// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.240405.15 #pragma once #ifndef WINRT_Microsoft_UI_Composition_Scenes_0_H #define WINRT_Microsoft_UI_Composition_Scenes_0_H WINRT_EXPORT namespace winrt::Microsoft::Graphics::DirectX { enum class DirectXPixelFormat : int32_t; enum class DirectXPrimitiveTopology : int32_t; } WINRT_EXPORT namespace winrt::Microsoft::UI::Composition { enum class CompositionBitmapInterpolationMode : int32_t; struct Compositor; struct ICompositionSurface; } WINRT_EXPORT namespace winrt::Windows::Foundation { struct MemoryBuffer; } WINRT_EXPORT namespace winrt::Windows::Foundation::Collections { template struct WINRT_IMPL_EMPTY_BASES IVector; } WINRT_EXPORT namespace winrt::Windows::Foundation::Numerics { } WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Scenes { enum class SceneAlphaMode : int32_t { Opaque = 0, AlphaTest = 1, Blend = 2, }; enum class SceneAttributeSemantic : int32_t { Index = 0, Vertex = 1, Normal = 2, TexCoord0 = 3, TexCoord1 = 4, Color = 5, Tangent = 6, }; enum class SceneComponentType : int32_t { MeshRendererComponent = 0, }; enum class SceneWrappingMode : int32_t { ClampToEdge = 0, MirroredRepeat = 1, Repeat = 2, }; struct ISceneBoundingBox; struct ISceneComponent; struct ISceneComponentCollection; struct ISceneComponentFactory; struct ISceneMaterial; struct ISceneMaterialFactory; struct ISceneMaterialInput; struct ISceneMaterialInputFactory; struct ISceneMesh; struct ISceneMeshMaterialAttributeMap; struct ISceneMeshRendererComponent; struct ISceneMeshRendererComponentStatics; struct ISceneMeshStatics; struct ISceneMetallicRoughnessMaterial; struct ISceneMetallicRoughnessMaterialStatics; struct ISceneModelTransform; struct ISceneNode; struct ISceneNodeCollection; struct ISceneNodeStatics; struct ISceneObject; struct ISceneObjectFactory; struct IScenePbrMaterial; struct IScenePbrMaterialFactory; struct ISceneRendererComponent; struct ISceneRendererComponentFactory; struct ISceneSurfaceMaterialInput; struct ISceneSurfaceMaterialInputStatics; struct ISceneVisual; struct ISceneVisualStatics; struct SceneBoundingBox; struct SceneComponent; struct SceneComponentCollection; struct SceneMaterial; struct SceneMaterialInput; struct SceneMesh; struct SceneMeshMaterialAttributeMap; struct SceneMeshRendererComponent; struct SceneMetallicRoughnessMaterial; struct SceneModelTransform; struct SceneNode; struct SceneNodeCollection; struct SceneObject; struct ScenePbrMaterial; struct SceneRendererComponent; struct SceneSurfaceMaterialInput; struct SceneVisual; } namespace winrt::impl { template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = interface_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = class_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> struct category{ using type = enum_category; }; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneBoundingBox"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneComponentCollection"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMaterialInput"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMesh"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneModelTransform"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneNode"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneNodeCollection"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneObject"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ScenePbrMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneRendererComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneVisual"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneAlphaMode"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneAttributeSemantic"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneComponentType"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.SceneWrappingMode"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneBoundingBox"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneComponentCollection"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneComponentFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMaterialFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMaterialInput"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMaterialInputFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMesh"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMeshStatics"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneModelTransform"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneNode"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneNodeCollection"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneNodeStatics"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneObject"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneObjectFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.IScenePbrMaterial"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.IScenePbrMaterialFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneRendererComponent"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneRendererComponentFactory"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneVisual"; template <> inline constexpr auto& name_v = L"Microsoft.UI.Composition.Scenes.ISceneVisualStatics"; template <> inline constexpr guid guid_v{ 0x39FB48E0,0x216A,0x5608,{ 0x91,0x86,0x6B,0xA9,0xF9,0x8B,0x5C,0x67 } }; // 39FB48E0-216A-5608-9186-6BA9F98B5C67 template <> inline constexpr guid guid_v{ 0xF73361CB,0x8027,0x50E2,{ 0x98,0xEE,0xB2,0xE3,0xEA,0x05,0x0A,0x54 } }; // F73361CB-8027-50E2-98EE-B2E3EA050A54 template <> inline constexpr guid guid_v{ 0xE4B21C71,0x87E2,0x5AEB,{ 0x85,0xBE,0x88,0x4E,0x83,0x02,0x27,0x3E } }; // E4B21C71-87E2-5AEB-85BE-884E8302273E template <> inline constexpr guid guid_v{ 0x254088B0,0xBABF,0x503D,{ 0x9A,0x66,0x0D,0x86,0xAF,0x5F,0x73,0x03 } }; // 254088B0-BABF-503D-9A66-0D86AF5F7303 template <> inline constexpr guid guid_v{ 0x042142A7,0xBF6B,0x57AD,{ 0xBA,0xDC,0xF5,0x81,0xF3,0x8E,0xDB,0x48 } }; // 042142A7-BF6B-57AD-BADC-F581F38EDB48 template <> inline constexpr guid guid_v{ 0x25747893,0x8748,0x5F60,{ 0x96,0x9F,0x31,0x8F,0xA0,0xB7,0x35,0xCA } }; // 25747893-8748-5F60-969F-318FA0B735CA template <> inline constexpr guid guid_v{ 0x446BDADE,0x719B,0x5DB4,{ 0xB6,0x99,0xF2,0x26,0xD0,0x06,0x2A,0x2E } }; // 446BDADE-719B-5DB4-B699-F226D0062A2E template <> inline constexpr guid guid_v{ 0xB4DABD1D,0x58C0,0x5710,{ 0x92,0x8A,0xBC,0x49,0xB0,0x73,0x56,0x94 } }; // B4DABD1D-58C0-5710-928A-BC49B0735694 template <> inline constexpr guid guid_v{ 0x5CF846AA,0xF53F,0x555E,{ 0xA3,0xAD,0xF5,0xBC,0x52,0xCA,0x32,0xFB } }; // 5CF846AA-F53F-555E-A3AD-F5BC52CA32FB template <> inline constexpr guid guid_v{ 0x2360C457,0xEDAE,0x5660,{ 0xBE,0xDC,0x89,0x09,0x65,0x82,0xED,0x70 } }; // 2360C457-EDAE-5660-BEDC-89096582ED70 template <> inline constexpr guid guid_v{ 0xD2BE85A0,0x70A8,0x5C62,{ 0x84,0xD8,0x8B,0xA5,0x5E,0x4C,0x64,0xA9 } }; // D2BE85A0-70A8-5C62-84D8-8BA55E4C64A9 template <> inline constexpr guid guid_v{ 0xC54F8C5A,0xA104,0x5CFA,{ 0x89,0xDC,0x13,0xED,0xAA,0x6E,0x3D,0x88 } }; // C54F8C5A-A104-5CFA-89DC-13EDAA6E3D88 template <> inline constexpr guid guid_v{ 0x29C52125,0x964B,0x5315,{ 0x80,0xF9,0x38,0x93,0x71,0x32,0x90,0xF5 } }; // 29C52125-964B-5315-80F9-3893713290F5 template <> inline constexpr guid guid_v{ 0x0A4AFCF4,0x7BAE,0x5702,{ 0x9B,0x85,0x8B,0xC8,0x49,0xF3,0x99,0x87 } }; // 0A4AFCF4-7BAE-5702-9B85-8BC849F39987 template <> inline constexpr guid guid_v{ 0xDFFD2043,0xAB3C,0x57A0,{ 0x8E,0x13,0x6F,0x09,0x72,0x5E,0x97,0x0F } }; // DFFD2043-AB3C-57A0-8E13-6F09725E970F template <> inline constexpr guid guid_v{ 0x3F05555F,0x0F67,0x576E,{ 0x9D,0x8A,0x93,0xC1,0xF2,0x50,0xC2,0x9F } }; // 3F05555F-0F67-576E-9D8A-93C1F250C29F template <> inline constexpr guid guid_v{ 0xA1BCE140,0x79C2,0x59E6,{ 0x9B,0x68,0x63,0xB1,0xBA,0xB0,0xE2,0xA6 } }; // A1BCE140-79C2-59E6-9B68-63B1BAB0E2A6 template <> inline constexpr guid guid_v{ 0xF219B68E,0x5666,0x5C6C,{ 0xAA,0x4E,0x08,0xDB,0x07,0xFD,0x6B,0xCF } }; // F219B68E-5666-5C6C-AA4E-08DB07FD6BCF template <> inline constexpr guid guid_v{ 0x801C4394,0x4198,0x5DA1,{ 0xAC,0x39,0x6E,0x8A,0x44,0xB5,0xCE,0x57 } }; // 801C4394-4198-5DA1-AC39-6E8A44B5CE57 template <> inline constexpr guid guid_v{ 0x4333E514,0x4FC7,0x521E,{ 0x8B,0xCA,0x11,0xC5,0x1F,0xBC,0xAF,0x1E } }; // 4333E514-4FC7-521E-8BCA-11C51FBCAF1E template <> inline constexpr guid guid_v{ 0xEE797F7D,0x77DB,0x5C4C,{ 0xB6,0xF5,0xC1,0x93,0x0F,0xAD,0x85,0xC5 } }; // EE797F7D-77DB-5C4C-B6F5-C1930FAD85C5 template <> inline constexpr guid guid_v{ 0x295D0725,0x56FE,0x5954,{ 0x80,0x57,0x3F,0x4C,0xA7,0x51,0x5B,0x36 } }; // 295D0725-56FE-5954-8057-3F4CA7515B36 template <> inline constexpr guid guid_v{ 0x9E34D32A,0xE30C,0x51F5,{ 0x84,0xAC,0x64,0x67,0x95,0x06,0x05,0xCA } }; // 9E34D32A-E30C-51F5-84AC-6467950605CA template <> inline constexpr guid guid_v{ 0x6BAB8030,0x89C1,0x5DBC,{ 0xA4,0x8E,0x18,0x05,0xDD,0xF9,0xCD,0xD1 } }; // 6BAB8030-89C1-5DBC-A48E-1805DDF9CDD1 template <> inline constexpr guid guid_v{ 0x3CCAC1D6,0x6A0F,0x582E,{ 0xBB,0x1A,0x10,0xEB,0xC1,0xE4,0x05,0xCA } }; // 3CCAC1D6-6A0F-582E-BB1A-10EBC1E405CA template <> inline constexpr guid guid_v{ 