#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include #include #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include #include #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Eui2Einput2Epreview2Einjection_h__ #define __windows2Eui2Einput2Epreview2Einjection_h__ #ifndef __windows2Eui2Einput2Epreview2Einjection_p_h__ #define __windows2Eui2Einput2Epreview2Einjection_p_h__ #pragma once // // Deprecated attribute support // #pragma push_macro("DEPRECATED") #undef DEPRECATED #if !defined(DISABLE_WINRT_DEPRECATION) #if defined(__cplusplus) #if __cplusplus >= 201402 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #elif defined(_MSC_VER) #if _MSC_VER >= 1900 #define DEPRECATED(x) [[deprecated(x)]] #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]] #else #define DEPRECATED(x) __declspec(deprecated(x)) #define DEPRECATEDENUMERATOR(x) #endif // _MSC_VER >= 1900 #else // Not Standard C++ or MSVC, ignore the construct. #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif // C++ deprecation #else // C - disable deprecation #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif #else // Deprecation is disabled #define DEPRECATED(x) #define DEPRECATEDENUMERATOR(x) #endif /* DEPRECATED */ // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #else #pragma warning(push) #pragma warning(disable: 4996) #endif // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers. // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch #if !defined(DISABLE_NS_PREFIX_CHECKS) #define CHECK_NS_PREFIX_STATE "always" #endif // !defined(DISABLE_NS_PREFIX_CHECKS) #pragma push_macro("MIDL_CONST_ID") #undef MIDL_CONST_ID #define MIDL_CONST_ID const __declspec(selectany) // API Contract Inclusion Definitions #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS) #if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000 #endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION) #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0x130000 #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) #if !defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION) #define WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION 0x20000 #endif // defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION) #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS) // Header files for imported files #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "windowscontracts.h" #include "Windows.Foundation.h" #include "Windows.Gaming.Input.h" // Importing Collections header #include #if defined(__cplusplus) && !defined(CINTERFACE) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputGamepadInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo ABI::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputGamepadInfoFactory; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory ABI::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputKeyboardInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo ABI::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputMouseInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo ABI::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputPenInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo ABI::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInjectedInputTouchInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo ABI::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInputInjector; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector ABI::Windows::UI::Input::Preview::Injection::IInputInjector #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInputInjector2; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2 ABI::Windows::UI::Input::Preview::Injection::IInputInjector2 #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInputInjectorStatics; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics ABI::Windows::UI::Input::Preview::Injection::IInputInjectorStatics #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { interface IInputInjectorStatics2; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2 ABI::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2 #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ // Parameterized interface forward declarations (C++) // Collection interface definitions namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InjectedInputKeyboardInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE #define DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("500e5efe-3bc1-5d9b-bcfc-c1f439505f12")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_t; #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE #define DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("15d6330f-9c97-5705-b677-872585664fb5")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_t; #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InjectedInputMouseInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE #define DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("9604d1d9-1744-5bd3-b5b9-d47b9434facb")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_t; #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE #define DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("6c34e5bd-0fa4-5244-89fb-04bfd480ecd8")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_t; #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InjectedInputTouchInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE #define DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("4bc92e92-d32e-597a-ae24-b38861c5fb08")) IIterator : IIterator_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterator`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterator __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_t; #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE #define DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE #if !defined(RO_NO_TEMPLATE_NAME) namespace ABI { namespace Windows { namespace Foundation { namespace Collections { template <> struct __declspec(uuid("ac5fac0b-82a0-5436-9284-e7db0bf4e615")) IIterable : IIterable_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.Collections.IIterable`1"; } }; // Define a typedef for the parameterized interface specialization's mangled name. // This allows code which uses the mangled name for the parameterized interface to access the // correct parameterized interface specialization. typedef IIterable __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_t; #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_t /* Collections */ } /* Foundation */ } /* Windows */ } /* ABI */ } #endif // !defined(RO_NO_TEMPLATE_NAME) #endif /* DEF___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_USE */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace Gaming { namespace Input { typedef enum GamepadButtons : unsigned int