// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Windows_UI_Input_Preview_Injection_0_H #define WINRT_Windows_UI_Input_Preview_Injection_0_H WINRT_EXPORT namespace winrt::Windows::Foundation::Collections { template struct WINRT_IMPL_EMPTY_BASES IIterable; } WINRT_EXPORT namespace winrt::Windows::Gaming::Input { enum class GamepadButtons : uint32_t; struct GamepadReading; } WINRT_EXPORT namespace winrt::Windows::UI::Input::Preview::Injection { enum class InjectedInputButtonChangeKind : int32_t { None = 0, FirstButtonDown = 1, FirstButtonUp = 2, SecondButtonDown = 3, SecondButtonUp = 4, ThirdButtonDown = 5, ThirdButtonUp = 6, FourthButtonDown = 7, FourthButtonUp = 8, FifthButtonDown = 9, FifthButtonUp = 10, }; enum class InjectedInputKeyOptions : uint32_t { None = 0, ExtendedKey = 0x1, KeyUp = 0x2, ScanCode = 0x8, Unicode = 0x4, }; enum class InjectedInputMouseOptions : uint32_t { None = 0, Move = 0x1, LeftDown = 0x2, LeftUp = 0x4, RightDown = 0x8, RightUp = 0x10, MiddleDown = 0x20, MiddleUp = 0x40, XDown = 0x80, XUp = 0x100, Wheel = 0x800, HWheel = 0x1000, MoveNoCoalesce = 0x2000, VirtualDesk = 0x4000, Absolute = 0x8000, }; enum class InjectedInputPenButtons : uint32_t { None = 0, Barrel = 0x1, Inverted = 0x2, Eraser = 0x4, }; enum class InjectedInputPenParameters : uint32_t { None = 0, Pressure = 0x1, Rotation = 0x2, TiltX = 0x4, TiltY = 0x8, }; enum class InjectedInputPointerOptions : uint32_t { None = 0, New = 0x1, InRange = 0x2, InContact = 0x4, FirstButton = 0x10, SecondButton = 0x20, Primary = 0x2000, Confidence = 0x4000, Canceled = 0x8000, PointerDown = 0x10000, Update = 0x20000, PointerUp = 0x40000, CaptureChanged = 0x200000, }; enum class InjectedInputShortcut : int32_t { Back = 0, Start = 1, Search = 2, }; enum class InjectedInputTouchParameters : uint32_t { None = 0, Contact = 0x1, Orientation = 0x2, Pressure = 0x4, }; enum class InjectedInputVisualizationMode : int32_t { None = 0, Default = 1, Indirect = 2, }; struct IInjectedInputGamepadInfo; struct IInjectedInputGamepadInfoFactory; struct IInjectedInputKeyboardInfo; struct IInjectedInputMouseInfo; struct IInjectedInputPenInfo; struct IInjectedInputTouchInfo; struct IInputInjector; struct IInputInjector2; struct IInputInjectorStatics; struct IInputInjectorStatics2; struct InjectedInputGamepadInfo; struct InjectedInputKeyboardInfo; struct InjectedInputMouseInfo; struct InjectedInputPenInfo; struct InjectedInputTouchInfo; struct InputInjector; struct InjectedInputPoint; struct InjectedInputPointerInfo; struct InjectedInputRectangle; } namespace winrt::impl { template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = struct_category; }; template <> struct category{ using type = struct_category; }; template <> struct category{ using type = struct_category; }; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPenInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InputInjector"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputButtonChangeKind"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPenButtons"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPenParameters"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPointerOptions"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputShortcut"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPoint"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.InjectedInputRectangle"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInputInjector"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInputInjector2"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics"; template <> inline constexpr auto& name_v = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics2"; template <> inline constexpr guid guid_v{ 0x20AE9A3F,0xDF11,0x4572,{ 0xA9,0xAB,0xD7,0x5B,0x8A,0x5E,0x48,0xAD } }; // 20AE9A3F-DF11-4572-A9AB-D75B8A5E48AD template <> inline constexpr guid guid_v{ 0x59596876,0x6C39,0x4EC4,{ 0x8B,0x2A,0x29,0xEF,0x7D,0xE1,0x8A,0xCA } }; // 59596876-6C39-4EC4-8B2A-29EF7DE18ACA template <> inline constexpr guid guid_v{ 0x4B46D140,0x2B6A,0x5FFA,{ 0x7E,0xAE,0xBD,0x07,0x7B,0x05,0x2A,0xCD } }; // 4B46D140-2B6A-5FFA-7EAE-BD077B052ACD template <> inline constexpr guid guid_v{ 0x96F56E6B,0xE47A,0x5CF4,{ 0x41,0x8D,0x8A,0x5F,0xB9,0x67,0x0C,0x7D } }; // 96F56E6B-E47A-5CF4-418D-8A5FB9670C7D template <> inline constexpr guid guid_v{ 0x6B40AD03,0xCA1E,0x5527,{ 0x7E,0x02,0x28,0x28,0x54,0x0B,0xB1,0xD4 } }; // 6B40AD03-CA1E-5527-7E02-2828540BB1D4 template <> inline constexpr guid guid_v{ 0x224FD1DF,0x43E8,0x5EF5,{ 0x51,0x0A,0x69,0xCA,0x8C,0x9B,0x4C,0x28 } }; // 224FD1DF-43E8-5EF5-510A-69CA8C9B4C28 template <> inline constexpr guid guid_v{ 0x8EC26F84,0x0B02,0x4BD2,{ 0xAD,0x7A,0x3D,0x46,0x58,0xBE,0x3E,0x18 } }; // 8EC26F84-0B02-4BD2-AD7A-3D4658BE3E18 template <> inline constexpr guid guid_v{ 0x8E7A905D,0x1453,0x43A7,{ 0x9B,0xCB,0x06,0xD6,0xD7,0xB3,0x05,0xF7 } }; // 8E7A905D-1453-43A7-9BCB-06D6D7B305F7 template <> inline constexpr guid guid_v{ 0xDEAE6943,0x7402,0x4141,{ 0xA5,0xC6,0x0C,0x01,0xAA,0x57,0xB1,0x6A } }; // DEAE6943-7402-4141-A5C6-0C01AA57B16A template <> inline constexpr guid guid_v{ 0xA4DB38FB,0xDD8C,0x414F,{ 0x95,0xEA,0xF8,0x7E,0xF4,0xC0,0xAE,0x6C } }; // A4DB38FB-DD8C-414F-95EA-F87EF4C0AE6C template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo; }; template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo; }; template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo; }; template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo; }; template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo; }; template <> struct default_interface{ using type = winrt::Windows::UI::Input::Preview::Injection::IInputInjector; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Buttons(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_Buttons(uint32_t) noexcept = 0; virtual int32_t __stdcall get_LeftThumbstickX(double*) noexcept = 0; virtual int32_t __stdcall put_LeftThumbstickX(double) noexcept = 0; virtual int32_t __stdcall get_LeftThumbstickY(double*) noexcept = 0; virtual int32_t __stdcall put_LeftThumbstickY(double) noexcept = 0; virtual int32_t __stdcall get_LeftTrigger(double*) noexcept = 0; virtual int32_t __stdcall put_LeftTrigger(double) noexcept = 0; virtual int32_t __stdcall get_RightThumbstickX(double*) noexcept = 0; virtual int32_t __stdcall put_RightThumbstickX(double) noexcept = 0; virtual int32_t __stdcall get_RightThumbstickY(double*) noexcept = 0; virtual int32_t __stdcall put_RightThumbstickY(double) noexcept = 0; virtual int32_t __stdcall get_RightTrigger(double*) noexcept = 0; virtual int32_t __stdcall put_RightTrigger(double) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall CreateInstanceFromGamepadReading(struct struct_Windows_Gaming_Input_GamepadReading, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_KeyOptions(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_KeyOptions(uint32_t) noexcept = 0; virtual int32_t __stdcall get_ScanCode(uint16_t*) noexcept = 0; virtual int32_t __stdcall put_ScanCode(uint16_t) noexcept = 0; virtual int32_t __stdcall get_VirtualKey(uint16_t*) noexcept = 0; virtual int32_t __stdcall put_VirtualKey(uint16_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_MouseOptions(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_MouseOptions(uint32_t) noexcept = 0; virtual int32_t __stdcall get_MouseData(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_MouseData(uint32_t) noexcept = 0; virtual int32_t __stdcall get_DeltaY(int32_t*) noexcept = 0; virtual int32_t __stdcall put_DeltaY(int32_t) noexcept = 0; virtual int32_t __stdcall get_DeltaX(int32_t*) noexcept = 0; virtual int32_t __stdcall put_DeltaX(int32_t) noexcept = 0; virtual int32_t __stdcall get_TimeOffsetInMilliseconds(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_TimeOffsetInMilliseconds(uint32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo*) noexcept = 0; virtual int32_t __stdcall put_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo) noexcept = 0; virtual int32_t __stdcall