0xB9854B4F,0x286C,0x50CD,{ 0xA7,0x34,0x49,0x1A,0x25,0x1D,0x5F,0xD3 } }; // B9854B4F-286C-50CD-A734-491A251D5FD3 template <> inline constexpr guid guid_v{ 0x8E1BA937,0xAD60,0x51BC,{ 0x82,0x56,0xCA,0x62,0xC4,0xB2,0xAE,0x92 } }; // 8E1BA937-AD60-51BC-8256-CA62C4B2AE92 template <> inline constexpr guid guid_v{ 0x0144D7AD,0x6A7D,0x59CB,{ 0xA0,0xF9,0x74,0xA0,0x4E,0x85,0x35,0x2C } }; // 0144D7AD-6A7D-59CB-A0F9-74A04E85352C template <> inline constexpr guid guid_v{ 0x7B8DA6D1,0x5BD8,0x5095,{ 0x92,0x64,0xE5,0x57,0x26,0x53,0xEA,0x07 } }; // 7B8DA6D1-5BD8-5095-9264-E5572653EA07 template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneComponent; }; template <> struct default_interface{ using type = winrt::Windows::Foundation::Collections::IVector; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMesh; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneNode; }; template <> struct default_interface{ using type = winrt::Windows::Foundation::Collections::IVector; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneObject; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput; }; template <> struct default_interface{ using type = winrt::Microsoft::UI::Composition::Scenes::ISceneVisual; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Center(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Extents(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Max(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Min(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall get_Size(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_ComponentType(int32_t*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Bounds(void**) noexcept = 0; virtual int32_t __stdcall get_PrimitiveTopology(int32_t*) noexcept = 0; virtual int32_t __stdcall put_PrimitiveTopology(int32_t) noexcept = 0; virtual int32_t __stdcall FillMeshAttribute(int32_t, int32_t, void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Material(void**) noexcept = 0; virtual int32_t __stdcall put_Material(void*) noexcept = 0; virtual int32_t __stdcall get_Mesh(void**) noexcept = 0; virtual int32_t __stdcall put_Mesh(void*) noexcept = 0; virtual int32_t __stdcall get_UVMappings(void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_BaseColorInput(void**) noexcept = 0; virtual int32_t __stdcall put_BaseColorInput(void*) noexcept = 0; virtual int32_t __stdcall get_BaseColorFactor(winrt::Windows::Foundation::Numerics::float4*) noexcept = 0; virtual int32_t __stdcall put_BaseColorFactor(winrt::Windows::Foundation::Numerics::float4) noexcept = 0; virtual int32_t __stdcall get_MetallicFactor(float*) noexcept = 0; virtual int32_t __stdcall put_MetallicFactor(float) noexcept = 0; virtual int32_t __stdcall get_MetallicRoughnessInput(void**) noexcept = 0; virtual int32_t __stdcall put_MetallicRoughnessInput(void*) noexcept = 0; virtual int32_t __stdcall get_RoughnessFactor(float*) noexcept = 0; virtual int32_t __stdcall put_RoughnessFactor(float) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Orientation(winrt::Windows::Foundation::Numerics::quaternion*) noexcept = 0; virtual int32_t __stdcall put_Orientation(winrt::Windows::Foundation::Numerics::quaternion) noexcept = 0; virtual int32_t __stdcall get_RotationAngle(float*) noexcept = 0; virtual int32_t __stdcall put_RotationAngle(float) noexcept = 0; virtual int32_t __stdcall get_RotationAngleInDegrees(float*) noexcept = 0; virtual int32_t __stdcall put_RotationAngleInDegrees(float) noexcept = 0; virtual int32_t __stdcall get_RotationAxis(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_RotationAxis(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; virtual int32_t __stdcall get_Scale(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_Scale(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; virtual int32_t __stdcall get_Translation(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_Translation(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Children(void**) noexcept = 0; virtual int32_t __stdcall get_Components(void**) noexcept = 0; virtual int32_t __stdcall get_Parent(void**) noexcept = 0; virtual int32_t __stdcall get_Transform(void**) noexcept = 0; virtual int32_t __stdcall FindFirstComponentOfType(int32_t, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_AlphaCutoff(float*) noexcept = 0; virtual int32_t __stdcall put_AlphaCutoff(float) noexcept = 0; virtual int32_t __stdcall get_AlphaMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_AlphaMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_EmissiveInput(void**) noexcept = 