// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Microsoft_UI_Composition_Effects_2_H #define WINRT_Microsoft_UI_Composition_Effects_2_H #include "winrt/impl/Windows.Graphics.Effects.1.h" #include "winrt/impl/Microsoft.UI.Composition.Effects.1.h" WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects { struct WINRT_IMPL_EMPTY_BASES SceneLightingEffect : winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect, impl::require { SceneLightingEffect(std::nullptr_t) noexcept {} SceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect(ptr, take_ownership_from_abi) {} SceneLightingEffect(); }; } #endif