GamepadButtons; } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace Gaming { namespace Input { typedef struct GamepadReading GamepadReading; } /* Input */ } /* Gaming */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputKeyOptions : unsigned int InjectedInputKeyOptions; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputMouseOptions : unsigned int InjectedInputMouseOptions; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputPenButtons : unsigned int InjectedInputPenButtons; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputPenParameters : unsigned int InjectedInputPenParameters; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputPointerOptions : unsigned int InjectedInputPointerOptions; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputShortcut : int InjectedInputShortcut; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputTouchParameters : unsigned int InjectedInputTouchParameters; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef enum InjectedInputVisualizationMode : int InjectedInputVisualizationMode; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef struct InjectedInputPoint InjectedInputPoint; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef struct InjectedInputPointerInfo InjectedInputPointerInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { typedef struct InjectedInputRectangle InjectedInputRectangle; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InjectedInputGamepadInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InjectedInputPenInfo; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { class InputInjector; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputButtonChangeKind * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputButtonChangeKind : int { InjectedInputButtonChangeKind_None = 0, InjectedInputButtonChangeKind_FirstButtonDown = 1, InjectedInputButtonChangeKind_FirstButtonUp = 2, InjectedInputButtonChangeKind_SecondButtonDown = 3, InjectedInputButtonChangeKind_SecondButtonUp = 4, InjectedInputButtonChangeKind_ThirdButtonDown = 5, InjectedInputButtonChangeKind_ThirdButtonUp = 6, InjectedInputButtonChangeKind_FourthButtonDown = 7, InjectedInputButtonChangeKind_FourthButtonUp = 8, InjectedInputButtonChangeKind_FifthButtonDown = 9, InjectedInputButtonChangeKind_FifthButtonUp = 10, }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputKeyOptions : unsigned int { InjectedInputKeyOptions_None = 0, InjectedInputKeyOptions_ExtendedKey = 0x1, InjectedInputKeyOptions_KeyUp = 0x2, InjectedInputKeyOptions_ScanCode = 0x8, InjectedInputKeyOptions_Unicode = 0x4, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputKeyOptions) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputMouseOptions : unsigned int { InjectedInputMouseOptions_None = 0, InjectedInputMouseOptions_Move = 0x1, InjectedInputMouseOptions_LeftDown = 0x2, InjectedInputMouseOptions_LeftUp = 0x4, InjectedInputMouseOptions_RightDown = 0x8, InjectedInputMouseOptions_RightUp = 0x10, InjectedInputMouseOptions_MiddleDown = 0x20, InjectedInputMouseOptions_MiddleUp = 0x40, InjectedInputMouseOptions_XDown = 0x80, InjectedInputMouseOptions_XUp = 0x100, InjectedInputMouseOptions_Wheel = 0x800, InjectedInputMouseOptions_HWheel = 0x1000, InjectedInputMouseOptions_MoveNoCoalesce = 0x2000, InjectedInputMouseOptions_VirtualDesk = 0x4000, InjectedInputMouseOptions_Absolute = 0x8000, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputMouseOptions) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPenButtons * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputPenButtons : unsigned int { InjectedInputPenButtons_None = 0, InjectedInputPenButtons_Barrel = 0x1, InjectedInputPenButtons_Inverted = 0x2, InjectedInputPenButtons_Eraser = 0x4, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputPenButtons) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPenParameters * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputPenParameters : unsigned int { InjectedInputPenParameters_None = 0, InjectedInputPenParameters_Pressure = 0x1, InjectedInputPenParameters_Rotation = 0x2, InjectedInputPenParameters_TiltX = 0x4, InjectedInputPenParameters_TiltY = 0x8, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputPenParameters) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPointerOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputPointerOptions : unsigned int { InjectedInputPointerOptions_None = 0, InjectedInputPointerOptions_New = 0x1, InjectedInputPointerOptions_InRange = 0x2, InjectedInputPointerOptions_InContact = 0x4, InjectedInputPointerOptions_FirstButton = 0x10, InjectedInputPointerOptions_SecondButton = 0x20, InjectedInputPointerOptions_Primary = 0x2000, InjectedInputPointerOptions_Confidence = 0x4000, InjectedInputPointerOptions_Canceled = 0x8000, InjectedInputPointerOptions_PointerDown = 0x10000, InjectedInputPointerOptions_Update = 0x20000, InjectedInputPointerOptions_PointerUp = 0x40000, InjectedInputPointerOptions_CaptureChanged = 0x200000, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputPointerOptions) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputShortcut * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputShortcut : int { InjectedInputShortcut_Back = 0, InjectedInputShortcut_Start = 1, InjectedInputShortcut_Search = 2, }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputTouchParameters : unsigned int { InjectedInputTouchParameters_None = 0, InjectedInputTouchParameters_Contact = 0x1, InjectedInputTouchParameters_Orientation = 0x2, InjectedInputTouchParameters_Pressure = 0x4, }; DEFINE_ENUM_FLAG_OPERATORS(InjectedInputTouchParameters) } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { enum InjectedInputVisualizationMode : int { InjectedInputVisualizationMode_None = 0, InjectedInputVisualizationMode_Default = 1, InjectedInputVisualizationMode_Indirect = 2, }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPoint * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { struct InjectedInputPoint { INT32 PositionX; INT32 PositionY; }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { struct InjectedInputPointerInfo { UINT32 PointerId; ABI::Windows::UI::Input::Preview::Injection::InjectedInputPointerOptions PointerOptions; ABI::Windows::UI::Input::Preview::Injection::InjectedInputPoint PixelLocation; UINT32 TimeOffsetInMilliseconds; UINT64 PerformanceCount; }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputRectangle * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { struct InjectedInputRectangle { INT32 Left; INT32 Top; INT32 Bottom; INT32 Right; }; } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("20ae9a3f-df11-4572-a9ab-d75b8a5e48ad") IInjectedInputGamepadInfo : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Buttons( ABI::Windows::Gaming::Input::GamepadButtons* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Buttons( ABI::Windows::Gaming::Input::GamepadButtons value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_LeftThumbstickX( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_LeftThumbstickX( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_LeftThumbstickY( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_LeftThumbstickY( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_LeftTrigger( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_LeftTrigger( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RightThumbstickX( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RightThumbstickX( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RightThumbstickY( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RightThumbstickY( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_RightTrigger( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_RightTrigger( DOUBLE value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputGamepadInfo = __uuidof(IInjectedInputGamepadInfo); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("59596876-6c39-4ec4-8b2a-29ef7de18aca") IInjectedInputGamepadInfoFactory : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE CreateInstanceFromGamepadReading( ABI::Windows::Gaming::Input::GamepadReading reading, ABI::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo** value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputGamepadInfoFactory = __uuidof(IInjectedInputGamepadInfoFactory); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("4b46d140-2b6a-5ffa-7eae-bd077b052acd") IInjectedInputKeyboardInfo : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_KeyOptions( ABI::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_KeyOptions( ABI::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_ScanCode( UINT16* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_ScanCode( UINT16 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_VirtualKey( UINT16* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_VirtualKey( UINT16 value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputKeyboardInfo = __uuidof(IInjectedInputKeyboardInfo); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("96f56e6b-e47a-5cf4-418d-8a5fb9670c7d") IInjectedInputMouseInfo : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_MouseOptions( ABI::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_MouseOptions( ABI::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_MouseData( UINT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_MouseData( UINT32 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_DeltaY( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_DeltaY( INT32 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_DeltaX( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_DeltaX( INT32 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TimeOffsetInMilliseconds( UINT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_TimeOffsetInMilliseconds( UINT32 value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputMouseInfo = __uuidof(IInjectedInputMouseInfo); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputPenInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("6b40ad03-ca1e-5527-7e02-2828540bb1d4") IInjectedInputPenInfo : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_PointerInfo( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PointerInfo( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PenButtons( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PenButtons( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PenParameters( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PenParameters( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Pressure( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Pressure( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Rotation( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Rotation( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TiltX( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_TiltX( INT32 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TiltY( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_TiltY( INT32 value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputPenInfo = __uuidof(IInjectedInputPenInfo); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("224fd1df-43e8-5ef5-510a-69ca8c9b4c28") IInjectedInputTouchInfo : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE get_Contact( ABI::Windows::UI::Input::Preview::Injection::InjectedInputRectangle* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Contact( ABI::Windows::UI::Input::Preview::Injection::InjectedInputRectangle value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Orientation( INT32* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Orientation( INT32 value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_PointerInfo( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_PointerInfo( ABI::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_Pressure( DOUBLE* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_Pressure( DOUBLE value ) = 0; virtual HRESULT STDMETHODCALLTYPE get_TouchParameters( ABI::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters* value ) = 0; virtual HRESULT STDMETHODCALLTYPE put_TouchParameters( ABI::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters value ) = 0; }; MIDL_CONST_ID IID& IID_IInjectedInputTouchInfo = __uuidof(IInjectedInputTouchInfo); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjector * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjector[] = L"Windows.UI.Input.Preview.Injection.IInputInjector"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("8ec26f84-0b02-4bd2-ad7a-3d4658be3e18") IInputInjector : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE InjectKeyboardInput( __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* input ) = 0; virtual HRESULT STDMETHODCALLTYPE InjectMouseInput( __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* input ) = 0; virtual HRESULT STDMETHODCALLTYPE InitializeTouchInjection( ABI::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode visualMode ) = 0; virtual HRESULT STDMETHODCALLTYPE InjectTouchInput( __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* input ) = 0; virtual HRESULT STDMETHODCALLTYPE UninitializeTouchInjection(void) = 0; virtual HRESULT STDMETHODCALLTYPE InitializePenInjection( ABI::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode visualMode ) = 0; virtual HRESULT STDMETHODCALLTYPE InjectPenInput( ABI::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo* input ) = 0; virtual HRESULT STDMETHODCALLTYPE UninitializePenInjection(void) = 0; virtual HRESULT STDMETHODCALLTYPE InjectShortcut( ABI::Windows::UI::Input::Preview::Injection::InjectedInputShortcut shortcut ) = 0; }; MIDL_CONST_ID