get_PenButtons(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_PenButtons(uint32_t) noexcept = 0; virtual int32_t __stdcall get_PenParameters(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_PenParameters(uint32_t) noexcept = 0; virtual int32_t __stdcall get_Pressure(double*) noexcept = 0; virtual int32_t __stdcall put_Pressure(double) noexcept = 0; virtual int32_t __stdcall get_Rotation(double*) noexcept = 0; virtual int32_t __stdcall put_Rotation(double) noexcept = 0; virtual int32_t __stdcall get_TiltX(int32_t*) noexcept = 0; virtual int32_t __stdcall put_TiltX(int32_t) noexcept = 0; virtual int32_t __stdcall get_TiltY(int32_t*) noexcept = 0; virtual int32_t __stdcall put_TiltY(int32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Contact(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle*) noexcept = 0; virtual int32_t __stdcall put_Contact(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle) noexcept = 0; virtual int32_t __stdcall get_Orientation(int32_t*) noexcept = 0; virtual int32_t __stdcall put_Orientation(int32_t) noexcept = 0; virtual int32_t __stdcall get_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo*) noexcept = 0; virtual int32_t __stdcall put_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo) noexcept = 0; virtual int32_t __stdcall get_Pressure(double*) noexcept = 0; virtual int32_t __stdcall put_Pressure(double) noexcept = 0; virtual int32_t __stdcall get_TouchParameters(uint32_t*) noexcept = 0; virtual int32_t __stdcall put_TouchParameters(uint32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall InjectKeyboardInput(void*) noexcept = 0; virtual int32_t __stdcall InjectMouseInput(void*) noexcept = 0; virtual int32_t __stdcall InitializeTouchInjection(int32_t) noexcept = 0; virtual int32_t __stdcall InjectTouchInput(void*) noexcept = 0; virtual int32_t __stdcall UninitializeTouchInjection() noexcept = 0; virtual int32_t __stdcall InitializePenInjection(int32_t) noexcept = 0; virtual int32_t __stdcall InjectPenInput(void*) noexcept = 0; virtual int32_t __stdcall UninitializePenInjection() noexcept = 0; virtual int32_t __stdcall InjectShortcut(int32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall InitializeGamepadInjection() noexcept = 0; virtual int32_t __stdcall InjectGamepadInput(void*) noexcept = 0; virtual int32_t __stdcall UninitializeGamepadInjection() noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall TryCreate(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall TryCreateForAppBroadcastOnly(void**) noexcept = 0; }; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo { [[nodiscard]] auto Buttons() const; auto Buttons(winrt::Windows::Gaming::Input::GamepadButtons const& value) const; [[nodiscard]] auto LeftThumbstickX() const; auto LeftThumbstickX(double value) const; [[nodiscard]] auto LeftThumbstickY() const; auto LeftThumbstickY(double value) const; [[nodiscard]] auto LeftTrigger() const; auto LeftTrigger(double value) const; [[nodiscard]] auto RightThumbstickX() const; auto RightThumbstickX(double value) const; [[nodiscard]] auto RightThumbstickY() const; auto RightThumbstickY(double value) const; [[nodiscard]] auto RightTrigger() const; auto RightTrigger(double value) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory { auto CreateInstance(winrt::Windows::Gaming::Input::GamepadReading const& reading) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo { [[nodiscard]] auto KeyOptions() const; auto KeyOptions(winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions const& value) const; [[nodiscard]] auto ScanCode() const; auto ScanCode(uint16_t value) const; [[nodiscard]] auto VirtualKey() const; auto VirtualKey(uint16_t value) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo { [[nodiscard]] auto MouseOptions() const; auto MouseOptions(winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions const& value) const; [[nodiscard]] auto MouseData() const; auto MouseData(uint32_t value) const; [[nodiscard]] auto DeltaY() const; auto DeltaY(int32_t