// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Windows_UI_Composition_Interactions_0_H #define WINRT_Windows_UI_Composition_Interactions_0_H WINRT_EXPORT namespace winrt::Windows::Foundation { template struct WINRT_IMPL_EMPTY_BASES IReference; } WINRT_EXPORT namespace winrt::Windows::Foundation::Collections { template struct WINRT_IMPL_EMPTY_BASES IIterable; } WINRT_EXPORT namespace winrt::Windows::Foundation::Numerics { } WINRT_EXPORT namespace winrt::Windows::UI::Composition { struct CompositionAnimation; struct Compositor; struct ExpressionAnimation; struct IVisualElement; struct ScalarNaturalMotionAnimation; struct Vector2NaturalMotionAnimation; struct Visual; } WINRT_EXPORT namespace winrt::Windows::UI::Input { struct PointerPoint; } WINRT_EXPORT namespace winrt::Windows::UI::Composition::Interactions { enum class InteractionBindingAxisModes : uint32_t { None = 0, PositionX = 0x1, PositionY = 0x2, Scale = 0x4, }; enum class InteractionChainingMode : int32_t { Auto = 0, Always = 1, Never = 2, }; enum class InteractionSourceMode : int32_t { Disabled = 0, EnabledWithInertia = 1, EnabledWithoutInertia = 2, }; enum class InteractionSourceRedirectionMode : int32_t { Disabled = 0, Enabled = 1, }; enum class InteractionTrackerClampingOption : int32_t { Auto = 0, Disabled = 1, }; enum class InteractionTrackerPositionUpdateOption : int32_t { Default = 0, AllowActiveCustomScaleAnimation = 1, }; enum class VisualInteractionSourceRedirectionMode : int32_t { Off = 0, CapableTouchpadOnly = 1, PointerWheelOnly = 2, CapableTouchpadAndPointerWheel = 3, }; struct ICompositionConditionalValue; struct ICompositionConditionalValueStatics; struct ICompositionInteractionSource; struct ICompositionInteractionSourceCollection; struct IInteractionSourceConfiguration; struct IInteractionTracker; struct IInteractionTracker2; struct IInteractionTracker3; struct IInteractionTracker4; struct IInteractionTracker5; struct IInteractionTrackerCustomAnimationStateEnteredArgs; struct IInteractionTrackerCustomAnimationStateEnteredArgs2; struct IInteractionTrackerIdleStateEnteredArgs; struct IInteractionTrackerIdleStateEnteredArgs2; struct IInteractionTrackerInertiaModifier; struct IInteractionTrackerInertiaModifierFactory; struct IInteractionTrackerInertiaMotion; struct IInteractionTrackerInertiaMotionStatics; struct IInteractionTrackerInertiaNaturalMotion; struct IInteractionTrackerInertiaNaturalMotionStatics; struct IInteractionTrackerInertiaRestingValue; struct IInteractionTrackerInertiaRestingValueStatics; struct IInteractionTrackerInertiaStateEnteredArgs; struct IInteractionTrackerInertiaStateEnteredArgs2; struct IInteractionTrackerInertiaStateEnteredArgs3; struct IInteractionTrackerInteractingStateEnteredArgs; struct IInteractionTrackerInteractingStateEnteredArgs2; struct IInteractionTrackerOwner; struct IInteractionTrackerRequestIgnoredArgs; struct IInteractionTrackerStatics; struct IInteractionTrackerStatics2; struct IInteractionTrackerValuesChangedArgs; struct IInteractionTrackerVector2InertiaModifier; struct IInteractionTrackerVector2InertiaModifierFactory; struct IInteractionTrackerVector2InertiaNaturalMotion; struct IInteractionTrackerVector2InertiaNaturalMotionStatics; struct IVisualInteractionSource; struct IVisualInteractionSource2; struct IVisualInteractionSource3; struct IVisualInteractionSourceObjectFactory; struct IVisualInteractionSourceStatics; struct IVisualInteractionSourceStatics2; struct CompositionConditionalValue; struct CompositionInteractionSourceCollection; struct InteractionSourceConfiguration; struct InteractionTracker; struct InteractionTrackerCustomAnimationStateEnteredArgs; struct InteractionTrackerIdleStateEnteredArgs; struct InteractionTrackerInertiaModifier; struct InteractionTrackerInertiaMotion; struct InteractionTrackerInertiaNaturalMotion; struct InteractionTrackerInertiaRestingValue; struct InteractionTrackerInertiaStateEnteredArgs; struct InteractionTrackerInteractingStateEnteredArgs; struct InteractionTrackerRequestIgnoredArgs; struct InteractionTrackerValuesChangedArgs; struct InteractionTrackerVector2InertiaModifier; struct InteractionTrackerVector2InertiaNaturalMotion; struct VisualInteractionSource; } namespace winrt::impl { template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.CompositionConditionalValue"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionSourceConfiguration"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTracker"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerCustomAnimationStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerIdleStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInertiaModifier"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerInteractingStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerRequestIgnoredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerValuesChangedArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaModifier"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.VisualInteractionSource"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionBindingAxisModes"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionChainingMode"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionSourceMode"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerClampingOption"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.InteractionTrackerPositionUpdateOption"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.VisualInteractionSourceRedirectionMode"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.ICompositionConditionalValue"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.ICompositionConditionalValueStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.ICompositionInteractionSource"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.ICompositionInteractionSourceCollection"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionSourceConfiguration"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTracker"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTracker2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTracker3"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTracker4"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTracker5"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerCustomAnimationStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerCustomAnimationStateEnteredArgs2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerIdleStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerIdleStateEnteredArgs2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaModifier"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaModifierFactory"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaMotionStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaNaturalMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaNaturalMotionStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaRestingValue"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaRestingValueStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaStateEnteredArgs2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInertiaStateEnteredArgs3"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInteractingStateEnteredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerInteractingStateEnteredArgs2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerOwner"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerRequestIgnoredArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerStatics2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerValuesChangedArgs"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerVector2InertiaModifier"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerVector2InertiaModifierFactory"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerVector2InertiaNaturalMotion"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IInteractionTrackerVector2InertiaNaturalMotionStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSource"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSource2"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSource3"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSourceObjectFactory"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSourceStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Composition.Interactions.IVisualInteractionSourceStatics2"; template <> inline constexpr guid guid_v{ 0x43250538,0xEB73,0x4561,{ 0xA7,0x1D,0x1A,0x43,0xEA,0xEB,0x7A,0x9B } }; // 43250538-EB73-4561-A71D-1A43EAEB7A9B template <> inline constexpr guid guid_v{ 0x090C4B72,0x8467,0x4D0A,{ 0x90,0x65,0xAC,0x46,0xB8,0x0A,0x55,0x22 } }; // 090C4B72-8467-4D0A-9065-AC46B80A5522 template <> inline constexpr guid guid_v{ 0x043B2431,0x06E3,0x495A,{ 0xBA,0x54,0x40,0x9F,0x00,0x17,0xFA,0xC0 } }; // 043B2431-06E3-495A-BA54-409F0017FAC0 template <> inline constexpr guid guid_v{ 0x1B468E4B,0xA5BF,0x47D8,{ 0xA5,0x47,0x38,0x94,0x15,0x5A,0x15,0x8C } }; // 1B468E4B-A5BF-47D8-A547-3894155A158C template <> inline constexpr guid guid_v{ 0xA78347E5,0xA9D1,0x4D02,{ 0x98,0x5E,0xB9,0x30,0xCD,0x0B,0x9D,0xA4 } }; // A78347E5-A9D1-4D02-985E-B930CD0B9DA4 template <> inline constexpr guid guid_v{ 0x2A8E8CB1,0x1000,0x4416,{ 0x83,0x63,0xCC,0x27,0xFB,0x87,0x73,0x08 } }; // 2A8E8CB1-1000-4416-8363-CC27FB877308 template <> inline constexpr guid guid_v{ 0x25769A3E,0xCE6D,0x448C,{ 0x83,0x86,0x92,0x62,0x0D,0x24,0x07,0x56 } }; // 25769A3E-CE6D-448C-8386-92620D240756 template <> inline constexpr guid guid_v{ 0xE6C5D7A2,0x5C4B,0x42C6,{ 0x84,0xB7,0xF6,0x94,0x41,0xB1,0x80,0x91 } }; // E6C5D7A2-5C4B-42C6-84B7-F69441B18091 template <> inline constexpr guid guid_v{ 0xEBD222BC,0x04AF,0x4AC7,{ 0x84,0x7D,0x06,0xEA,0x36,0xE8,0x0A,0x16 } }; // EBD222BC-04AF-4AC7-847D-06EA36E80A16 template <> inline constexpr guid guid_v{ 0xD3EF5DA2,0xA254,0x40E4,{ 0x88,0xD5,0x44,0xE4,0xE1,0x6B,0x58,0x09 } }; // D3EF5DA2-A254-40E4-88D5-44E4E16B5809 template <> inline constexpr guid guid_v{ 0x8D1C8CF1,0xD7B0,0x434C,{ 0xA5,0xD2,0x2D,0x76,0x11,0x86,0x48,0x34 } }; // 