0; virtual int32_t __stdcall put_EmissiveInput(void*) noexcept = 0; virtual int32_t __stdcall get_EmissiveFactor(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0; virtual int32_t __stdcall put_EmissiveFactor(winrt::Windows::Foundation::Numerics::float3) noexcept = 0; virtual int32_t __stdcall get_IsDoubleSided(bool*) noexcept = 0; virtual int32_t __stdcall put_IsDoubleSided(bool) noexcept = 0; virtual int32_t __stdcall get_NormalInput(void**) noexcept = 0; virtual int32_t __stdcall put_NormalInput(void*) noexcept = 0; virtual int32_t __stdcall get_NormalScale(float*) noexcept = 0; virtual int32_t __stdcall put_NormalScale(float) noexcept = 0; virtual int32_t __stdcall get_OcclusionInput(void**) noexcept = 0; virtual int32_t __stdcall put_OcclusionInput(void*) noexcept = 0; virtual int32_t __stdcall get_OcclusionStrength(float*) noexcept = 0; virtual int32_t __stdcall put_OcclusionStrength(float) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_BitmapInterpolationMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_BitmapInterpolationMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_Surface(void**) noexcept = 0; virtual int32_t __stdcall put_Surface(void*) noexcept = 0; virtual int32_t __stdcall get_WrappingUMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_WrappingUMode(int32_t) noexcept = 0; virtual int32_t __stdcall get_WrappingVMode(int32_t*) noexcept = 0; virtual int32_t __stdcall put_WrappingVMode(int32_t) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall get_Root(void**) noexcept = 0; virtual int32_t __stdcall put_Root(void*) noexcept = 0; }; }; template <> struct abi { struct WINRT_IMPL_NOVTABLE type : inspectable_abi { virtual int32_t __stdcall Create(void*, void**) noexcept = 0; }; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneBoundingBox { [[nodiscard]] auto Center() const; [[nodiscard]] auto Extents() const; [[nodiscard]] auto Max() const; [[nodiscard]] auto Min() const; [[nodiscard]] auto Size() const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneBoundingBox; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneComponent { [[nodiscard]] auto ComponentType() const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneComponent; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneComponentCollection { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneComponentCollection; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneComponentFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneComponentFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterial { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterial; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterialFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInput { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInput; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInputFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInputFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMesh { [[nodiscard]] auto Bounds() const; [[nodiscard]] auto PrimitiveTopology() const; auto PrimitiveTopology(winrt::Microsoft::Graphics::DirectX::DirectXPrimitiveTopology const& value) const; auto FillMeshAttribute(winrt::Microsoft::UI::Composition::Scenes::SceneAttributeSemantic const& semantic, winrt::Microsoft::Graphics::DirectX::DirectXPixelFormat const& format, winrt::Windows::Foundation::MemoryBuffer const& memory) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMesh; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponent { [[nodiscard]] auto Material() const; auto Material(winrt::Microsoft::UI::Composition::Scenes::SceneMaterial const& value) const; [[nodiscard]] auto Mesh() const; auto Mesh(winrt::Microsoft::UI::Composition::Scenes::SceneMesh const& value) const; [[nodiscard]] auto UVMappings() const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponent; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponentStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponentStatics; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMeshStatics; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial { [[nodiscard]] auto BaseColorInput() const; auto BaseColorInput(winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const& value) const; [[nodiscard]] auto BaseColorFactor() const; auto BaseColorFactor(winrt::Windows::Foundation::Numerics::float4 const& value) const; [[nodiscard]] auto MetallicFactor() const; auto MetallicFactor(float value) const; [[nodiscard]] auto MetallicRoughnessInput() const; auto