// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Windows_Perception_Spatial_Preview_2_H #define WINRT_Windows_Perception_Spatial_Preview_2_H #include "winrt/impl/Windows.Foundation.Numerics.1.h" #include "winrt/impl/Windows.Perception.Spatial.1.h" #include "winrt/impl/Windows.Perception.Spatial.Preview.1.h" WINRT_EXPORT namespace winrt::Windows::Perception::Spatial::Preview { struct WINRT_IMPL_EMPTY_BASES SpatialGraphInteropFrameOfReferencePreview : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview { SpatialGraphInteropFrameOfReferencePreview(std::nullptr_t) noexcept {} SpatialGraphInteropFrameOfReferencePreview(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview(ptr, take_ownership_from_abi) {} }; struct SpatialGraphInteropPreview { SpatialGraphInteropPreview() = delete; static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId); static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition); static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation); static auto CreateLocatorForNode(winrt::guid const& nodeId); static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem); static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition); static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation); }; } #endif