// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_2_H #define WINRT_Windows_Graphics_DirectX_Direct3D11_2_H #include "winrt/impl/Windows.Graphics.DirectX.2.h" #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.1.h" WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11 { struct Direct3DMultisampleDescription { int32_t Count; int32_t Quality; }; inline bool operator==(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept { return left.Count == right.Count && left.Quality == right.Quality; } inline bool operator!=(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept { return !(left == right); } struct Direct3DSurfaceDescription { int32_t Width; int32_t Height; winrt::Windows::Graphics::DirectX::DirectXPixelFormat Format; winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription MultisampleDescription; }; inline bool operator==(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept { return left.Width == right.Width && left.Height == right.Height && left.Format == right.Format && left.MultisampleDescription == right.MultisampleDescription; } inline bool operator!=(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept { return !(left == right); } } #endif