8D1C8CF1-D7B0-434C-A5D2-2D7611864834 template <> inline constexpr guid guid_v{ 0x47D579B7,0x0985,0x5E99,{ 0xB0,0x24,0x2F,0x32,0xC3,0x80,0xC1,0xA4 } }; // 47D579B7-0985-5E99-B024-2F32C380C1A4 template <> inline constexpr guid guid_v{ 0x50012FAA,0x1510,0x4142,{ 0xA1,0xA5,0x01,0x9B,0x09,0xF8,0x85,0x7B } }; // 50012FAA-1510-4142-A1A5-019B09F8857B template <> inline constexpr guid guid_v{ 0xF2E771ED,0xB803,0x5137,{ 0x94,0x35,0x1C,0x96,0xE4,0x87,0x21,0xE9 } }; // F2E771ED-B803-5137-9435-1C96E48721E9 template <> inline constexpr guid guid_v{ 0xA0E2C920,0x26B4,0x4DA2,{ 0x8B,0x61,0x5E,0x68,0x39,0x79,0xBB,0xE2 } }; // A0E2C920-26B4-4DA2-8B61-5E683979BBE2 template <> inline constexpr guid guid_v{ 0x993818FE,0xC94E,0x4B86,{ 0x87,0xF3,0x92,0x26,0x65,0xBA,0x46,0xB9 } }; // 993818FE-C94E-4B86-87F3-922665BA46B9 template <> inline constexpr guid guid_v{ 0x04922FDC,0xF154,0x4CB8,{ 0xBF,0x33,0xCC,0x1B,0xA6,0x11,0xE6,0xDB } }; // 04922FDC-F154-4CB8-BF33-CC1BA611E6DB template <> inline constexpr guid guid_v{ 0x8CC83DD6,0xBA7B,0x431A,{ 0x84,0x4B,0x6E,0xAC,0x91,0x30,0xF9,0x9A } }; // 8CC83DD6-BA7B-431A-844B-6EAC9130F99A template <> inline constexpr guid guid_v{ 0x70ACDAAE,0x27DC,0x48ED,{ 0xA3,0xC3,0x6D,0x61,0xC9,0xA0,0x29,0xD2 } }; // 70ACDAAE-27DC-48ED-A3C3-6D61C9A029D2 template <> inline constexpr guid guid_v{ 0xCFDA55B0,0x5E3E,0x4289,{ 0x93,0x2D,0xEE,0x5F,0x50,0xE7,0x42,0x83 } }; // CFDA55B0-5E3E-4289-932D-EE5F50E74283 template <> inline constexpr guid guid_v{ 0x86F7EC09,0x5096,0x4170,{ 0x9C,0xC8,0xDF,0x2F,0xE1,0x01,0xBB,0x93 } }; // 86F7EC09-5096-4170-9CC8-DF2FE101BB93 template <> inline constexpr guid guid_v{ 0x18ED4699,0x0745,0x4096,{ 0xBC,0xAB,0x3A,0x4E,0x99,0x56,0x9B,0xCF } }; // 18ED4699-0745-4096-BCAB-3A4E99569BCF template <> inline constexpr guid guid_v{ 0x87108CF2,0xE7FF,0x4F7D,{ 0x9F,0xFD,0xD7,0x2F,0x1E,0x40,0x9B,0x63 } }; // 87108CF2-E7FF-4F7D-9FFD-D72F1E409B63 template <> inline constexpr guid guid_v{ 0xB1EB32F6,0xC26C,0x41F6,{ 0xA1,0x89,0xFA,0xBC,0x22,0xB3,0x23,0xCC } }; // B1EB32F6-C26C-41F6-A189-FABC22B323CC template <> inline constexpr guid guid_v{ 0x48AC1C2F,0x47BD,0x59AF,{ 0xA5,0x8C,0x79,0xBD,0x2E,0xB9,0xEF,0x71 } }; // 48AC1C2F-47BD-59AF-A58C-79BD2EB9EF71 template <> inline constexpr guid guid_v{ 0xA7263939,0xA17B,0x4011,{ 0x99,0xFD,0xB5,0xC2,0x4F,0x14,0x37,0x48 } }; // A7263939-A17B-4011-99FD-B5C24F143748 template <> inline constexpr guid guid_v{ 0x509652D6,0xD488,0x59CD,{ 0x81,0x9F,0xF5,0x23,0x10,0x29,0x5B,0x11 } }; // 509652D6-D488-59CD-819F-F52310295B11 template <> inline constexpr guid guid_v{ 0xDB2E8AF3,0x4DEB,0x4E53,{ 0xB2,0x9C,0xB0,0x6C,0x9F,0x96,0xD6,0x51 } }; // DB2E8AF3-4DEB-4E53-B29C-B06C9F96D651 template <> inline constexpr guid guid_v{ 0x80DD82F1,0xCE25,0x488F,{ 0x91,0xDD,0xCB,0x64,0x55,0xCC,0xFF,0x2E } }; // 80DD82F1-CE25-488F-91DD-CB6455CCFF2E template <> inline constexpr guid guid_v{ 0xBBA5D7B7,0x6590,0x4498,{ 0x8D,0x6C,0xEB,0x62,0xB5,0x14,0xC9,0x2A } }; // BBA5D7B7-6590-4498-8D6C-EB62B514C92A template <> inline constexpr guid guid_v{ 0x35E53720,0x46B7,0x5CB0,{ 0xB5,0x05,0xF3,0xD6,0x88,0x4A,0x61,0x63 } }; // 35E53720-46B7-5CB0-B505-F3D6884A6163 template <> inline constexpr guid guid_v{ 0xCF1578EF,0xD3DF,0x4501,{ 0xB9,0xE6,0xF0,0x2F,0xB2,0x2F,0x73,0xD0 } }; // CF1578EF-D3DF-4501-B9E6-F02FB22F73D0 template <> inline constexpr guid guid_v{ 0x87E08AB0,0x3086,0x4853,{ 0xA4,0xB7,0x77,0x88,0x2A,0xD5,0xD7,0xE3 } }; // 87E08AB0-3086-4853-A4B7-77882AD5D7E3 template <> inline constexpr guid guid_v{ 0x7401D6C4,0x6C6D,0x48DF,{ 0xBC,0x3E,0x17,0x1E,0x22,0x7E,0x7D,0x7F } }; // 7401D6C4-6C6D-48DF-BC3E-171E227E7D7F template <> inline constexpr guid guid_v{ 0x5F17695C,0x162D,0x4C07,{ 0x94,0x00,0xC2,0x82,0xB2,0x82,0x76,0xCA } }; // 5F17695C-162D-4C07-9400-C282B28276CA template <> inline constexpr guid guid_v{ 0x82001A48,0x09C0,0x434F,{ 0x81,0x89,0x14,0x1C,0x66,0xDF,0x36,0x2F } }; // 82001A48-09C0-434F-8189-141C66DF362F template <> inline constexpr guid guid_v{ 0xCA0E8A86,0xD8D6,0x4111,{ 0xB0,0x88,0x70,0x34,0x7B,0xD2,0xB0,0xED } }; // CA0E8A86-D8D6-4111-B088-70347BD2B0ED template <> inline constexpr guid guid_v{ 0xAA914893,0xA73C,0x414D,{ 0x80,0xD0,0x24,0x9B,0xAD,0x2F,0xBD,0x93 } }; // AA914893-A73C-414D-80D0-249BAD2FBD93 template <> inline constexpr guid guid_v{ 0xD941EF2A,0x0D5C,0x4057,{ 0x92,0xD7,0xC9,0x71,0x15,0x33,0x20,0x4F } }; // D941EF2A-0D5C-4057-92D7-C9711533204F template <> inline constexpr guid guid_v{ 0xB2CA917C,0xE98A,0x41F2,{ 0xB3,0xC9,0x89,0x1C,0x92,0x66,0xC8,0xF6 } }; // B2CA917C-E98A-41F2-B3C9-891C9266C8F6 template <> inline constexpr guid guid_v{ 0x369965E1,0x8645,0x4F75,{ 0xBA,0x00,0x64,0x79,0xCD,0x10,0xC8,0xE6 } }; // 369965E1-8645-4F75-BA00-6479CD10C8E6 template <> inline constexpr guid guid_v{ 0xA979C032,0x5764,0x55E0,{ 0xBC,0x1F,0x07,0x78,0x78,0x6D,0xCF,0xDE } }; // A979C032-5764-55E0-BC1F-0778786DCFDE