// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Microsoft_UI_Composition_Effects_1_H #define WINRT_Microsoft_UI_Composition_Effects_1_H #include "winrt/impl/Microsoft.UI.Composition.Effects.0.h" WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects { struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneLightingEffect(std::nullptr_t = nullptr) noexcept {} ISceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect2 : winrt::Windows::Foundation::IInspectable, impl::consume_t { ISceneLightingEffect2(std::nullptr_t = nullptr) noexcept {} ISceneLightingEffect2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif