT (STDMETHODCALLTYPE* put_Material)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterial* value); HRESULT (STDMETHODCALLTYPE* get_Mesh)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh** value); HRESULT (STDMETHODCALLTYPE* put_Mesh)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh* value); HRESULT (STDMETHODCALLTYPE* get_UVMappings)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshMaterialAttributeMap** value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_get_Material(This, value) \ ((This)->lpVtbl->get_Material(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_put_Material(This, value) \ ((This)->lpVtbl->put_Material(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_get_Mesh(This, value) \ ((This)->lpVtbl->get_Mesh(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_put_Mesh(This, value) \ ((This)->lpVtbl->put_Mesh(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_get_UVMappings(This, value) \ ((This)->lpVtbl->get_UVMappings(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMeshRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshRendererComponentStatics[] = L"Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponent** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshRendererComponentStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMeshStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMesh * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMeshStatics[] = L"Windows.UI.Composition.Scenes.ISceneMeshStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMesh** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMeshStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial[] = L"Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_BaseColorInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput** value); HRESULT (STDMETHODCALLTYPE* put_BaseColorInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* value); HRESULT (STDMETHODCALLTYPE* get_BaseColorFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector4* value); HRESULT (STDMETHODCALLTYPE* put_BaseColorFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector4 value); HRESULT (STDMETHODCALLTYPE* get_MetallicFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_MetallicFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, FLOAT value); HRESULT (STDMETHODCALLTYPE* get_MetallicRoughnessInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput** value); HRESULT (STDMETHODCALLTYPE* put_MetallicRoughnessInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* value); HRESULT (STDMETHODCALLTYPE* get_RoughnessFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_RoughnessFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial* This, FLOAT value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_get_BaseColorInput(This, value) \ ((This)->lpVtbl->get_BaseColorInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_put_BaseColorInput(This, value) \ ((This)->lpVtbl->put_BaseColorInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_get_BaseColorFactor(This, value) \ ((This)->lpVtbl->get_BaseColorFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_put_BaseColorFactor(This, value) \ ((This)->lpVtbl->put_BaseColorFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_get_MetallicFactor(This, value) \ ((This)->lpVtbl->get_MetallicFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_put_MetallicFactor(This, value) \ ((This)->lpVtbl->put_MetallicFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_get_MetallicRoughnessInput(This, value) \ ((This)->lpVtbl->get_MetallicRoughnessInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_put_MetallicRoughnessInput(This, value) \ ((This)->lpVtbl->put_MetallicRoughnessInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_get_RoughnessFactor(This, value) \ ((This)->lpVtbl->get_RoughnessFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_put_RoughnessFactor(This, value) \ ((This)->lpVtbl->put_RoughnessFactor(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics[] = L"Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterial** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMetallicRoughnessMaterialStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneModelTransform * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneModelTransform * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneModelTransform[] = L"Windows.UI.Composition.Scenes.ISceneModelTransform"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransformVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Orientation)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion* value); HRESULT (STDMETHODCALLTYPE* put_Orientation)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion value); HRESULT (STDMETHODCALLTYPE* get_RotationAngle)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_RotationAngle)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, FLOAT value); HRESULT (STDMETHODCALLTYPE* get_RotationAngleInDegrees)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_RotationAngleInDegrees)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, FLOAT value); HRESULT (STDMETHODCALLTYPE* get_RotationAxis)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* put_RotationAxis)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 value); HRESULT (STDMETHODCALLTYPE* get_Scale)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* put_Scale)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 value); HRESULT (STDMETHODCALLTYPE* get_Translation)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* put_Translation)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransformVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_Orientation(This, value) \ ((This)->lpVtbl->get_Orientation(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_Orientation(This, value) \ ((This)->lpVtbl->put_Orientation(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_RotationAngle(This, value) \ ((This)->lpVtbl->get_RotationAngle(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_RotationAngle(This, value) \ ((This)->lpVtbl->put_RotationAngle(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_RotationAngleInDegrees(This, value) \ ((This)->lpVtbl->get_RotationAngleInDegrees(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_RotationAngleInDegrees(This, value) \ ((This)->lpVtbl->put_RotationAngleInDegrees(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_RotationAxis(This, value) \ ((This)->lpVtbl->get_RotationAxis(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_RotationAxis(This, value) \ ((This)->lpVtbl->put_RotationAxis(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_Scale(This, value) \ ((This)->lpVtbl->get_Scale(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_Scale(This, value) \ ((This)->lpVtbl->put_Scale(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_get_Translation(This, value) \ ((This)->lpVtbl->get_Translation(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_put_Translation(This, value) \ ((This)->lpVtbl->put_Translation(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNode * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNode[] = L"Windows.UI.Composition.Scenes.ISceneNode"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Children)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneNode** value); HRESULT (STDMETHODCALLTYPE* get_Components)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, __FIVector_1_Windows__CUI__CComposition__CScenes__CSceneComponent** value); HRESULT (STDMETHODCALLTYPE* get_Parent)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** value); HRESULT (STDMETHODCALLTYPE* get_Transform)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneModelTransform** value); HRESULT (STDMETHODCALLTYPE* FindFirstComponentOfType)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneComponentType value, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneComponent** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_get_Children(This, value) \ ((This)->lpVtbl->get_Children(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_get_Components(This, value) \ ((This)->lpVtbl->get_Components(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_get_Parent(This, value) \ ((This)->lpVtbl->get_Parent(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_get_Transform(This, value) \ ((This)->lpVtbl->get_Transform(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_FindFirstComponentOfType(This, value, result) \ ((This)->lpVtbl->FindFirstComponentOfType(This, value, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNodeCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNodeCollection * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNodeCollection[] = L"Windows.UI.Composition.Scenes.ISceneNodeCollection"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollectionVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollectionVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollectionVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeCollection_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneNodeStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneNode * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneNodeStatics[] = L"Windows.UI.Composition.Scenes.ISceneNodeStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNodeStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneObject * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneObject * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneObject[] = L"Windows.UI.Composition.Scenes.ISceneObject"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObject_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneObjectFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneObject * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneObjectFactory[] = L"Windows.UI.Composition.Scenes.ISceneObjectFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneObjectFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.IScenePbrMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.ScenePbrMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_IScenePbrMaterial[] = L"Windows.UI.Composition.Scenes.IScenePbrMaterial"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_AlphaCutoff)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_AlphaCutoff)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT value); HRESULT (STDMETHODCALLTYPE* get_AlphaMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAlphaMode* value); HRESULT (STDMETHODCALLTYPE* put_AlphaMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneAlphaMode value); HRESULT (STDMETHODCALLTYPE* get_EmissiveInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput** value); HRESULT (STDMETHODCALLTYPE* put_EmissiveInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* value); HRESULT (STDMETHODCALLTYPE* get_EmissiveFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value); HRESULT (STDMETHODCALLTYPE* put_EmissiveFactor)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 value); HRESULT (STDMETHODCALLTYPE* get_IsDoubleSided)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, boolean* value); HRESULT (STDMETHODCALLTYPE* put_IsDoubleSided)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, boolean value); HRESULT (STDMETHODCALLTYPE* get_NormalInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput** value); HRESULT (STDMETHODCALLTYPE* put_NormalInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* value); HRESULT (STDMETHODCALLTYPE* get_NormalScale)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_NormalScale)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT value); HRESULT (STDMETHODCALLTYPE* get_OcclusionInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput** value); HRESULT (STDMETHODCALLTYPE* put_OcclusionInput)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneMaterialInput* value); HRESULT (STDMETHODCALLTYPE* get_OcclusionStrength)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT* value); HRESULT (STDMETHODCALLTYPE* put_OcclusionStrength)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial* This, FLOAT value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_AlphaCutoff(This, value) \ ((This)->lpVtbl->get_AlphaCutoff(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_AlphaCutoff(This, value) \ ((This)->lpVtbl->put_AlphaCutoff(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_AlphaMode(This, value) \ ((This)->lpVtbl->get_AlphaMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_AlphaMode(This, value) \ ((This)->lpVtbl->put_AlphaMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_EmissiveInput(This, value) \ ((This)->lpVtbl->get_EmissiveInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_EmissiveInput(This, value) \ ((This)->lpVtbl->put_EmissiveInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_EmissiveFactor(This, value) \ ((This)->lpVtbl->get_EmissiveFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_EmissiveFactor(This, value) \ ((This)->lpVtbl->put_EmissiveFactor(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_IsDoubleSided(This, value) \ ((This)->lpVtbl->get_IsDoubleSided(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_IsDoubleSided(This, value) \ ((This)->lpVtbl->put_IsDoubleSided(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_NormalInput(This, value) \ ((This)->lpVtbl->get_NormalInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_NormalInput(This, value) \ ((This)->lpVtbl->put_NormalInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_NormalScale(This, value) \ ((This)->lpVtbl->get_NormalScale(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_NormalScale(This, value) \ ((This)->lpVtbl->put_NormalScale(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_OcclusionInput(This, value) \ ((This)->lpVtbl->get_OcclusionInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_OcclusionInput(This, value) \ ((This)->lpVtbl->put_OcclusionInput(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_get_OcclusionStrength(This, value) \ ((This)->lpVtbl->get_OcclusionStrength(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_put_OcclusionStrength(This, value) \ ((This)->lpVtbl->put_OcclusionStrength(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterial_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.IScenePbrMaterialFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.ScenePbrMaterial * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_IScenePbrMaterialFactory[] = L"Windows.UI.Composition.Scenes.IScenePbrMaterialFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CIScenePbrMaterialFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneRendererComponent[] = L"Windows.UI.Composition.Scenes.ISceneRendererComponent"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponent_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneRendererComponentFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneRendererComponent * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneRendererComponentFactory[] = L"Windows.UI.Composition.Scenes.ISceneRendererComponentFactory"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory* This, TrustLevel* trustLevel); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactoryVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneRendererComponentFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInput[] = L"Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_BitmapInterpolationMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CCompositionBitmapInterpolationMode* value); HRESULT (STDMETHODCALLTYPE* put_BitmapInterpolationMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CCompositionBitmapInterpolationMode value); HRESULT (STDMETHODCALLTYPE* get_Surface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, __x_ABI_CWindows_CUI_CComposition_CICompositionSurface** value); HRESULT (STDMETHODCALLTYPE* put_Surface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, __x_ABI_CWindows_CUI_CComposition_CICompositionSurface* value); HRESULT (STDMETHODCALLTYPE* get_WrappingUMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode* value); HRESULT (STDMETHODCALLTYPE* put_WrappingUMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode value); HRESULT (STDMETHODCALLTYPE* get_WrappingVMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode* value); HRESULT (STDMETHODCALLTYPE* put_WrappingVMode)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput* This, enum __x_ABI_CWindows_CUI_CComposition_CScenes_CSceneWrappingMode value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_get_BitmapInterpolationMode(This, value) \ ((This)->lpVtbl->get_BitmapInterpolationMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_put_BitmapInterpolationMode(This, value) \ ((This)->lpVtbl->put_BitmapInterpolationMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_get_Surface(This, value) \ ((This)->lpVtbl->get_Surface(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_put_Surface(This, value) \ ((This)->lpVtbl->put_Surface(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_get_WrappingUMode(This, value) \ ((This)->lpVtbl->get_WrappingUMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_put_WrappingUMode(This, value) \ ((This)->lpVtbl->put_WrappingUMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_get_WrappingVMode(This, value) \ ((This)->lpVtbl->get_WrappingVMode(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_put_WrappingVMode(This, value) \ ((This)->lpVtbl->put_WrappingVMode(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics[] = L"Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInput** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneSurfaceMaterialInputStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneVisual * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneVisual * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneVisual[] = L"Windows.UI.Composition.Scenes.ISceneVisual"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Root)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode** value); HRESULT (STDMETHODCALLTYPE* put_Root)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual* This, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneNode* value); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_get_Root(This, value) \ ((This)->lpVtbl->get_Root(This, value)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_put_Root(This, value) \ ((This)->lpVtbl->put_Root(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Interface Windows.UI.Composition.Scenes.ISceneVisualStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Interface is a part of the implementation of type Windows.UI.Composition.Scenes.SceneVisual * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #if !