// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_0_H #define WINRT_Windows_Gaming_Preview_GamesEnumeration_0_H WINRT_EXPORT namespace winrt::Windows::ApplicationModel { struct AppDisplayInfo; } WINRT_EXPORT namespace winrt::Windows::Foundation { struct EventRegistrationToken; struct IAsyncAction; template struct WINRT_IMPL_EMPTY_BASES IReference; } WINRT_EXPORT namespace winrt::Windows::Storage { struct IStorageFile; } WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration { enum class GameListCategory : int32_t { Candidate = 0, ConfirmedBySystem = 1, ConfirmedByUser = 2, }; enum class GameListEntryLaunchableState : int32_t { NotLaunchable = 0, ByLastRunningFullPath = 1, ByUserProvidedPath = 2, ByTile = 3, }; struct IGameListEntry; struct IGameListEntry2; struct IGameListStatics; struct IGameListStatics2; struct IGameModeConfiguration; struct IGameModeUserConfiguration; struct IGameModeUserConfigurationStatics; struct GameList; struct GameListEntry; struct GameModeConfiguration; struct GameModeUserConfiguration; struct GameListChangedEventHandler; struct GameListRemovedEventHandler; } namespace winrt::impl { template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = delegate_category; }; template <> struct category{ using type = delegate_category; }; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameList"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntry"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameListCategory"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameListChangedEventHandler"; template <> inline constexpr auto& name_v = L"Windows.Gaming.Preview.GamesEnumeration.GameListRemovedEventHandler"; template <> inline constexpr guid guid_v{ 0x735924D3,0x811F,0x4494,{ 0xB6,0x9C,0xC6,0x41,0xA0,0xC6,0x15,0x43 } }; // 735924D3-811F-4494-B69C-C641A0C61543 template <> inline constexpr guid guid_v{ 0xD84A8F8B,0x8749,0x4A25,{ 0x90,0xD3,0xF6,0xC5,0xA4,0x27,0x88,0x6D } }; // D84A8F8B-8749-4A25-90D3-F6C5A427886D template <> inline constexpr guid guid_v{ 0x2DDD0F6F,0x9C66,0x4B05,{ 0x94,0x5C,0xD6,0xED,0x78,0x49,0x1B,0x8C } }; // 2DDD0F6F-9C66-4B05-945C-D6ED78491B8C template <> inline constexpr guid guid_v{ 0x395F2098,0xEA1A,0x45AA,{ 0x92,0x68,0xA8,0x39,0x05,0x68,0x6F,0x27 } }; // 395F2098-EA1A-45AA-9268-A83905686F27 template <> inline constexpr guid guid_v{ 0x78E591AF,0xB142,0x4EF0,{ 0x88,0x30,0x55,0xBC,0x2B,0xE4,0xF5,0xEA } }; // 78E591AF-B142-4EF0-8830-55BC2BE4F5EA template <> inline constexpr guid guid_v{ 0x72D34AF4,0x756B,0x470F,{ 0xA0,0xC2,0xBA,0x62,0xA9,0x07,0x95,0xDB } }; // 72D34AF4-756B-470F-A0C2-BA62A90795DB template <> inline constexpr guid guid_v{ 0x6E50D97C,0x66EA,0x478E,{ 0xA4,0xA1,0xF5,0x7C,0x0E,0x8D,0x00,0xE7 } }; // 6E50D97C-66EA-478E-A4A1-F57C0E8D00E7 template <> inline constexpr guid guid_v{ 0x25F6A421,0xD8F5,0x4D91,{ 0xB4,0x0E,0x53,0xD5,0xE8,0x6F,0xDE,0x64 } }; // 25F6A421-D8F5-4D91-B40E-53D5E86FDE64 template <> inline constexpr guid guid_v{ 0x10C5648F,0x6C8F,0x4712,{ 0x9B,0x38,0x47,0x4B,0xC2,0x2E,0x76,0xD8 } }; // 10C5648F-6C8F-4712-9B38-474BC22E76D8 template <> struct default_interface{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry; }; template <> struct default_interface{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration; }; template <> struct default_interface{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_DisplayInfo(void**) noexcept = 0; virtual int32_t __stdcall LaunchAsync(void**) noexcept = 0; virtual int32_t __stdcall get_Category(int32_t*) noexcept = 0; virtual int32_t __stdcall get_Properties(void**) noexcept = 0; virtual int32_t __stdcall SetCategoryAsync(int32_t, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_LaunchableState(int32_t*) noexcept = 0; virtual int32_t __stdcall get_LauncherExecutable(void**) noexcept = 0; virtual int32_t __stdcall get_LaunchParameters(void**) noexcept = 0; virtual int32_t __stdcall SetLauncherExecutableFileAsync(void*, void**) noexcept = 0; virtual int32_t __stdcall SetLauncherExecutableFileWithParamsAsync(void*, void*, void**) noexcept = 0; virtual int32_t __stdcall get_TitleId(void**) noexcept = 0; virtual int32_t __stdcall SetTitleIdAsync(void*, void**) noexcept = 0; virtual int32_t __stdcall get_GameModeConfiguration(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall FindAllAsync(void**) noexcept = 0; virtual int32_t __stdcall FindAllAsyncPackageFamilyName(void*, void**) noexcept = 0; virtual int32_t __stdcall add_GameAdded(void*, winrt::event_token*) noexcept = 0; virtual int32_t __stdcall remove_GameAdded(winrt::event_token) noexcept = 0; virtual int32_t __stdcall add_GameRemoved(void*, winrt::event_token*) noexcept = 0; virtual int32_t __stdcall remove_GameRemoved(winrt::event_token) noexcept = 0; virtual int32_t __stdcall add_GameUpdated(void*, winrt::event_token*) noexcept = 0; virtual int32_t __stdcall remove_GameUpdated(winrt::event_token) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall MergeEntriesAsync(void*, void*, void**) noexcept = 0; virtual int32_t __stdcall UnmergeEntryAsync(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsEnabled(bool*) noexcept = 0; virtual int32_t __stdcall put_IsEnabled(bool) noexcept = 0; virtual int32_t __stdcall get_RelatedProcessNames(void**) noexcept = 0; virtual int32_t __stdcall get_PercentGpuTimeAllocatedToGame(void**) noexcept = 0; virtual int32_t __stdcall put_PercentGpuTimeAllocatedToGame(void*) noexcept = 0; virtual int32_t __stdcall get_PercentGpuMemoryAllocatedToGame(void**) noexcept = 0; virtual int32_t __stdcall put_PercentGpuMemoryAllocatedToGame(void*) noexcept = 0; virtual int32_t __stdcall get_PercentGpuMemoryAllocatedToSystemCompositor(void**) noexcept = 0; virtual int32_t __stdcall put_PercentGpuMemoryAllocatedToSystemCompositor(void*) noexcept = 0; virtual int32_t __stdcall get_MaxCpuCount(void**) noexcept = 0; virtual int32_t __stdcall put_MaxCpuCount(void*) noexcept = 0; virtual int32_t __stdcall get_CpuExclusivityMaskLow(void**) noexcept = 0; virtual int32_t __stdcall put_CpuExclusivityMaskLow(void*) noexcept = 0; virtual int32_t __stdcall get_CpuExclusivityMaskHigh(void**) noexcept = 0; virtual int32_t __stdcall put_CpuExclusivityMaskHigh(void*) noexcept = 0; virtual int32_t __stdcall get_AffinitizeToExclusiveCpus(bool*) noexcept = 0; virtual int32_t __stdcall put_AffinitizeToExclusiveCpus(bool) noexcept = 0; virtual int32_t __stdcall SaveAsync(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_GamingRelatedProcessNames(void**) noexcept = 0; virtual int32_t __stdcall SaveAsync(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall GetDefault(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : unknown_abi { virtual int32_t __stdcall Invoke(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : unknown_abi { virtual int32_t __stdcall Invoke(void*) noexcept = 0; }; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry { [[nodiscard]] auto DisplayInfo() const; auto LaunchAsync() const; [[nodiscard]] auto Category() const; [[nodiscard]] auto Properties() const; auto SetCategoryAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListCategory const& value) const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2 { [[nodiscard]] auto LaunchableState() const; [[nodiscard]] auto LauncherExecutable() const; [[nodiscard]] auto LaunchParameters() const; auto SetLauncherExecutableFileAsync(winrt::Windows::Storage::IStorageFile const& executableFile) const; auto SetLauncherExecutableFileAsync(winrt::Windows::Storage::IStorageFile const& executableFile, param::hstring const& launchParams) const; [[nodiscard]] auto TitleId() const; auto SetTitleIdAsync(param::hstring const& id) const; [[nodiscard]] auto GameModeConfiguration() const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics { auto FindAllAsync() const; auto FindAllAsync(param::hstring const& packageFamilyName) const; auto GameAdded(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const; using GameAdded_revoker = impl::event_revoker::remove_GameAdded>; [[nodiscard]] auto GameAdded(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const; auto GameAdded(winrt::event_token const& token) const noexcept; auto GameRemoved(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler) const; using GameRemoved_revoker = impl::event_revoker::remove_GameRemoved>; [[nodiscard]] auto GameRemoved(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler) const; auto GameRemoved(winrt::event_token const& token) const noexcept; auto GameUpdated(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const; using GameUpdated_revoker = impl::event_revoker::remove_GameUpdated>; [[nodiscard]] auto GameUpdated(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const; auto GameUpdated(winrt::event_token const& token) const noexcept; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2 { auto MergeEntriesAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& left, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& right) const; auto UnmergeEntryAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& mergedEntry) const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration { [[nodiscard]] auto IsEnabled() const; auto IsEnabled(bool value) const; [[nodiscard]] auto RelatedProcessNames() const; [[nodiscard]] auto PercentGpuTimeAllocatedToGame() const; auto PercentGpuTimeAllocatedToGame(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto PercentGpuMemoryAllocatedToGame() const; auto PercentGpuMemoryAllocatedToGame(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto PercentGpuMemoryAllocatedToSystemCompositor() const; auto PercentGpuMemoryAllocatedToSystemCompositor(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto MaxCpuCount() const; auto MaxCpuCount(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto CpuExclusivityMaskLow() const; auto CpuExclusivityMaskLow(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto CpuExclusivityMaskHigh() const; auto CpuExclusivityMaskHigh(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto AffinitizeToExclusiveCpus() const; auto AffinitizeToExclusiveCpus(bool value) const; auto SaveAsync() const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration { [[nodiscard]] auto GamingRelatedProcessNames() const; auto SaveAsync() const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration; }; template struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics { auto GetDefault() const; }; template <> struct consume { template using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics; }; } #endif