value) const; [[nodiscard]] auto DeltaX() const; auto DeltaX(int32_t value) const; [[nodiscard]] auto TimeOffsetInMilliseconds() const; auto TimeOffsetInMilliseconds(uint32_t value) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo { [[nodiscard]] auto PointerInfo() const; auto PointerInfo(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo const& value) const; [[nodiscard]] auto PenButtons() const; auto PenButtons(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons const& value) const; [[nodiscard]] auto PenParameters() const; auto PenParameters(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters const& value) const; [[nodiscard]] auto Pressure() const; auto Pressure(double value) const; [[nodiscard]] auto Rotation() const; auto Rotation(double value) const; [[nodiscard]] auto TiltX() const; auto TiltX(int32_t value) const; [[nodiscard]] auto TiltY() const; auto TiltY(int32_t value) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo; }; template struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo { [[nodiscard]] auto Contact() const; auto Contact(winrt::Windows::UI::Input::Preview::Injection::InjectedInputRectangle const& value) const; [[nodiscard]] auto Orientation() const; auto Orientation(int32_t value) const; [[nodiscard]] auto PointerInfo() const; auto PointerInfo(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo const& value) const; [[nodiscard]] auto Pressure() const; auto Pressure(double value) const; [[nodiscard]] auto TouchParameters() const; auto TouchParameters(winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters const& value) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo; }; template struct consume_Windows_UI_Input_Preview_Injection_IInputInjector { auto InjectKeyboardInput(param::iterable const& input) const; auto InjectMouseInput(param::iterable const& input) const; auto InitializeTouchInjection(winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode const& visualMode) const; auto InjectTouchInput(param::iterable const& input) const; auto UninitializeTouchInjection() const; auto InitializePenInjection(winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode const& visualMode) const; auto InjectPenInput(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenInfo const& input) const; auto UninitializePenInjection() const; auto InjectShortcut(winrt::Windows::UI::Input::Preview::Injection::InjectedInputShortcut const& shortcut) const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInputInjector; }; template struct consume_Windows_UI_Input_Preview_Injection_IInputInjector2 { auto InitializeGamepadInjection() const; auto InjectGamepadInput(winrt::Windows::UI::Input::Preview::Injection::InjectedInputGamepadInfo const& input) const; auto UninitializeGamepadInjection() const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInputInjector2; }; template struct consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics { auto TryCreate() const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics; }; template struct consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2 { auto TryCreateForAppBroadcastOnly() const; }; template <> struct consume { template using type = consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2; }; struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPoint { int32_t PositionX; int32_t PositionY; }; template <> struct abi { using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputPoint; }; struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo { uint32_t PointerId; uint32_t PointerOptions; struct{ int32_t PositionX; int32_t PositionY; } PixelLocation; uint32_t TimeOffsetInMilliseconds; uint64_t PerformanceCount; }; template <> struct abi { using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo; }; struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle { int32_t Left; int32_t Top; int32_t Bottom; int32_t Right; }; template <> struct abi { using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle; }; } #endif