template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::ICompositionConditionalValue; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::ICompositionInteractionSourceCollection; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionSourceConfiguration; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTracker; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerCustomAnimationStateEnteredArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerIdleStateEnteredArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInertiaModifier; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInertiaMotion; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInertiaNaturalMotion; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInertiaRestingValue; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInertiaStateEnteredArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerInteractingStateEnteredArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerRequestIgnoredArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerValuesChangedArgs; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerVector2InertiaModifier; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IInteractionTrackerVector2InertiaNaturalMotion; }; template <> struct default_interface{ using type = winrt::Windows::UI::Composition::Interactions::IVisualInteractionSource; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Condition(void**) noexcept = 0; virtual int32_t __stdcall put_Condition(void*) noexcept = 0; virtual int32_t __stdcall get_Value(void**) noexcept = 0; virtual int32_t __stdcall put_Value(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Count(int32_t*) noexcept = 0; virtual int32_t __stdcall Add(void*) noexcept = 0; virtual int32_t __stdcall Remove(void*) noexcept = 0; virtual int32_t __stdcall RemoveAll() noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_PositionXSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionXSourceMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_PositionYSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionYSourceMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_ScaleSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_ScaleSourceMode(int32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_InteractionSources(void**) noexcept = 0; virtual int32_t __stdcall get_IsPositionRoundingSuggested(bool*) noexcept = 0; virtual int32_t __stdcall get_MaxPosition(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_MaxPosition(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; virtual int32_t __stdcall get_MaxScale(float*) noexcept = 0; virtual int32_t __stdcall put_MaxScale(float) noexcept = 0; virtual int32_t __stdcall get_MinPosition(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_MinPosition(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; virtual int32_t __stdcall get_MinScale(float*) noexcept = 0; virtual int32_t __stdcall put_MinScale(float) noexcept = 0; virtual int32_t __stdcall get_NaturalRestingPosition(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_NaturalRestingScale(float*) noexcept = 0; virtual int32_t __stdcall get_Owner(void**) noexcept = 0; virtual int32_t __stdcall get_Position(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_PositionInertiaDecayRate(void**) noexcept = 0; virtual int32_t __stdcall put_PositionInertiaDecayRate(void*) noexcept = 0; virtual int32_t __stdcall get_PositionVelocityInPixelsPerSecond(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Scale(float*) noexcept = 0; virtual int32_t __stdcall get_ScaleInertiaDecayRate(void**) noexcept = 0; virtual int32_t __stdcall put_ScaleInertiaDecayRate(void*) noexcept = 0; virtual int32_t __stdcall get_ScaleVelocityInPercentPerSecond(float*) noexcept = 0; virtual int32_t __stdcall AdjustPositionXIfGreaterThanThreshold(float, float) noexcept = 0; virtual int32_t __stdcall AdjustPositionYIfGreaterThanThreshold(float, float) noexcept = 0; virtual int32_t __stdcall ConfigurePositionXInertiaModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigurePositionYInertiaModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureScaleInertiaModifiers(void*) noexcept = 0; virtual int32_t __stdcall TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdatePositionBy(winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdatePositionWithAnimation(void*, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdatePositionWithAdditionalVelocity(winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdateScale(float, winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdateScaleWithAnimation(void*, winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdateScaleWithAdditionalVelocity(float, winrt::Windows::Foundation::Numerics::float3, int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall ConfigureCenterPointXInertiaModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureCenterPointYInertiaModifiers(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall ConfigureVector2PositionInertiaModifiers(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall TryUpdatePositionWithOption(winrt::Windows::Foundation::Numerics::float3, int32_t, int32_t*) noexcept = 0; virtual int32_t __stdcall TryUpdatePositionByWithOption(winrt::Windows::Foundation::Numerics::float3, int32_t, int32_t*) noexcept = 0; virtual int32_t __stdcall get_IsInertiaFromImpulse(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall TryUpdatePositionWithOption(winrt::Windows::Foundation::Numerics::float3, int32_t, int32_t, int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsFromBinding(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsFromBinding(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Condition(void**) noexcept = 0; virtual int32_t __stdcall put_Condition(void*) noexcept = 0; virtual int32_t __stdcall get_Motion(void**) noexcept = 0; virtual int32_t __stdcall put_Motion(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Condition(void**) noexcept = 0; virtual int32_t __stdcall put_Condition(void*) noexcept = 0; virtual int32_t __stdcall get_NaturalMotion(void**) noexcept = 0; virtual int32_t __stdcall put_NaturalMotion(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Condition(void**) noexcept = 0; virtual int32_t __stdcall put_Condition(void*) noexcept = 0; virtual int32_t __stdcall get_RestingValue(void**) noexcept = 0; virtual int32_t __stdcall put_RestingValue(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_ModifiedRestingPosition(void**) noexcept = 0; virtual int32_t __stdcall get_ModifiedRestingScale(void**) noexcept = 0; virtual int32_t __stdcall get_NaturalRestingPosition(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_NaturalRestingScale(float*) noexcept = 0; virtual int32_t __stdcall get_PositionVelocityInPixelsPerSecond(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; virtual int32_t __stdcall get_ScaleVelocityInPercentPerSecond(float*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsInertiaFromImpulse(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsFromBinding(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsFromBinding(bool*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall CustomAnimationStateEntered(void*, void*) noexcept = 0; virtual int32_t __stdcall IdleStateEntered(void*, void*) noexcept = 0; virtual int32_t __stdcall InertiaStateEntered(void*, void*) noexcept = 0; virtual int32_t __stdcall InteractingStateEntered(void*, void*) noexcept = 0; virtual int32_t __stdcall RequestIgnored(void*, void*) noexcept = 0; virtual int32_t __stdcall ValuesChanged(void*, void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; virtual int32_t __stdcall CreateWithOwner(void*, void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall SetBindingMode(void*, void*, uint32_t) noexcept = 0; virtual int32_t __stdcall GetBindingMode(void*, void*, uint32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Position(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_RequestId(int32_t*) noexcept = 0; virtual int32_t __stdcall get_Scale(float*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Condition(void**) noexcept = 0; virtual int32_t __stdcall put_Condition(void*) noexcept = 0; virtual int32_t __stdcall get_NaturalMotion(void**) noexcept = 0; virtual int32_t __stdcall put_NaturalMotion(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_IsPositionXRailsEnabled(bool*) noexcept = 0; virtual int32_t __stdcall put_IsPositionXRailsEnabled(bool) noexcept = 0; virtual int32_t __stdcall get_IsPositionYRailsEnabled(bool*) noexcept = 0; virtual int32_t __stdcall put_IsPositionYRailsEnabled(bool) noexcept = 0; virtual int32_t __stdcall get_ManipulationRedirectionMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_ManipulationRedirectionMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_PositionXChainingMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionXChainingMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_PositionXSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionXSourceMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_PositionYChainingMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionYChainingMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_PositionYSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PositionYSourceMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_ScaleChainingMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_ScaleChainingMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_ScaleSourceMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_ScaleSourceMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_Source(void**) noexcept = 0; virtual int32_t __stdcall TryRedirectForManipulation(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_DeltaPosition(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_DeltaScale(float*) noexcept = 0; virtual int32_t __stdcall get_Position(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_PositionVelocity(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Scale(float*) noexcept = 0; virtual int32_t __stdcall get_ScaleVelocity(float*) noexcept = 0; virtual int32_t __stdcall ConfigureCenterPointXModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureCenterPointYModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureDeltaPositionXModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureDeltaPositionYModifiers(void*) noexcept = 0; virtual int32_t __stdcall ConfigureDeltaScaleModifiers(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_PointerWheelConfig(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall CreateFromIVisualElement(void*, void**) noexcept = 0; }; }; template struct consume_Windows_UI_Composition_Interactions_ICompositionConditionalValue { [[nodiscard]] auto Condition() const; auto Condition(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; [[nodiscard]] auto Value() const; auto Value(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_ICompositionConditionalValue; }; template struct consume_Windows_UI_Composition_Interactions_ICompositionConditionalValueStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_ICompositionConditionalValueStatics; }; template struct consume_Windows_UI_Composition_Interactions_ICompositionInteractionSource { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_ICompositionInteractionSource; }; template struct consume_Windows_UI_Composition_Interactions_ICompositionInteractionSourceCollection { [[nodiscard]] auto Count() const; auto Add(winrt::Windows::UI::Composition::Interactions::ICompositionInteractionSource const& value) const; auto Remove(winrt::Windows::UI::Composition::Interactions::ICompositionInteractionSource const& value) const; auto RemoveAll() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_ICompositionInteractionSourceCollection; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionSourceConfiguration { [[nodiscard]] auto PositionXSourceMode() const; auto PositionXSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceRedirectionMode const& value) const; [[nodiscard]] auto PositionYSourceMode() const; auto PositionYSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceRedirectionMode const& value) const; [[nodiscard]] auto ScaleSourceMode() const; auto ScaleSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceRedirectionMode const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionSourceConfiguration; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTracker { [[nodiscard]] auto InteractionSources() const; [[nodiscard]] auto IsPositionRoundingSuggested() const; [[nodiscard]] auto MaxPosition() const; auto MaxPosition(winrt::Windows::Foundation::Numerics::float3 const& value) const; [[nodiscard]] auto MaxScale() const; auto MaxScale(float value) const; [[nodiscard]] auto MinPosition() const; auto MinPosition(winrt::Windows::Foundation::Numerics::float3 const& value) const; [[nodiscard]] auto MinScale() const; auto MinScale(float value) const; [[nodiscard]] auto NaturalRestingPosition() const; [[nodiscard]] auto NaturalRestingScale() const; [[nodiscard]] auto Owner() const; [[nodiscard]] auto Position() const; [[nodiscard]] auto PositionInertiaDecayRate() const; auto PositionInertiaDecayRate(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto PositionVelocityInPixelsPerSecond() const; [[nodiscard]] auto Scale() const; [[nodiscard]] auto ScaleInertiaDecayRate() const; auto ScaleInertiaDecayRate(winrt::Windows::Foundation::IReference const& value) const; [[nodiscard]] auto ScaleVelocityInPercentPerSecond() const; auto AdjustPositionXIfGreaterThanThreshold(float adjustment, float positionThreshold) const; auto AdjustPositionYIfGreaterThanThreshold(float adjustment, float positionThreshold) const; auto ConfigurePositionXInertiaModifiers(param::iterable const& modifiers) const; auto ConfigurePositionYInertiaModifiers(param::iterable const& modifiers) const; auto ConfigureScaleInertiaModifiers(param::iterable const& modifiers) const; auto TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3 const& value) const; auto TryUpdatePositionBy(winrt::Windows::Foundation::Numerics::float3 const& amount) const; auto TryUpdatePositionWithAnimation(winrt::Windows::UI::Composition::CompositionAnimation const& animation) const; auto TryUpdatePositionWithAdditionalVelocity(winrt::Windows::Foundation::Numerics::float3 const& velocityInPixelsPerSecond) const; auto TryUpdateScale(float value, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const; auto TryUpdateScaleWithAnimation(winrt::Windows::UI::Composition::CompositionAnimation const& animation, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const; auto TryUpdateScaleWithAdditionalVelocity(float velocityInPercentPerSecond, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTracker; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTracker2 { auto ConfigureCenterPointXInertiaModifiers(param::iterable const& conditionalValues) const; auto ConfigureCenterPointYInertiaModifiers(param::iterable const& conditionalValues) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTracker2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTracker3 { auto ConfigureVector2PositionInertiaModifiers(param::iterable const& modifiers) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTracker3; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTracker4 { auto TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3 const& value, winrt::Windows::UI::Composition::Interactions::InteractionTrackerClampingOption const& option) const; auto TryUpdatePositionBy(winrt::Windows::Foundation::Numerics::float3 const& amount, winrt::Windows::UI::Composition::Interactions::InteractionTrackerClampingOption const& option) const; [[nodiscard]] auto IsInertiaFromImpulse() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTracker4; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTracker5 { auto TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3 const& value, winrt::Windows::UI::Composition::Interactions::InteractionTrackerClampingOption const& option, winrt::Windows::UI::Composition::Interactions::InteractionTrackerPositionUpdateOption const& posUpdateOption) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTracker5; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs { [[nodiscard]] auto RequestId() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs2 { [[nodiscard]] auto IsFromBinding() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs { [[nodiscard]] auto RequestId() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs2 { [[nodiscard]] auto IsFromBinding() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaModifier { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaModifier; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaModifierFactory { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaModifierFactory; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaMotion { [[nodiscard]] auto Condition() const; auto Condition(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; [[nodiscard]] auto Motion() const; auto Motion(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaMotion; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaMotionStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaMotionStatics; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion { [[nodiscard]] auto Condition() const; auto Condition(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; [[nodiscard]] auto NaturalMotion() const; auto NaturalMotion(winrt::Windows::UI::Composition::ScalarNaturalMotionAnimation const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotionStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotionStatics; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue { [[nodiscard]] auto Condition() const; auto Condition(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; [[nodiscard]] auto RestingValue() const; auto RestingValue(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValueStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValueStatics; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs { [[nodiscard]] auto ModifiedRestingPosition() const; [[nodiscard]] auto ModifiedRestingScale() const; [[nodiscard]] auto NaturalRestingPosition() const; [[nodiscard]] auto NaturalRestingScale() const; [[nodiscard]] auto PositionVelocityInPixelsPerSecond() const; [[nodiscard]] auto RequestId() const; [[nodiscard]] auto ScaleVelocityInPercentPerSecond() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs2 { [[nodiscard]] auto IsInertiaFromImpulse() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs3 { [[nodiscard]] auto IsFromBinding() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs3; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs { [[nodiscard]] auto RequestId() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs2 { [[nodiscard]] auto IsFromBinding() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerOwner { auto CustomAnimationStateEntered(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerCustomAnimationStateEnteredArgs const& args) const; auto IdleStateEntered(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerIdleStateEnteredArgs const& args) const; auto InertiaStateEntered(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerInertiaStateEnteredArgs const& args) const; auto InteractingStateEntered(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerInteractingStateEnteredArgs const& args) const; auto RequestIgnored(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerRequestIgnoredArgs const& args) const; auto ValuesChanged(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& sender, winrt::Windows::UI::Composition::Interactions::InteractionTrackerValuesChangedArgs const& args) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerOwner; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerRequestIgnoredArgs { [[nodiscard]] auto RequestId() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerRequestIgnoredArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; auto CreateWithOwner(winrt::Windows::UI::Composition::Compositor