IID& IID_IInputInjector = __uuidof(IInputInjector); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjector2 * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * * Any object which implements this interface must also implement the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjector2[] = L"Windows.UI.Input.Preview.Injection.IInputInjector2"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("8e7a905d-1453-43a7-9bcb-06d6d7b305f7") IInputInjector2 : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE InitializeGamepadInjection(void) = 0; virtual HRESULT STDMETHODCALLTYPE InjectGamepadInput( ABI::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo* input ) = 0; virtual HRESULT STDMETHODCALLTYPE UninitializeGamepadInjection(void) = 0; }; MIDL_CONST_ID IID& IID_IInputInjector2 = __uuidof(IInputInjector2); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjectorStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjectorStatics[] = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("deae6943-7402-4141-a5c6-0c01aa57b16a") IInputInjectorStatics : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE TryCreate( ABI::Windows::UI::Input::Preview::Injection::IInputInjector** instance ) = 0; }; MIDL_CONST_ID IID& IID_IInputInjectorStatics = __uuidof(IInputInjectorStatics); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjectorStatics2 * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * * Any object which implements this interface must also implement the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjectorStatics * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2[] = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics2"; namespace ABI { namespace Windows { namespace UI { namespace Input { namespace Preview { namespace Injection { MIDL_INTERFACE("a4db38fb-dd8c-414f-95ea-f87ef4c0ae6c") IInputInjectorStatics2 : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE TryCreateForAppBroadcastOnly( ABI::Windows::UI::Input::Preview::Injection::IInputInjector** instance ) = 0; }; MIDL_CONST_ID IID& IID_IInputInjectorStatics2 = __uuidof(IInputInjectorStatics2); } /* Injection */ } /* Preview */ } /* Input */ } /* UI */ } /* Windows */ } /* ABI */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * Type can be activated via the Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory interface starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputPenInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputPenInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InputInjector * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Input.Preview.Injection.IInputInjectorStatics2 interface starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * Static Methods exist on the Windows.UI.Input.Preview.Injection.IInputInjectorStatics interface starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjector ** Default Interface ** * Windows.UI.Input.Preview.Injection.IInputInjector2 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InputInjector_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InputInjector_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InputInjector[] = L"Windows.UI.Input.Preview.Injection.InputInjector"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #else // !defined(__cplusplus) /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2 __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2 __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2; #endif // ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo; typedef struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl; interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo { CONST_VTBL struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo; typedef struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* This, __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo** result); END_INTERFACE } __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl; interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo { CONST_VTBL struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo; typedef struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl; interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo { CONST_VTBL struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo; typedef struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* This, __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo** result); END_INTERFACE } __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl; interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo { CONST_VTBL struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__) #define ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__ typedef interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo; typedef struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, UINT32 itemsLength, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo** items, UINT32* result); END_INTERFACE } __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl; interface __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo { CONST_VTBL struct __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_get_Current(This, result) \ ((This)->lpVtbl->get_Current(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_get_HasCurrent(This, result) \ ((This)->lpVtbl->get_HasCurrent(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_MoveNext(This, result) \ ((This)->lpVtbl->MoveNext(This, result)) #define __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetMany(This, itemsLength, items, result) \ ((This)->lpVtbl->GetMany(This, itemsLength, items, result)) #endif /* COBJMACROS */ #endif // ____FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__) #define ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__ typedef interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo; typedef struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* This, __FIIterator_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo** result); END_INTERFACE } __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl; interface __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo { CONST_VTBL struct __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_First(This, result) \ ((This)->lpVtbl->First(This, result)) #endif /* COBJMACROS */ #endif // ____FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo_INTERFACE_DEFINED__ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons; typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputKeyOptions __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputKeyOptions; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputMouseOptions __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputMouseOptions; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenButtons __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenButtons; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenParameters __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenParameters; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerOptions __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerOptions; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputShortcut __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputShortcut; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputTouchParameters __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputTouchParameters; typedef enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputVisualizationMode __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputVisualizationMode; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPoint __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPoint; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputRectangle __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputRectangle; /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputButtonChangeKind * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputButtonChangeKind { InjectedInputButtonChangeKind_None = 0, InjectedInputButtonChangeKind_FirstButtonDown = 1, InjectedInputButtonChangeKind_FirstButtonUp = 2, InjectedInputButtonChangeKind_SecondButtonDown = 3, InjectedInputButtonChangeKind_SecondButtonUp = 4, InjectedInputButtonChangeKind_ThirdButtonDown = 5, InjectedInputButtonChangeKind_ThirdButtonUp = 6, InjectedInputButtonChangeKind_FourthButtonDown = 7, InjectedInputButtonChangeKind_FourthButtonUp = 8, InjectedInputButtonChangeKind_FifthButtonDown = 9, InjectedInputButtonChangeKind_FifthButtonUp = 10, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputKeyOptions { InjectedInputKeyOptions_None = 0, InjectedInputKeyOptions_ExtendedKey = 0x1, InjectedInputKeyOptions_KeyUp = 0x2, InjectedInputKeyOptions_ScanCode = 0x8, InjectedInputKeyOptions_Unicode = 0x4, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputMouseOptions { InjectedInputMouseOptions_None = 0, InjectedInputMouseOptions_Move = 0x1, InjectedInputMouseOptions_LeftDown = 0x2, InjectedInputMouseOptions_LeftUp = 0x4, InjectedInputMouseOptions_RightDown = 0x8, InjectedInputMouseOptions_RightUp = 0x10, InjectedInputMouseOptions_MiddleDown = 0x20, InjectedInputMouseOptions_MiddleUp = 0x40, InjectedInputMouseOptions_XDown = 0x80, InjectedInputMouseOptions_XUp = 0x100, InjectedInputMouseOptions_Wheel = 0x800, InjectedInputMouseOptions_HWheel = 0x1000, InjectedInputMouseOptions_MoveNoCoalesce = 0x2000, InjectedInputMouseOptions_VirtualDesk = 0x4000, InjectedInputMouseOptions_Absolute = 0x8000, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPenButtons * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenButtons { InjectedInputPenButtons_None = 0, InjectedInputPenButtons_Barrel = 0x1, InjectedInputPenButtons_Inverted = 0x2, InjectedInputPenButtons_Eraser = 0x4, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPenParameters * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenParameters { InjectedInputPenParameters_None = 0, InjectedInputPenParameters_Pressure = 0x1, InjectedInputPenParameters_Rotation = 0x2, InjectedInputPenParameters_TiltX = 0x4, InjectedInputPenParameters_TiltY = 0x8, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPointerOptions * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerOptions { InjectedInputPointerOptions_None = 0, InjectedInputPointerOptions_New = 0x1, InjectedInputPointerOptions_InRange = 0x2, InjectedInputPointerOptions_InContact = 0x4, InjectedInputPointerOptions_FirstButton = 0x10, InjectedInputPointerOptions_SecondButton = 0x20, InjectedInputPointerOptions_Primary = 0x2000, InjectedInputPointerOptions_Confidence = 0x4000, InjectedInputPointerOptions_Canceled = 0x8000, InjectedInputPointerOptions_PointerDown = 0x10000, InjectedInputPointerOptions_Update = 0x20000, InjectedInputPointerOptions_PointerUp = 0x40000, InjectedInputPointerOptions_CaptureChanged = 0x200000, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputShortcut * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputShortcut { InjectedInputShortcut_Back = 0, InjectedInputShortcut_Start = 1, InjectedInputShortcut_Search = 2, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputTouchParameters { InjectedInputTouchParameters_None = 0, InjectedInputTouchParameters_Contact = 0x1, InjectedInputTouchParameters_Orientation = 0x2, InjectedInputTouchParameters_Pressure = 0x4, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputVisualizationMode { InjectedInputVisualizationMode_None = 0, InjectedInputVisualizationMode_Default = 1, InjectedInputVisualizationMode_Indirect = 2, }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPoint * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPoint { INT32 PositionX; INT32 PositionY; }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo { UINT32 PointerId; enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerOptions PointerOptions; struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPoint PixelLocation; UINT32 TimeOffsetInMilliseconds; UINT64 PerformanceCount; }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Struct Windows.UI.Input.Preview.Injection.InjectedInputRectangle * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputRectangle { INT32 Left; INT32 Top; INT32 Bottom; INT32 Right; }; #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Buttons)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons* value); HRESULT (STDMETHODCALLTYPE* put_Buttons)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons value); HRESULT (STDMETHODCALLTYPE* get_LeftThumbstickX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_LeftThumbstickX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_LeftThumbstickY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_LeftThumbstickY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_LeftTrigger)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_LeftTrigger)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_RightThumbstickX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_RightThumbstickX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_RightThumbstickY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_RightThumbstickY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_RightTrigger)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_RightTrigger)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* This, DOUBLE value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_Buttons(This, value) \ ((This)->lpVtbl->get_Buttons(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_Buttons(This, value) \ ((This)->lpVtbl->put_Buttons(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_LeftThumbstickX(This, value) \ ((This)->lpVtbl->get_LeftThumbstickX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_LeftThumbstickX(This, value) \ ((This)->lpVtbl->put_LeftThumbstickX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_LeftThumbstickY(This, value) \ ((This)->lpVtbl->get_LeftThumbstickY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_LeftThumbstickY(This, value) \ ((This)->lpVtbl->put_LeftThumbstickY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_LeftTrigger(This, value) \ ((This)->lpVtbl->get_LeftTrigger(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_LeftTrigger(This, value) \ ((This)->lpVtbl->put_LeftTrigger(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_RightThumbstickX(This, value) \ ((This)->lpVtbl->get_RightThumbstickX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_RightThumbstickX(This, value) \ ((This)->lpVtbl->put_RightThumbstickX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_RightThumbstickY(This, value) \ ((This)->lpVtbl->get_RightThumbstickY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_RightThumbstickY(This, value) \ ((This)->lpVtbl->put_RightThumbstickY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_get_RightTrigger(This, value) \ ((This)->lpVtbl->get_RightTrigger(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_put_RightTrigger(This, value) \ ((This)->lpVtbl->put_RightTrigger(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* CreateInstanceFromGamepadReading)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory* This, struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading reading, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo** value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactoryVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_CreateInstanceFromGamepadReading(This, reading, value) \ ((This)->lpVtbl->CreateInstanceFromGamepadReading(This, reading, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfoFactory_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_KeyOptions)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputKeyOptions* value); HRESULT (STDMETHODCALLTYPE* put_KeyOptions)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputKeyOptions value); HRESULT (STDMETHODCALLTYPE* get_ScanCode)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* put_ScanCode)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, UINT16 value); HRESULT (STDMETHODCALLTYPE* get_VirtualKey)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* put_VirtualKey)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo* This, UINT16 value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfoVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_get_KeyOptions(This, value) \ ((This)->lpVtbl->get_KeyOptions(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_put_KeyOptions(This, value) \ ((This)->lpVtbl->put_KeyOptions(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_get_ScanCode(This, value) \ ((This)->lpVtbl->get_ScanCode(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_put_ScanCode(This, value) \ ((This)->lpVtbl->put_ScanCode(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_get_VirtualKey(This, value) \ ((This)->lpVtbl->get_VirtualKey(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_put_VirtualKey(This, value) \ ((This)->lpVtbl->put_VirtualKey(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputKeyboardInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_MouseOptions)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputMouseOptions* value); HRESULT (STDMETHODCALLTYPE* put_MouseOptions)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputMouseOptions value); HRESULT (STDMETHODCALLTYPE* get_MouseData)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* put_MouseData)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, UINT32 value); HRESULT (STDMETHODCALLTYPE* get_DeltaY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, INT32* value); HRESULT (STDMETHODCALLTYPE* put_DeltaY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, INT32 value); HRESULT (STDMETHODCALLTYPE* get_DeltaX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, INT32* value); HRESULT (STDMETHODCALLTYPE* put_DeltaX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, INT32 value); HRESULT (STDMETHODCALLTYPE* get_TimeOffsetInMilliseconds)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* put_TimeOffsetInMilliseconds)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo* This, UINT32 value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfoVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_get_MouseOptions(This, value) \ ((This)->lpVtbl->get_MouseOptions(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_put_MouseOptions(This, value) \ ((This)->lpVtbl->put_MouseOptions(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_get_MouseData(This, value) \ ((This)->lpVtbl->get_MouseData(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_put_MouseData(This, value) \ ((This)->lpVtbl->put_MouseData(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_get_DeltaY(This, value) \ ((This)->lpVtbl->get_DeltaY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_put_DeltaY(This, value) \ ((This)->lpVtbl->put_DeltaY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_get_DeltaX(This, value) \ ((This)->lpVtbl->get_DeltaX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_put_DeltaX(This, value) \ ((This)->lpVtbl->put_DeltaX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_get_TimeOffsetInMilliseconds(This, value) \ ((This)->lpVtbl->get_TimeOffsetInMilliseconds(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_put_TimeOffsetInMilliseconds(This, value) \ ((This)->lpVtbl->put_TimeOffsetInMilliseconds(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputMouseInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputPenInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_PointerInfo)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo* value); HRESULT (STDMETHODCALLTYPE* put_PointerInfo)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo value); HRESULT (STDMETHODCALLTYPE* get_PenButtons)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenButtons* value); HRESULT (STDMETHODCALLTYPE* put_PenButtons)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenButtons value); HRESULT (STDMETHODCALLTYPE* get_PenParameters)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenParameters* value); HRESULT (STDMETHODCALLTYPE* put_PenParameters)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPenParameters value); HRESULT (STDMETHODCALLTYPE* get_Pressure)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_Pressure)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_Rotation)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_Rotation)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_TiltX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, INT32* value); HRESULT (STDMETHODCALLTYPE* put_TiltX)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, INT32 value); HRESULT (STDMETHODCALLTYPE* get_TiltY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, INT32* value); HRESULT (STDMETHODCALLTYPE* put_TiltY)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* This, INT32 value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfoVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_PointerInfo(This, value) \ ((This)->lpVtbl->get_PointerInfo(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_PointerInfo(This, value) \ ((This)->lpVtbl->put_PointerInfo(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_PenButtons(This, value) \ ((This)->lpVtbl->get_PenButtons(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_PenButtons(This, value) \ ((This)->lpVtbl->put_PenButtons(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_PenParameters(This, value) \ ((This)->lpVtbl->get_PenParameters(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_PenParameters(This, value) \ ((This)->lpVtbl->put_PenParameters(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_Pressure(This, value) \ ((This)->lpVtbl->get_Pressure(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_Pressure(This, value) \ ((This)->lpVtbl->put_Pressure(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_Rotation(This, value) \ ((This)->lpVtbl->get_Rotation(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_Rotation(This, value) \ ((This)->lpVtbl->put_Rotation(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_TiltX(This, value) \ ((This)->lpVtbl->get_TiltX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_TiltX(This, value) \ ((This)->lpVtbl->put_TiltX(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_get_TiltY(This, value) \ ((This)->lpVtbl->get_TiltY(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_put_TiltY(This, value) \ ((This)->lpVtbl->put_TiltY(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo[] = L"Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Contact)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputRectangle* value); HRESULT (STDMETHODCALLTYPE* put_Contact)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputRectangle value); HRESULT (STDMETHODCALLTYPE* get_Orientation)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, INT32* value); HRESULT (STDMETHODCALLTYPE* put_Orientation)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, INT32 value); HRESULT (STDMETHODCALLTYPE* get_PointerInfo)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo* value); HRESULT (STDMETHODCALLTYPE* put_PointerInfo)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputPointerInfo value); HRESULT (STDMETHODCALLTYPE* get_Pressure)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* put_Pressure)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, DOUBLE value); HRESULT (STDMETHODCALLTYPE* get_TouchParameters)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputTouchParameters* value); HRESULT (STDMETHODCALLTYPE* put_TouchParameters)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputTouchParameters value); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfoVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_get_Contact(This, value) \ ((This)->lpVtbl->get_Contact(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_put_Contact(This, value) \ ((This)->lpVtbl->put_Contact(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_get_Orientation(This, value) \ ((This)->lpVtbl->get_Orientation(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_put_Orientation(This, value) \ ((This)->lpVtbl->put_Orientation(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_get_PointerInfo(This, value) \ ((This)->lpVtbl->get_PointerInfo(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_put_PointerInfo(This, value) \ ((This)->lpVtbl->put_PointerInfo(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_get_Pressure(This, value) \ ((This)->lpVtbl->get_Pressure(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_put_Pressure(This, value) \ ((This)->lpVtbl->put_Pressure(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_get_TouchParameters(This, value) \ ((This)->lpVtbl->get_TouchParameters(This, value)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_put_TouchParameters(This, value) \ ((This)->lpVtbl->put_TouchParameters(This, value)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputTouchInfo_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjector * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjector[] = L"Windows.UI.Input.Preview.Injection.IInputInjector"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* InjectKeyboardInput)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputKeyboardInfo* input); HRESULT (STDMETHODCALLTYPE* InjectMouseInput)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputMouseInfo* input); HRESULT (STDMETHODCALLTYPE* InitializeTouchInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputVisualizationMode visualMode); HRESULT (STDMETHODCALLTYPE* InjectTouchInput)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, __FIIterable_1_Windows__CUI__CInput__CPreview__CInjection__CInjectedInputTouchInfo* input); HRESULT (STDMETHODCALLTYPE* UninitializeTouchInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This); HRESULT (STDMETHODCALLTYPE* InitializePenInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputVisualizationMode visualMode); HRESULT (STDMETHODCALLTYPE* InjectPenInput)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputPenInfo* input); HRESULT (STDMETHODCALLTYPE* UninitializePenInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This); HRESULT (STDMETHODCALLTYPE* InjectShortcut)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector* This, enum __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CInjectedInputShortcut shortcut); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InjectKeyboardInput(This, input) \ ((This)->lpVtbl->InjectKeyboardInput(This, input)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InjectMouseInput(This, input) \ ((This)->lpVtbl->InjectMouseInput(This, input)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InitializeTouchInjection(This, visualMode) \ ((This)->lpVtbl->InitializeTouchInjection(This, visualMode)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InjectTouchInput(This, input) \ ((This)->lpVtbl->InjectTouchInput(This, input)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_UninitializeTouchInjection(This) \ ((This)->lpVtbl->UninitializeTouchInjection(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InitializePenInjection(This, visualMode) \ ((This)->lpVtbl->InitializePenInjection(This, visualMode)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InjectPenInput(This, input) \ ((This)->lpVtbl->InjectPenInput(This, input)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_UninitializePenInjection(This) \ ((This)->lpVtbl->UninitializePenInjection(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_InjectShortcut(This, shortcut) \ ((This)->lpVtbl->InjectShortcut(This, shortcut)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjector2 * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * * Any object which implements this interface must also implement the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjector2[] = L"Windows.UI.Input.Preview.Injection.IInputInjector2"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* InitializeGamepadInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This); HRESULT (STDMETHODCALLTYPE* InjectGamepadInput)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInjectedInputGamepadInfo* input); HRESULT (STDMETHODCALLTYPE* UninitializeGamepadInjection)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2* This); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2Vtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2 { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2Vtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_InitializeGamepadInjection(This) \ ((This)->lpVtbl->InitializeGamepadInjection(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_InjectGamepadInput(This, input) \ ((This)->lpVtbl->InjectGamepadInput(This, input)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_UninitializeGamepadInjection(This) \ ((This)->lpVtbl->UninitializeGamepadInjection(This)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector2_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjectorStatics * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjectorStatics[] = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* TryCreate)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector** instance); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStaticsVtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStaticsVtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_TryCreate(This, instance) \ ((This)->lpVtbl->TryCreate(This, instance)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Interface Windows.UI.Input.Preview.Injection.IInputInjectorStatics2 * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * Interface is a part of the implementation of type Windows.UI.Input.Preview.Injection.InputInjector * * Any object which implements this interface must also implement the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjectorStatics * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #if !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__ extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2[] = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics2"; typedef struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* TryCreateForAppBroadcastOnly)(__x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2* This, __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjector** instance); END_INTERFACE } __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2Vtbl; interface __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2 { CONST_VTBL struct __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2Vtbl* lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_QueryInterface(This, riid, ppvObject) \ ((This)->lpVtbl->QueryInterface(This, riid, ppvObject)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_AddRef(This) \ ((This)->lpVtbl->AddRef(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_Release(This) \ ((This)->lpVtbl->Release(This)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_GetIids(This, iidCount, iids) \ ((This)->lpVtbl->GetIids(This, iidCount, iids)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_GetRuntimeClassName(This, className) \ ((This)->lpVtbl->GetRuntimeClassName(This, className)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_GetTrustLevel(This, trustLevel) \ ((This)->lpVtbl->GetTrustLevel(This, trustLevel)) #define __x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_TryCreateForAppBroadcastOnly(This, instance) \ ((This)->lpVtbl->TryCreateForAppBroadcastOnly(This, instance)) #endif /* COBJMACROS */ EXTERN_C const IID IID___x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2; #endif /* !defined(____x_ABI_CWindows_CUI_CInput_CPreview_CInjection_CIInputInjectorStatics2_INTERFACE_DEFINED__) */ #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 5.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * Type can be activated via the Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory interface starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputGamepadInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputKeyboardInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputMouseInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputPenInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputPenInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputPenInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass can be activated. * Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo ** Default Interface ** * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InjectedInputTouchInfo[] = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 /* * * Class Windows.UI.Input.Preview.Injection.InputInjector * * Introduced to Windows.Foundation.UniversalApiContract in version 3.0 * * RuntimeClass contains static methods. * Static Methods exist on the Windows.UI.Input.Preview.Injection.IInputInjectorStatics2 interface starting with version 5.0 of the Windows.Foundation.UniversalApiContract API contract * Static Methods exist on the Windows.UI.Input.Preview.Injection.IInputInjectorStatics interface starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract * * Class implements the following interfaces: * Windows.UI.Input.Preview.Injection.IInputInjector ** Default Interface ** * Windows.UI.Input.Preview.Injection.IInputInjector2 * */ #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #ifndef RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InputInjector_DEFINED #define RUNTIMECLASS_Windows_UI_Input_Preview_Injection_InputInjector_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Input_Preview_Injection_InputInjector[] = L"Windows.UI.Input.Preview.Injection.InputInjector"; #endif #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 #endif // defined(__cplusplus) #pragma pop_macro("MIDL_CONST_ID") // Restore the original value of the 'DEPRECATED' macro #pragma pop_macro("DEPRECATED") #ifdef __clang__ #pragma clang diagnostic pop // deprecated-declarations #else #pragma warning(pop) #endif #endif // __windows2Eui2Einput2Epreview2Einjection_p_h__ #endif // __windows2Eui2Einput2Epreview2Einjection_h__