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Scenes_ISceneVisualStatics[] = L"Windows.UI.Composition.Scenes.ISceneVisualStatics"; typedef struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Create)(__x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics* This, __x_ABI_CWindows_CUI_CComposition_CICompositor* compositor, __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisual** result); END_INTERFACE } __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStaticsVtbl; interface __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_Create(This, compositor, result) \ ((This)->lpVtbl->Create(This, compositor, result)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CScenes_CISceneVisualStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneBoundingBox * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneBoundingBox ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneBoundingBox_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneBoundingBox_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneBoundingBox[] = L"Windows.UI.Composition.Scenes.SceneBoundingBox"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneComponent[] = L"Windows.UI.Composition.Scenes.SceneComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneComponentCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneComponentCollection * Windows.Foundation.Collections.IVector`1 ** Default Interface ** * Windows.Foundation.Collections.IIterable`1 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponentCollection_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneComponentCollection_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneComponentCollection[] = L"Windows.UI.Composition.Scenes.SceneComponentCollection"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMaterial[] = L"Windows.UI.Composition.Scenes.SceneMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMaterialInput ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterialInput_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMaterialInput_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMaterialInput[] = L"Windows.UI.Composition.Scenes.SceneMaterialInput"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMesh * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMeshStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMesh ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMesh_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMesh_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMesh[] = L"Windows.UI.Composition.Scenes.SceneMesh"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap ** Default Interface ** * Windows.Foundation.Collections.IMap`2 * Windows.Foundation.Collections.IIterable`1> * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMeshMaterialAttributeMap[] = L"Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMeshRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMeshRendererComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshRendererComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMeshRendererComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMeshRendererComponent[] = L"Windows.UI.Composition.Scenes.SceneMeshRendererComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneMetallicRoughnessMaterial[] = L"Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneModelTransform * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneModelTransform ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneModelTransform_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneModelTransform_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneModelTransform[] = L"Windows.UI.Composition.Scenes.SceneModelTransform"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneNode * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneNodeStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneNode ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNode_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNode_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneNode[] = L"Windows.UI.Composition.Scenes.SceneNode"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneNodeCollection * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneNodeCollection * Windows.Foundation.Collections.IVector`1 ** Default Interface ** * Windows.Foundation.Collections.IIterable`1 * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNodeCollection_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneNodeCollection_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneNodeCollection[] = L"Windows.UI.Composition.Scenes.SceneNodeCollection"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneObject * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneObject ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneObject_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneObject_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneObject[] = L"Windows.UI.Composition.Scenes.SceneObject"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.ScenePbrMaterial * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.IScenePbrMaterial ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_ScenePbrMaterial_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_ScenePbrMaterial_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_ScenePbrMaterial[] = L"Windows.UI.Composition.Scenes.ScenePbrMaterial"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneRendererComponent * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneRendererComponent ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneRendererComponent_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneRendererComponent_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneRendererComponent[] = L"Windows.UI.Composition.Scenes.SceneRendererComponent"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneSurfaceMaterialInput[] = L"Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 /* * * Class Windows.UI.Composition.Scenes.SceneVisual * * Introduced to Windows.Foundation.UniversalApiContract in version 8.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Composition.Scenes.ISceneVisualStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Composition.Scenes.ISceneVisual ** Default Interface ** * * Class Threading Model: Both Single and Multi Threaded Apartment * * Class Marshaling Behavior: Agile - Class is agile * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #ifndef RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneVisual_DEFINED #define RUNTIMECLASS_Windows_UI_Composition_Scenes_SceneVisual_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Scenes_SceneVisual[] = L"Windows.UI.Composition.Scenes.SceneVisual"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000 #endif // defined(__cplusplus) #pragma pop_macro("MIDL_CONST_ID") // Restore the original value of the 'DEPRECATED' macro #pragma pop_macro("DEPRECATED") #ifdef __clang__ #pragma clang diagnostic pop // deprecated-declarations #else #pragma warning(pop) #endif #endif // __windows2Eui2Ecomposition2Escenes_p_h__ #endif // __windows2Eui2Ecomposition2Escenes_h__