const& compositor, winrt::Windows::UI::Composition::Interactions::IInteractionTrackerOwner const& owner) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerStatics; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerStatics2 { auto SetBindingMode(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& boundTracker1, winrt::Windows::UI::Composition::Interactions::InteractionTracker const& boundTracker2, winrt::Windows::UI::Composition::Interactions::InteractionBindingAxisModes const& axisMode) const; auto GetBindingMode(winrt::Windows::UI::Composition::Interactions::InteractionTracker const& boundTracker1, winrt::Windows::UI::Composition::Interactions::InteractionTracker const& boundTracker2) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerStatics2; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerValuesChangedArgs { [[nodiscard]] auto Position() const; [[nodiscard]] auto RequestId() const; [[nodiscard]] auto Scale() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerValuesChangedArgs; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaModifier { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaModifier; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaModifierFactory { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaModifierFactory; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion { [[nodiscard]] auto Condition() const; auto Condition(winrt::Windows::UI::Composition::ExpressionAnimation const& value) const; [[nodiscard]] auto NaturalMotion() const; auto NaturalMotion(winrt::Windows::UI::Composition::Vector2NaturalMotionAnimation const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion; }; template struct consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotionStatics { auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotionStatics; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSource { [[nodiscard]] auto IsPositionXRailsEnabled() const; auto IsPositionXRailsEnabled(bool value) const; [[nodiscard]] auto IsPositionYRailsEnabled() const; auto IsPositionYRailsEnabled(bool value) const; [[nodiscard]] auto ManipulationRedirectionMode() const; auto ManipulationRedirectionMode(winrt::Windows::UI::Composition::Interactions::VisualInteractionSourceRedirectionMode const& value) const; [[nodiscard]] auto PositionXChainingMode() const; auto PositionXChainingMode(winrt::Windows::UI::Composition::Interactions::InteractionChainingMode const& value) const; [[nodiscard]] auto PositionXSourceMode() const; auto PositionXSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceMode const& value) const; [[nodiscard]] auto PositionYChainingMode() const; auto PositionYChainingMode(winrt::Windows::UI::Composition::Interactions::InteractionChainingMode const& value) const; [[nodiscard]] auto PositionYSourceMode() const; auto PositionYSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceMode const& value) const; [[nodiscard]] auto ScaleChainingMode() const; auto ScaleChainingMode(winrt::Windows::UI::Composition::Interactions::InteractionChainingMode const& value) const; [[nodiscard]] auto ScaleSourceMode() const; auto ScaleSourceMode(winrt::Windows::UI::Composition::Interactions::InteractionSourceMode const& value) const; [[nodiscard]] auto Source() const; auto TryRedirectForManipulation(winrt::Windows::UI::Input::PointerPoint const& pointerPoint) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSource; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSource2 { [[nodiscard]] auto DeltaPosition() const; [[nodiscard]] auto DeltaScale() const; [[nodiscard]] auto Position() const; [[nodiscard]] auto PositionVelocity() const; [[nodiscard]] auto Scale() const; [[nodiscard]] auto ScaleVelocity() const; auto ConfigureCenterPointXModifiers(param::iterable const& conditionalValues) const; auto ConfigureCenterPointYModifiers(param::iterable const& conditionalValues) const; auto ConfigureDeltaPositionXModifiers(param::iterable const& conditionalValues) const; auto ConfigureDeltaPositionYModifiers(param::iterable const& conditionalValues) const; auto ConfigureDeltaScaleModifiers(param::iterable const& conditionalValues) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSource2; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSource3 { [[nodiscard]] auto PointerWheelConfig() const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSource3; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceObjectFactory { }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceObjectFactory; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceStatics { auto Create(winrt::Windows::UI::Composition::Visual const& source) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceStatics; }; template struct consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceStatics2 { auto CreateFromIVisualElement(winrt::Windows::UI::Composition::IVisualElement const& source) const; }; template <> struct consume { template using type = consume_Windows_UI_Composition_Interactions_IVisualInteractionSourceStatics2; }; } #endif