MetallicRoughnessInput(winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const& value) const; [[nodiscard]] auto RoughnessFactor() const; auto RoughnessFactor(float value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneModelTransform { [[nodiscard]] auto Orientation() const; auto Orientation(winrt::Windows::Foundation::Numerics::quaternion const& value) const; [[nodiscard]] auto RotationAngle() const; auto RotationAngle(float value) const; [[nodiscard]] auto RotationAngleInDegrees() const; auto RotationAngleInDegrees(float value) const; [[nodiscard]] auto RotationAxis() const; auto RotationAxis(winrt::Windows::Foundation::Numerics::float3 const& value) const; [[nodiscard]] auto Scale() const; auto Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const; [[nodiscard]] auto Translation() const; auto Translation(winrt::Windows::Foundation::Numerics::float3 const& value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneModelTransform; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneNode { [[nodiscard]] auto Children() const; [[nodiscard]] auto Components() const; [[nodiscard]] auto Parent() const; [[nodiscard]] auto Transform() const; auto FindFirstComponentOfType(winrt::Microsoft::UI::Composition::Scenes::SceneComponentType const& value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneNode; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneNodeCollection { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneNodeCollection; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneNodeStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneNodeStatics; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneObject { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneObject; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneObjectFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneObjectFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterial { [[nodiscard]] auto AlphaCutoff() const; auto AlphaCutoff(float value) const; [[nodiscard]] auto AlphaMode() const; auto AlphaMode(winrt::Microsoft::UI::Composition::Scenes::SceneAlphaMode const& value) const; [[nodiscard]] auto EmissiveInput() const; auto EmissiveInput(winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const& value) const; [[nodiscard]] auto EmissiveFactor() const; auto EmissiveFactor(winrt::Windows::Foundation::Numerics::float3 const& value) const; [[nodiscard]] auto IsDoubleSided() const; auto IsDoubleSided(bool value) const; [[nodiscard]] auto NormalInput() const; auto NormalInput(winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const& value) const; [[nodiscard]] auto NormalScale() const; auto NormalScale(float value) const; [[nodiscard]] auto OcclusionInput() const; auto OcclusionInput(winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const& value) const; [[nodiscard]] auto OcclusionStrength() const; auto OcclusionStrength(float value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterial; }; template struct consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterialFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterialFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponent { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponent; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponentFactory { }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponentFactory; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInput { [[nodiscard]] auto BitmapInterpolationMode() const; auto BitmapInterpolationMode(winrt::Microsoft::UI::Composition::CompositionBitmapInterpolationMode const& value) const; [[nodiscard]] auto Surface() const; auto Surface(winrt::Microsoft::UI::Composition::ICompositionSurface const& value) const; [[nodiscard]] auto WrappingUMode() const; auto WrappingUMode(winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode const& value) const; [[nodiscard]] auto WrappingVMode() const; auto WrappingVMode(winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode const& value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInput; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneVisual { [[nodiscard]] auto Root() const; auto Root(winrt::Microsoft::UI::Composition::Scenes::SceneNode const& value) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneVisual; }; template struct consume_Microsoft_UI_Composition_Scenes_ISceneVisualStatics { auto Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const; }; template <> struct consume { template using type = consume_Microsoft_UI_Composition_Scenes_ISceneVisualStatics; }; } #endif